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fake4ever

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About fake4ever

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  1. Well it certainly would be appreciated that someone from the developing team would answer this question, since it's pretty hard to figure it out just by iterating through series of tests. I'm also developing a 'true' artillery and have faced the same air drag problem. I'm using fixed elevation angle and initial velocity as a variable. Meaning that I'm simulating mortars firing with upper angles 45-90. This is to avoid hitting the moutains and other obstacles. Everything is working just fine, speed and direction except the damn drag. Shells fall too short as the distance to the target increases. [fake] r0tta
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