firefox313
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Everything posted by firefox313
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ofp 2: late is better than never ... 2006
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what about the refueling version?
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DXDLL 1.0 (not Geforce MX compatible)
firefox313 replied to kegetys's topic in ADDONS & MODS: COMPLETE
did the 440 work for your ? Â no, it does't work. -
DXDLL 1.0 (not Geforce MX compatible)
firefox313 replied to kegetys's topic in ADDONS & MODS: COMPLETE
... it's possible to use the dx effects with other water texture (I like this water texture) -
DXDLL 1.0 (not Geforce MX compatible)
firefox313 replied to kegetys's topic in ADDONS & MODS: COMPLETE
Can anyone tell me the best configuration (I've 2 computer, one with a radeon 9200 and the other one with a ge force 440 mx)? Do you like the "dream world" (glare)? -
"lower goggles" option disappeared. Anyone know why?
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DXDLL 1.0 (not Geforce MX compatible)
firefox313 replied to kegetys's topic in ADDONS & MODS: COMPLETE
ok, I want change my ATI RADEON 9200 SE (128mb) with a better graphics card. Which is the best graphics card? what postprocessing's parameter has been modified between this picture and this? -
DXDLL 1.0 (not Geforce MX compatible)
firefox313 replied to kegetys's topic in ADDONS & MODS: COMPLETE
what postprocessing's parameter has been modified between this picture and this ? -
not via config. no "Gummi" done it. He had randomized the song in a mission (look below). that is a script that is NOT a config a config and a script are two ENTIRELY different things even if it was possible. . .im not doing it. . . military personal arent sent out on misions with "random guns" thier superiors dont go "close your eyes and pick your gun" they are assigned a weapon load out and until they retire or die. . that is thier weapon load out til the end please people. . can we get some comments on the bullet whiz thing? do you want it or no? that error is only on the G36, hunting rifel, and possibly a few other random rare weapons liek the styer butnot 100% sure of what weapons give that error, but 98% of the weapons do not give any error Yes, I kwon, but for example it would be great to select the same vehicle and get many different skin, or have a unit with the sam (but costumized) rifle (for example the various version of the m4 or m16).
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not via config. no "Gummi" done it. He had randomized the song in a mission (look below). ========================= ;Script by Gummi for ECP ;========================= _camera = "camera" camCreate [getpos vrak3 select 0, getpos vrak3 select 1, (getpos vrak3 select 2)+2] _camera cameraEffect ["internal","back"] _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 playMusic "Track6" goto "znova" #t3 playMusic "RTrack1b" goto "znova" #t4 playMusic "Track12" goto "znova" #t5 playMusic "Frost" goto "znova"
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I repeat, it's possible to equip the same unit with different weapons?
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;========================= ;Script by Gummi for ECP ;========================= _camera = "camera" camCreate [getpos vrak3 select 0, getpos vrak3 select 1, (getpos vrak3 select 2)+2] _camera cameraEffect ["internal","back"] _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 playMusic "Track6" goto "znova" #t3 playMusic "RTrack1b" goto "znova" #t4 playMusic "Track12" goto "znova" #t5 playMusic "Frost" goto "znova" I don't know cpp programming, but I think that someone could do something like that to equip the same unit with different weapons
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;========================= ;Script by Gummi for ECP ;========================= _camera = "camera" camCreate [getpos vrak3 select 0, getpos vrak3 select 1, (getpos vrak3 select 2)+2] _camera cameraEffect ["internal","back"] _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 playMusic "Track6" goto "znova" #t3 playMusic "RTrack1b" goto "znova" #t4 playMusic "Track12" goto "znova" #t5 playMusic "Frost" goto "znova" I don't know cpp programming, but I think that someone could do something like that to equip the same unit with different weapons
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is it possible to load casually some different weapons in the same unit? for example: _rnd1 = random 12 ? _rnd1 > 10 : skiptime 10.5 ? _rnd1 > 5 : skiptime 22.2 _rnd = random 12.5 ? _rnd > 10 : goto "t5" ? _rnd > 7.5 : goto "t4" ? _rnd > 5 : goto "t3" ? _rnd > 2.5 : goto "t2" playMusic "Track16" goto "znova" #t2 class SoldierWB : Soldier { model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="$STR_DN_SOLDIER"; weapons[]={"INQ_M4Reflex","Throw","Put"}; magazines[]={"INQ_M4Mag","INQ_M4Mag","INQ_M4Mag","INQ_M4Mag,HandGre nade","HandGrenade","HandGrenade","HandGrenade"}; cost=40000; #t3 class SoldierWB : Soldier { model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="$STR_DN_SOLDIER"; weapons[]={"INQ_M16","Throw","Put"}; magazines[]={"INQ_M16","INQ_M16","INQ_M16","HandGrenade"," ; ;HandGrenade","HandGrenade","HandGrenade"}; cost=40000; #t4 class SoldierWB : Soldier { model="\HYK_USsol\wl\HYK_USsol_wl85.p3d"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="$STR_DN_SOLDIER"; weapons[]={"INQ_M4","Throw","Put"}; magazines[]= {"INQ_M4Mag","INQ_M4Mag","INQ_M4Mag","INQ_M4Mag",& amp; quot;HandGrenade","HandGrenade","HandGrenade","HandGrenade&a mp;q uot;}; cost=40000; Is it possible? ...I'm working on a new and ECP compatible config.
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thanks
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excellent work! but it should be compatible with ECP. If I copied your config in the ecp config, would it work?
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link doesn't work; I need a new link
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What do u mean  You want to "play" the seagulls yourself? Like the one you spawn in if you are dead? yes
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The Gulls add-on comes with it, in a seperate PBO. But they aren't playable. Playable seagull would be a good add-on
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really nice! But I want the gull's add-on. where can I find it?
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Italian: Cinta esplosiva -> Cintura esplosiva Bastoncino luminoso -> Luce chimica Piazzare bastoncino luminoso -> Piazzare luce chimica Shotgun -> Fucile a pompa Bombole di gaz senape di zolfo ->Bombola di gas iprite relase Yperite gas -> Rilasciare Iprite Killer team -> Squadrone della morte Feign Death -> Fingersi morto Tracer -> Traccianti
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good job! but it need more work. You should make any intermediary animations between two animations. And what about random animation loading (stan1, stand2, stan3, etc..)?
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You must be using an encrypted config.cpp file in your @ECP\bin folder. Use cpp2bin.exe to encrypt it, or download the 1.57 core installer to re-install the correct files. It's all ok in my ecp/bin folder  (I have resource.ccp, config.bin and config.ccp). I've tried to re-install ecp, but I still have the problem. And I have another problem: when I edit a mission all soldiers with only a gun are half-bury and they can't move (I also have INQ w.p. and hisky)
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I have a problem with ecp: when I grab any pistol whit my soldier, he jams. Is it a bug or something similar?
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he should replace the most of original vehicle/units before publishment (if he want to do a pretty work)