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ferreirajl

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About ferreirajl

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  1. ferreirajl

    How to make an addon

    Ok, thanks to JdB, Killkill and D@ante I forced myself to try to learn how to texture my plane in Studio Max. Turned out to be a little easier than I thought, in large part because of the great tutorial JdB posted. Now the problem, as you can guess, becomes: how to import the textures to O2? I read a few topics about this but... It'd be a lot easier for me if someone posted a step by step
  2. ferreirajl

    How to make an addon

    I still haven't learned how to texture in 3ds. I always get stuck halfway through some tutorial. At least in O2 I'm able to get my texture on the plane  @kilkil thanks a lot for that link. Lots of good information there
  3. ferreirajl

    How to make an addon

    I didn't explain properly. I don't use the rendered image to map the plane in Studio Max. I just use it to get a basic shape to start with in Photoshop and then I try to texture/map the model in O2. I know you can texture objects in Studio Max but I'm still trying to learn how to do that. edit: @JdB wow great tutorial... thank you very much.
  4. ferreirajl

    How to make an addon

    Any idea of where I can find a link that works? The ones I'm findind seem to be dead. edit: Nevermind I got it now. Thanks a lot.
  5. ferreirajl

    How to make an addon

    Ok, I'm still trying to get decent looking textures ingame and so far I'm failing miserably. I'm going to post a step-by-step of what I do, and maybe you guys can tell me what I'm doing wrong. Again, let me just say that, I'm not worried about getting a realistic texture at this point... I'm still focusing on getting a good result from the conversion to .paa/.pac. I have looked at other add-ons, such as Footmunch planes, but I still haven't figured out how does he come up with those nice textures in game. So here's what I do, and I apologize in advance because I'm going to try to be as detailed as possible. I hope someone can help: 1st. I choose the part of the model I'm going to skin. In this case I've been chosing an entire side of my plane, as I saw in Footmunch's plane. 2- I go to Studio Max and make a 1024x1024 render of the side view of the plane just to get the basic shape right. 3- After saving and importing the rendered image into Photoshop, what I start with is a 1024x1024, 32 bit, .tga file. 4- Then I paint the basic color of the plane (olive green in this case), add lines for surface panels, add weathering marks, so on and so forth. 5- When I'm done, I save the file again as .tga 6- I then go to PAATool, select my .tga and... this is where it all starts to go wrong. I really don’t know what conversion  paramenters I should choose in PAATool (and there are several). I have experimented with almost all of them. Some have given me slightly better results than others… but none have given me the final result I was hoping for. 7- Click convert, save the .paa file in my plane folder 8- After converting the texture to .paa, I open my model in O2, select the side of the plane, apply the texture, and then click to view the result in O2 Viewer. There you go. How far am I from getting this right?
  6. ferreirajl

    How to make an addon

    Thank you for your sugestions. I will download GIMP and give it a try. D@nte my textures are crap, in the sense that they don't look realistic at all. But still, the quality loss from my starting texture to the final result in OFP was just too obvious . This was the first model that I... "finished"...so to speak It's a 1970s Fiat G91 R of the Portuguese Air Force. It saw action in Angola, Mozambique and Guine during the Colonial Wars. The textures aren't accurately placed and the model itself is poor. Mostly I used this as a testing platform just to have an idea of what I need to do/learn in order to get a model in game.
  7. ferreirajl

    How to make an addon

    Hi all. I've been trying to learn how to model in 3ds max for a while now, and I finally came to a point where I'm satsified with my models (nothing fancy, but for the time being it's ok) So now I'm going for the next step which is Texturing. I have a basic understanding of how the whole process goes, I'm aware of the main tools used... but... somehow, I just can't get the results I want. I start out with a nice looking .tga or .gif file and end up with a blurry mess in O2 Viewer. I think the problem may be that I never learned how to use PAATool which I've read is the best converter tool out there. Every time I try it I get some error and my textures never get converted. So I use TexView... but, as I said, the result is terribly disapointing. I ask you to please, Pleeeease, give me a hand here. I don't need a texturing tutorial... in general... I need a specific tutorial on the process of importing/converting a texture into OFP with the best results possible. How do you do it? Any help would be appreciated, as I have taken a lot of time to learn 3ds max (which I thought would be the hard part) and now I'm stuck with something that looked so simple... Sorry for the long rant... but frustration is really starting to get to me
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