gossamer5150
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
gossamer5150 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Sorry I don't know one processor from another I was just curious if I would be able to play this game though, Intel Core 2 Duo Processor P8400 (2.26GHz, 3MB L2, 1066MHz FSB) 17" WXGA+ Glossy LCD display at 1440x900 (Reviewed with a 1920x1200 WUXGA Panel) NVIDIA GeForce 9800M GTS with 1GB GDDR3 memory Intel 5100AGN Wireless 4GB PC3-8500 DDR3 SDRAM (2GB x 2) Windows 7 Thank you in advance fro your help. I play arma 2 now and was wondering if I could play Operation arrowhead. -
Campaign maps
gossamer5150 replied to gossamer5150's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you! It is people like you who make this game great for everybody else. I do have another question though When I open the mission in the editor all of the objects that make up the base in manhattan are not there ie. tents tables and stuff like that any idea why? -
Sorry I think this is the right place. Is there a way to open the campaign missions and single player missions in the editor? I want to be able to see use the base from the Manhattan mission. I have the version from steam.
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Is there a way to open campaign missions and single player maps in the editor. I have a downloaded version from steam.
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When editing I put units in helicopter but they stand up with hands and feet hanging out of helicopter through the floor. Any ideas as to why this is? this also happens when in mission and a unit gets in empty helicopter except for uh-1y
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I ordered from bontonland.cz What are the chances I will actually get the game. Has anyone else ordered from them for delivery to the US
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Is there any way to get a tank to sit on the outside of town and fire at the town without a target? Also can you do this with m113 machine gun. Remember when answering I am not a scripter try to make your answer as clear as possible. Thank you in advance for your help.
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Got it thanks for your help!
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To open gate: objectid animate ["keppi", 1] To close it again use: objectid animate ["keppi", 0] The ID is a number which can be revealed by pressing the "show ids" button in editor. Zoom close and you'll see the lot of numbers. Just find the gate arm and note the number of it. how do I implement this in the editor to make the gate work? Thank you for your quick response though.
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I was wondering after doing a search I cannot seem to get an answer to something I thought somebody would have asked already. How do you get a unit not under player control to open a closed gate arm. for example like the ones in the far east border map of the FDF mod. Any help would be greatly appreciated. Thank you in advance
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Yeah When I installed them I got the Green screen. Then I took all my addons out and they worked fine. I was only able to have about 300 mb of addons before I got the green screen. with the old drivers I can have about 800 mb of addons. wierd!
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Has any body had a prob since installing these?
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Getting non-playable characters into vehicles
gossamer5150 posted a topic in OFP : MISSION EDITING & SCRIPTING
How do I get a character that is not the player to enter an empty vehicle and drive away? -
Looping thos damn patrols
gossamer5150 replied to The Crow's topic in OFP : MISSION EDITING & SCRIPTING
Use the Cycle waypoint I hope that helps! -
Does anybody else notice that the PBR shakes when moving. As a matter a fact all vehicles have been handling terribly lately.