

fideco
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Everything posted by fideco
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Enb Series for ArmA 2 or OA [GFX Mod]
fideco replied to DeclaredEvol's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry about English, but it is not my native language. Without an explanation about "enbseries.ini" is very difficult to tweak to your liking, because this file is very technical, difficult even to guess... Thanks for your efforts, but the lack of documentation is a weakness. May you be so kind to explain more? Cheers -
gas and radioactive bomb
fideco replied to panda123's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What about a cocktail with polonio 210? -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for tip After some test i can confirm it works fine..;) Cheers -
Great job, Dak What about the ETA? Cheers
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Thanks for update. A change log would be helpful Cheers
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Please read the first post (08.27.2009) from fabrizio T: one of the best and comprehensive analysis of the shortcomings of AI in Arma 2 http://forums.bistudio.com/showthread.php?p=1421943&mode=linear#post1421943 A year later .... Those smart words could have been written today. Almost nothing has changed in OA vanilla version ... Cheers
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I must say Bis TEAM has the great merit of having built a moddable platform. However, frankly speaking, they should thank every day with a big sticky thread talented modders as Silola, Monsada, SNKMAN, Solus, Protegimus, and others (sorry if I forgot someone) who brought up the level of AI. Without their efforts the default gaming experience in SP would be still very low.. Thanks to them, the appeal of the game has become richer and more realistic and many erroneous behavior of AI have been partially corrected or made more varied and unpredictable. This is proof that you do not need to be a big software company to improve things... Cheers
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I confirm my opinion on the failure evolution of AI in all these years since my gaming experience is today based on Intel i7-960 3.20GHz (4 cores 8 threads). A system that could accommodate a much better AI than that offered by the game.. Cheers
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AI improvements over the years were not enough. This is the area where the BIS Team would have to work harder and better. Let's face it .. Who would play the AI in SP without enanchement mod or scripts created by modders? Few of us: the less demanding, but sure not the hardcore and skilled gamers because AI behaviour is boring and predictable. Unfortunately, the absence of competitors on market has decreased motivation and objectives of BIS team in this area of the game. Arma players also are very tolerant because they love this game (even I am) and still look forward. Arma is still the best product of its kind on the market and OA is a a small but very small step forward. Cheers
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Setting enemy accuracy in editor ?
fideco replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great!! Very helpful Thanks so much Cheers -
Setting enemy accuracy in editor ?
fideco replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It would be interesting spread out skill over multiple AI groups. How do you do this? -
Multiplier of 1 in "class CfgAiSkill"
fideco replied to fideco's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, nobody has answered. Clearly some functions are not documented or known. After several test it seems to me that values above "1" are ignored, since i do not notice any difference in AI behavior. Therefore does not work the idea to enhance AI behavior with some values higher than "1". Cheers -
Multiplier of 1 in "class CfgAiSkill"
fideco posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does anyone know if in "class CfgAiSkill" as below is possible to set a working multiplier of 1? aimingAccuracy[] = {0, 0, 1, 1}; aimingShake[] = {0, 0, 1, 1}; aimingSpeed[] = {0, 0.5, 1, 1}; etc etc. Let's say for example aimingSpeed[] = {0, 1.2, 1, 1.5}; Or is it automatically reset to default maximum value (i supposed to be 1)? Cheers -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does anyone know the meaning of variable "KRON_UPS_closeenough" and his correct tweak? Cheers -
Protegimus, you are right.. It was in the readme also. Great trick, the bypass! Thanks so much for your work Cheers
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A question. Is it possible to convert your addon in a script based mission, so i can use it for a side only? So the other side can use another script that best suits their needs.. Cheers
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Hi luke, buy it! You will not regret.. Every day you will discover new and beautiful things (mods and scripts) that will improve your gaming experience. Cheers
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Only troubles in my experience with Steam Hard copy is better.
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Thanks for the update Solus A question I'm not able to find in SLX forder the file "slx_ai_turnmove.pbo" as described in readme. Is it still actual?
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Then you do not need to boost it...:)
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Default AI is yet too much dumb (imho) in combat No way to address it without some boost like: 1) SLX mod 2) UPS MON (Urban patrol script) 3) Group link 4 or Zeus AI as said by walker I do not know about DAC (have not tried it) Cheers
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I'm really shocked to see how many people is interested in reproducing nuclear disasters. I do not understand, how can you enjoy that in Arma? You should have at least most good taste... The war and honor, the respect for enemy and civilians is another thing, is the difference... Yours is not an exercise of freedom but a sign of low sensitivity and maturity The indifference of so-called moderators (who are quick to strike for little things) is also regrettable. I am deeply disgusted.
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It's better to clarify that I'm referring to the SP experience
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i do not agree. DAC does not enhance AI in combat as awesome UPSMON. Another great AI enhancer is SLX mod.