feersum.endjinn
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Everything posted by feersum.endjinn
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For some reason moveInDriver does not work properly in MP if vehicle isn't local. FDFMod 1.3 has similar scripts for some vehicles like helos and boats and no matter what I tried they just don't work properly in MP.
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I made small tool for changing MLOD texture paths, it's never been "officially" released as I haven't bothered to write any documentation but FDFMod team and few people on #ofpec IRC channel have used it succesfully, and it really doesn't have too many buttons Download it here (236kB)
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Performance difference with HiddenSelections?
feersum.endjinn replied to DanAK47's topic in OFP : O2 MODELLING
They are NOT rendered by game, if it did they would be visible then of course. They might cause very small CPU hit but it would be offset by having a lot smaller memory requirements for your addon. Most of FDFMod 1.3 units are just single P3D for each service branch which is then used to have all different variations like officer, medic, NCO etc. and I haven't noticed any performance difference compared to having different .p3d's for every models. Instead, it uses a lot less memory and has smaller disk space requirements which probably enhances performance. -
Very Important Announcement from BAS
feersum.endjinn replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
Damned if you do, damned if you don't... Â -
Very Important Announcement from BAS
feersum.endjinn replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
There's huge difference between "good enough for taking screenshot" and "good enough for actually being playable". Making model and getting it ingame for a few screenshots is the easiest part. -
This shit is getting so old. They're funny first time and maybe twice if you're retarded but after millionth time someone posts same joke it's just annoying.
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Attack of the mutant camels or any of its about zillion sequels, I think Jeff Minter must have written a game in a day at best times =)
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Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Those units have their own init eventhandlers and custom user actions which override FDFMod settings. Try looking up "Open Parachute" function in FDFMod config and add it manually to your units using addAction command. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Itkk with lowered tripod is just static weapon. So many things to do but so little time. Draken pilot thing is confirmed bug. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
i get that sometimes, but when i place them somewhere else they land fine  There are some fixes coming to HALO parachutes with probaby-soon-to-be-released 1.3.1 - exact release date depends on few nasty OFP bugs which we have to find workarounds and mod folks summer holidays. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
They are lane markers for coastal boats, unfortunately Visitor does not allow you to place any objects above sea level.. So only place you can see them are islands of the eastborder. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
It's due to way script is written. It probably needs to be completely rewritten to work reliably on all machines. -
It's not being released as it doesn't really work properly, there are some mysterious crashes in certain situations...
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Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
No, they're quite old ones and that page hasn't been updated in a while. *The* place to look for FDF missions is FDFMod Mission Repository. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Heh really? you might want to check out the latitude and longitude were can u find that? Â config.cpp in FDF_worlds.pbo <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> latitude = -44; // positive is south longitude = +17; // positive is east Hmm, where that just might be -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Finnish companies have special obligations during times of crisis. That's about as far as it is usually discussed -
Once I got asked "you've got funny accent, are you from Florida?" It might be because there are huge amounts of Finnish pensioners living in Florida, but more probable cause is that Finnish and Spanish (and some Arabs) tend to pronounce english in a same way.. Incidentally, many Finnish people sound really fluent in Spanish if they just pronounce J as H (and speak a lot faster and wave their hands around a lot ). Same thing with Finnish people speaking Japanese.
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Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Not too good, there are just few missions done. Mainly it has been delayed since there aren't too many active mission makers and most of them have been busy with making 1.3. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Main mirror (of finnishplatoon.org) has outgoing traffic of about 65 Mbps (yes that is megabits/second) right now, so please use BitTorrent download if possible. We're hoping to put up more mirrors as soon as they're available, in meantime read this thread, there are already some mirror URLs posted here. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
Server is in Finland, so european clients might get it very fast or very slow, just depending on where you do live. Also, some firewall software which do .exe file scanning get bite they can't chew with almost 500MB installer .exe, so if you dare, you might want to disable .exe file scanning on your firewall software. At least version of Tiny Firewall I'm using (last free one, can't remember exact version) has problems with that installer, even resulting on fw software crash to blue screen. -
Finnish Defence Forces Modification 1.3
feersum.endjinn replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
1.2->1.3 patch would be almost same size as full 1.3, no there probably won't be one. I'm sorry but I just can only recommend finding a friend with broadband and burning it on to CD. -
You could also make a new T-55, but you chose not to because RHS' fit the bill perfectly. I felt that the FDF Mod's recoil values were excellent and didn't need improving. One would think that would be regarded as a compliment rather than as something bad. Some things we contribute quite freely, and you'll see probably a few familiar models in other mod projects every now and then. Some things we can't release even if we wanted, and some things we just don't want to release, all for various reasons. If it makes us "arrogant" or "childish" then so be it, but it is our right to do so. For Kegetys' Russian Weapons Pack, it is are freely available to be used if certain conditions are met and already have been used in various mods. As stated in readme, they mainly are about avoiding conflicting classnames and crediting original author. As for FDF's recoil values, they are far from perfect, AI has quite a lot of trouble shooting accurately at close ranges as it can't readjust from recoil quickly enough and ends up shooting too high (and adding skill level even makes it worse).
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Opf engine based photography 3 -no pics > 100kb
feersum.endjinn replied to Placebo's topic in GENERAL
Getting bit offtopic but: as we've said it before, it won't come with FDFMod 1.3. It is a completely separate project. -
Dithering explained As for mipmap filtering, they're just different filtering algorithms for calculating scaled-down versions for mipmaps. Default value (box sampling) is best one for general usage, though in some special cases with alpha channels it might be better to use "point" sampling. You can experiment with resizing images for example in Photoshop to see difference between different algorithms. PAATool might be little confusing at first, but it is designed to give complete control to texturer in every stage of converting texture.
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When someone votes in a poll, it is counted as a new post.