Jump to content

fuc847

Member
  • Content Count

    30
  • Joined

  • Last visited

  • Medals

Everything posted by fuc847

  1. i have a 9800 pro, 1g ram, 3200+ xp amd and i can run the game fairly well (~25-35fps) on mid-low settings anyway the tweak is: go to documents folder/arma/**profile (open this file in notepad) find: "SceneComplexity". I found out that the number represents the max number of polygons shown on screen, so the lower the number the faster the game runs. So setting this to aorund 100000, will make objects in the game use a lower polygon model, hence, run faster. BUT, big BUT, doing so will make objects disappear in the distance more frequenlty and also more LOD pop-ins are more frequent. Now, that said, people who HAVE good comps and wants LESS pop-ins can set this value higher (dont set it too high or else no one in the world can run it smoothly) What I personally want is able to set all objects to use the lowest polygon LOD model but NOT make them disappear in the distance, i think this would be the best quality/performance tradeoff for low-end comps Anohter tweak , not performance related, is IF you want a wider viewing angle (FOV), then times BOTH the fov values by a certain number. for me, i use a 16:10 widescreen and i wanted a larger FOV so my values are: fovTop=0.900000; fovLeft=1.440000; ANohter variable i sitll need to experiemnt with is figuring what "TerrainGrids" variable does in the config file .
  2. i'm having crashing probs the game has a sound loop for 2 seconds then crash to desktop w/o any error messages... sound accel in sound options is off, EAX is on. but im not even sure if its a sound related prob.. anyone know? using 1.08 arma + queen's gambit
  3. hi Q, do you think you can make the same mod for Queen's Gambit island..? that would be great! thanks
  4. i am not at my arma pc these are as good as i can remember hope it helps a little. + NoDetailDist ( the distance from player at which no detail textures are shown (makes island textures like ofp if set to high numbers) + FullDetailDist ( can get veryy laggy if this is set higher than default ,because high res textures are drawn beyond players view) i dont think these do what you said. i tried to set my nodetaildist very like (200), and full detaildisk very low (1) and it makes no difference..
  5. fuc847

    ARMA GEAR SOLID   p r o j e c t

    can u update the links..? i cant seem to d/l
  6. fuc847

    DMSmokeEffects Beta3

    looks very nice. how does it affect performance on low-medium comps tho..? can you maybe create several versions like minimal particle desnity and optimal particle density? so that ppl with abit lesser comps can enjoy ur beautiful work without lagging like crazy
  7. fuc847

    Fog bug again!!!!

    god.. damn it.. please fix it already...
  8. fuc847

    Debug Console

    is it possible to make a godmode sorta script using this in a SP mission? i tried typing : if (damage player>0) then (player setDamage=0) but when i press "execute" it didnt seem to work, gave me a wrong argument error or soemthing... I"m asking because i am trying to test my mission without dying all the time. thanks
  9. fuc847

    New 3rd person camera view

    thnx, after deleting teh crosshair.pbo, i get the default xhair back, the double upside down "L"'s. but i never got that dot xhair before
  10. fuc847

    New 3rd person camera view

    how come i dont have a crosshair when in third person? but its weird, b/c when i sprint i get it,when i stop, its gone
  11. fuc847

    New 3rd person camera view

    is 0.4 suppoesd to work with 1.08? b/c i couldnt run it, it gives me a shader error at startup. if not, any plans to make it work for 1.08? thnx NVM: i realize that 1.06 works for 1.08, it would be helpful maybe u edit ur first post but i have a weird prob, i dont have a xhair in 3rd person using urs, but when i sprint it shows the xhair
  12. fuc847

    Increased view distance, quite stunning

    so are you saying that non-8800 should look like these pictures? because i have a spare 7900gs
  13. fuc847

    Increased view distance, quite stunning

    sorry to bump this post up. but i just updated to v1.08, if i set my VD at 6k, or even 10k, it still doesnt look as far as these nice pictures. is my game SUPPOSED or NOT SUPPOSED to look like these pictures? (i have a 8800gts, 2gig ram comp)
  14. eventhough i'm pretty satisfied with the viewdistance at max settings, i still dont really feel the "grand" feeling that i got in OFP. i dunno for me a setting of 5k viewdist in OFP looks much farther than ARMA's 5k. so, i was wondering if anyone is interested like me who wants to see even farther in ARMA. Now u might tell me no comps is able to handle that, yeh i guess so, it doesnt become abit of a slideshow even with maybe 8800GTX. But i think if the developers add this option that OFP had, it might help alot. the reason it runs so slow when view dist is set far is ebcause the LOD detail is set quite high in the game. And unlike OFP, this setting is fixed and cant be changed in settings nor the ini (i tried). Basically, what i want is an option that allows turning the polygon detail lower yet with the least amount of GFX quality impact by setting the LOD "pop" range lower, thus, a building thats 2km away be a simple box made of 10 polies instead of 200 polies normally. Theres a somewhat similar setting in the ini file that does what i want, which is limiting the MAX amount of polies shown on screen, HOWEVER< this settings makes it so that when set too low, many objects disappear even in close range.
  15. fuc847

    Debug Console

    thnx Gnat, can someone show me how to execute a script from this console? i've written a blah.sqs and put it into /addons (is this where i suppose to put it?) so how can i exec this fomr this console? thnx
  16. fuc847

    Debug Console

    how do i know what commands there are to type and stuff?
  17. fuc847

    No way to turn off Grass?

    yeh.. i think 6 maybe abit too big , u can try 2 or 3 to make grass show more
  18. ok, i understand the possible unfairness of no grass in MP. but in SP, cant we turn off grass for us lower-end comp people? UPDATE: thnx to 5133p39, heres a way to turn off grass or reduce the density of it: Thanks to 5133p39 , i figured out some useful tweaks that gave me 20+ fps more. now i can play the game 40 fps avg with low-med settings 1024x768 this is a important variable to tweak, it redeuces the density of grass by 5-6 times: clutterGrid = 6.00; in config.cpp of sara.pbo these 2 also help abit: minTreesInForestSquare = 2; minRocksInRockSquare = 1; read below in 5133p39's post to see hw to this  in detail
  19. fuc847

    No way to turn off Grass?

    ahh cool , i figured out some useful tweaks that gave me 20+ fps more. now i can play the game 40 fps avg with low-med settings 1024x768 this is a important variable to tweak, it redeuces the density of grass by 5-6 times: clutterGrid = 6.00; in config.cpp of sara.pbo these 2 also help abit: minTreesInForestSquare = 2; minRocksInRockSquare = 1;
  20. fuc847

    No way to turn off Grass?

    wow, i realize in that config.cpp, there seems to be alot of potential to be heavily tweaked, can anyone explain what these variables do?: class CfgWorlds { class DefaultClutter { scaleMin = 0.9; scaleMax = 1.2; <-- possibly can make less denser grass? startWeather = 0.1; startFog = 0.0; forecastWeather = 0.3; forecastFog = 0.0; <-- possibly can allow further view distance? clutterGrid = 1.11;
  21. fuc847

    No way to turn off Grass?

    0. Get the tools from Kegetys. 1. make backup of the original 'sara.pbo', unpack the sara.pbo 2. unrap the config.bin and then delete it 3. edit the config.cpp: change 'clutterDist' from 55 to 0.01 change 'noDetailDist' from 40 to 0 change 'fullDetailDist' from 5 to 0 4. pack the 'sara' directory back into sara.pbo ...you can do the same for the 'desert.pbo' if you want to remove the grass from the Rahmadi island too. And beware - some servers may kick you because of using modified files thnx alot! i'm gonan try it out now
  22. Is there a hack/tweak that allows you to see view distance even further? actaully, i think the problem is that Arma has some kinda fixed fog, so any view distance number above 2500 doesnt seem to make things view farther. For me, view distance setting of 2500 and 6000 looks very similar ohter than the HUGE fps impact. So it would be nice if someone can figure out (or BI implements an option) how to alter the fog values. also, what about farther texture details. does anyone feel that the textures medium-far away looks very "soupy" , kinda like vanilla oblivion, but of course much better already. STill, it would be nice if we can incrase a value to increase the range of using more detailed textures. i beelive this should do something increasing the Mipmapping distance.
  23. if you switch b/t 1st and 3rd person in OFP, do you notice that they dont align correctly? Like they dont aim at the same spot. go test this urself, go to 3rd person, look at the where the corsshair is at, now, dont move, go to 1st person. the area at which the corsshair points at is different. this makes is so taht when i shoot in 3rd person, the shot doesnt land exactly where my crosshair shoots to. is there anyway to align the 3rd person crosshair to where the 1st is aiming?
  24. sorry to bump this up, but where exactly do I type : "setcaptive true"?
×