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firefox313

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Everything posted by firefox313

  1. firefox313

    Ofp 2 slogan

    ofp 2: late is better than never ... 2006
  2. firefox313

    Hawk_C130

    what about the refueling version?
  3. firefox313

    DXDLL 1.0 (not Geforce MX compatible)

    did the 440 work for your ? Â no, it does't work.
  4. firefox313

    DXDLL 1.0 (not Geforce MX compatible)

    ... it's possible to use the dx effects with other water texture (I like this water texture)
  5. firefox313

    DXDLL 1.0 (not Geforce MX compatible)

    Can anyone tell me the best configuration (I've 2 computer, one with a radeon 9200 and the other one with a ge force 440 mx)? Do you like the "dream world" (glare)?
  6. firefox313

    Y2K3 - Updated Ofp Config.

    "lower goggles" option disappeared. Anyone know why?
  7. firefox313

    DXDLL 1.0 (not Geforce MX compatible)

    ok, I want change my ATI RADEON 9200 SE (128mb) with a better graphics card. Which is the best graphics card? what postprocessing's parameter has been modified between this picture and this?
  8. firefox313

    DXDLL 1.0 (not Geforce MX compatible)

    what postprocessing's parameter has been modified between this picture and this ?
  9. firefox313

    Y2K3 - Updated Ofp Config.

    not via config. no "Gummi" done it. He had randomized the song in a mission (look below). that is a script that is NOT a config a config and a script are two ENTIRELY different things even if it was possible. . .im not doing it. . . military personal arent sent out on misions with "random guns" thier superiors dont go "close your eyes and pick your gun" they are assigned a weapon load out and until they retire or die. . that is thier weapon load out til the end please people. . can we get some comments on the bullet whiz thing? do you want it or no? that error is only on the G36, hunting rifel, and possibly a few other random rare weapons liek the styer butnot 100% sure of what weapons give that error, but 98% of the weapons do not give any error Yes, I kwon, but for example it would be great to select the same vehicle and get many different skin, or have a unit with the sam (but costumized) rifle (for example the various version of the m4 or m16).
  10. firefox313

    Y2K3 - Updated Ofp Config.

    not via config. no "Gummi" done it. He had randomized the song in a mission (look below). ========================= ;Script by Gummi for ECP ;========================= _camera = "camera" camCreate [getpos vrak3 select 0, getpos vrak3 select 1, (getpos vrak3 select 2)+2] _camera cameraEffect ["internal","back"] _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 playMusic "Track6" goto "znova" #t3 playMusic "RTrack1b" goto "znova" #t4 playMusic "Track12" goto "znova" #t5 playMusic "Frost" goto "znova"
  11. firefox313

    Y2K3 - Updated Ofp Config.

    I repeat, it's possible to equip the same unit with different weapons?
  12. firefox313

    Y2K3 - Updated Ofp Config.

    ;========================= ;Script by Gummi for ECP ;========================= _camera = "camera" camCreate [getpos vrak3 select 0, getpos vrak3 select 1, (getpos vrak3 select 2)+2] _camera cameraEffect ["internal","back"] _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 playMusic "Track6" goto "znova" #t3 playMusic "RTrack1b" goto "znova" #t4 playMusic "Track12" goto "znova" #t5 playMusic "Frost" goto "znova" I don't know cpp programming, but I think that someone could do something like that to equip the same unit with different weapons
  13. firefox313

    random weapons

    ;========================= ;Script by Gummi for ECP ;========================= _camera = "camera" camCreate [getpos vrak3 select 0, getpos vrak3 select 1, (getpos vrak3 select 2)+2] _camera cameraEffect ["internal","back"] _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 playMusic "Track6" goto "znova" #t3 playMusic "RTrack1b" goto "znova" #t4 playMusic "Track12" goto "znova" #t5 playMusic "Frost" goto "znova" I don't know cpp programming, but I think that someone could do something like that to equip the same unit with different weapons
  14. firefox313

    Silent pro's west gfx upgrade

    is it possible to load casually some different weapons in the same unit? for example: _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 class SoldierWB : Soldier { model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="$STR_DN_SOLDIER"; weapons[]={"INQ_M4Reflex","Throw","Put"}; magazines[]={"INQ_M4Mag","INQ_M4Mag","INQ_M4Mag","INQ_M4Mag,HandGre nade","HandGrenade","HandGrenade","HandGrenade"}; cost=40000; #t3 class SoldierWB : Soldier { model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="$STR_DN_SOLDIER"; weapons[]={"INQ_M16","Throw","Put"}; magazines[]={"INQ_M16","INQ_M16","INQ_M16","HandGrenade",&quot ; ;HandGrenade","HandGrenade","HandGrenade"}; cost=40000; #t4 class SoldierWB : Soldier { model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="$STR_DN_SOLDIER"; weapons[]={"INQ_M4","Throw","Put"}; magazines[]= {"INQ_M4Mag","INQ_M4Mag","INQ_M4Mag","INQ_M4Mag",& amp; quot;HandGrenade","HandGrenade","HandGrenade","HandGrenade&a mp;q uot;}; cost=40000; Is it possible? ...I'm working on a new and ECP compatible config.
  15. firefox313

    Silent pro's west gfx upgrade

    excellent work! but it should be compatible with ECP. If I copied your config in the ecp config, would it work?
  16. firefox313

    Silent pro's west gfx upgrade

    link doesn't work; I need a new link
  17. firefox313

    Fishing boats

    What do u mean  You want to "play" the seagulls yourself? Like the one you spawn in if you are dead? yes
  18. firefox313

    Fishing boats

    The Gulls add-on comes with it, in a seperate PBO. But they aren't playable. Playable seagull would be a good add-on
  19. firefox313

    Fishing boats

    really nice! But I want the gull's add-on. where can I find it?
  20. firefox313

    I need you!

    Italian: Cinta esplosiva -> Cintura esplosiva Bastoncino luminoso -> Luce chimica Piazzare bastoncino luminoso -> Piazzare luce chimica Shotgun -> Fucile a pompa Bombole di gaz senape di zolfo ->Bombola di gas iprite relase Yperite gas -> Rilasciare Iprite Killer team -> Squadrone della morte Feign Death -> Fingersi morto Tracer -> Traccianti
  21. firefox313

    New anim pack

    good job! but it need more work. You should make any intermediary animations between two animations. And what about random animation loading (stan1, stand2, stan3, etc..)?
  22. firefox313

    Ecp released!

    You must be using an encrypted config.cpp file in your @ECP\bin folder. Use cpp2bin.exe to encrypt it, or download the 1.57 core installer to re-install the correct files. It's all ok in my ecp/bin folder  (I have resource.ccp, config.bin and config.ccp). I've tried to re-install ecp, but I still have the problem. And I have another problem: when I edit a mission all soldiers with only a gun are half-bury and they can't move (I also have INQ w.p. and hisky)
  23. firefox313

    Ecp released!

    I have a problem with ecp: when I grab any pistol whit my soldier, he jams. Is it a bug or something similar?
  24. firefox313

    Vehicle replacement

    he should replace the most of original vehicle/units before publishment (if he want to do a pretty work)
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