fuc847
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great thanks !
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i'm having crashing probs the game has a sound loop for 2 seconds then crash to desktop w/o any error messages... sound accel in sound options is off, EAX is on. but im not even sure if its a sound related prob.. anyone know? using 1.08 arma + queen's gambit
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hi Q, do you think you can make the same mod for Queen's Gambit island..? that would be great! thanks
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i am not at my arma pc these are as good as i can remember hope it helps a little. + NoDetailDist ( the distance from player at which no detail textures are shown (makes island textures like ofp if set to high numbers) + FullDetailDist ( can get veryy laggy if this is set higher than default ,because high res textures are drawn beyond players view) i dont think these do what you said. i tried to set my nodetaildist very like (200), and full detaildisk very low (1) and it makes no difference..
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can u update the links..? i cant seem to d/l
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looks very nice. how does it affect performance on low-medium comps tho..? can you maybe create several versions like minimal particle desnity and optimal particle density? so that ppl with abit lesser comps can enjoy ur beautiful work without lagging like crazy
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god.. damn it.. please fix it already...
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is it possible to make a godmode sorta script using this in a SP mission? i tried typing : if (damage player>0) then (player setDamage=0) but when i press "execute" it didnt seem to work, gave me a wrong argument error or soemthing... I"m asking because i am trying to test my mission without dying all the time. thanks
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thnx, after deleting teh crosshair.pbo, i get the default xhair back, the double upside down "L"'s. but i never got that dot xhair before
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how come i dont have a crosshair when in third person? but its weird, b/c when i sprint i get it,when i stop, its gone
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is 0.4 suppoesd to work with 1.08? b/c i couldnt run it, it gives me a shader error at startup. if not, any plans to make it work for 1.08? thnx NVM: i realize that 1.06 works for 1.08, it would be helpful maybe u edit ur first post but i have a weird prob, i dont have a xhair in 3rd person using urs, but when i sprint it shows the xhair
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so are you saying that non-8800 should look like these pictures? because i have a spare 7900gs
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sorry to bump this post up. but i just updated to v1.08, if i set my VD at 6k, or even 10k, it still doesnt look as far as these nice pictures. is my game SUPPOSED or NOT SUPPOSED to look like these pictures? (i have a 8800gts, 2gig ram comp)
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eventhough i'm pretty satisfied with the viewdistance at max settings, i still dont really feel the "grand" feeling that i got in OFP. i dunno for me a setting of 5k viewdist in OFP looks much farther than ARMA's 5k. so, i was wondering if anyone is interested like me who wants to see even farther in ARMA. Now u might tell me no comps is able to handle that, yeh i guess so, it doesnt become abit of a slideshow even with maybe 8800GTX. But i think if the developers add this option that OFP had, it might help alot. the reason it runs so slow when view dist is set far is ebcause the LOD detail is set quite high in the game. And unlike OFP, this setting is fixed and cant be changed in settings nor the ini (i tried). Basically, what i want is an option that allows turning the polygon detail lower yet with the least amount of GFX quality impact by setting the LOD "pop" range lower, thus, a building thats 2km away be a simple box made of 10 polies instead of 200 polies normally. Theres a somewhat similar setting in the ini file that does what i want, which is limiting the MAX amount of polies shown on screen, HOWEVER< this settings makes it so that when set too low, many objects disappear even in close range.
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thnx Gnat, can someone show me how to execute a script from this console? i've written a blah.sqs and put it into /addons (is this where i suppose to put it?) so how can i exec this fomr this console? thnx