forry
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Both of those mods were ran by me and a few others. It stopped after most of the team left and no-one else was interested in joining, i still have a few models around though, including the death glider, sgc, fully working gate and dhd, fully working sgc gate with computers, and a malp and uav with remote control scripts. There should be other stuff around to if i can dig it up.
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the original project: stargate mod is still around although we are having hosting problems and our site is down but we hope to be back soon there are some pictures here
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ok
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yes i have seen that page, i'll work on the optics when i get a chance, did you try my flash bug surgestion?
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4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maraudeur @ July 15 2002,224)</td></tr><tr><td id="QUOTE">I use OPF resistance, on a clean new install to avoid conflicts. Itried models with the blackcamo soldier, and the one under East side " soldier P90 ".<span id='postcolor'> i think that you have another addon causing the flash bug to happen. i would say backup your addons directory and clean it out, then instal both files from the mod pack. bacause you have a east soldier wth p90 on your addon list i would say that you have another p90 addon (posibly a older version of ours) and that is causing the error. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well, in fact, The P90 is accurate, under 150 meters, just like an assault rifle can be, but after, bullets are VERY light and will loose accuracy fastly. About recoil, well, I justcan say you that recoils forces of the cartridge are the two thirds of the 9mm ones...the problem is that a lot of weapons in OFP should be much more difficult to aim ( control ? ) in full auto, so....what to do with that model  I do not know. Finally, just make dispersion something between an M-16 and a MP-5SD or Bizon, it would be fine<span id='postcolor'> i'm going to work on some of these things as well as the the aim view
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which version of ofp are you using? i take it that you are using the "psg blackcamo" unit in the west section. i am looking at changing the sound and the optics on the model with our next release. i think that the p90 coder was under the impression that the p90 is very acurrate, if anyone on the forum has fired a p90 i could use some info on the recoil on it
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the zats are on the way and there are pictures of the staff weapons in the archive on our site http://www.stargatemod.unitedgaming.net/ Â
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60 views and no replys... tell us what you think Â
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The First Project: Stargate Addon Has Been Released Get It Here It Needs Ofp Resistance To Run
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The Site Is Back Up Again http://stargatemod.unitedgaming.net/ P90
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">D.murphy man Posted on June 13 2002,239 -------------------------------------------------------------------------------- ho yer nothing to do with this but has any one got a link to the stargate mod coz all the ones iv looked for dont work  <span id='postcolor'> well it should be http://stargatemod.unitedgaming.net/ but the server is down so visit the forums instead at http://www.stargateforums.netfirms.com/cgi-bin/ikonboard.cgi
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as far as i know the x-302 was a modified death glider, we are already having the death glider in the mod so the x-302 would be easy to make. i might decide to put it in a mission based at area 51 which is where the second x-302 is or i might just get a modeller to edit the death glider model and realease the x-302 and a test mod. if you visit our site there are death glider picts there and there is also a forum for your ideas and comments. http://stargatemod.unitedgaming.net/
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it is based on the t.v program, hopefully the flight model will be better in resistance. we will have some of the motherships in game but they will proballbly only be useable if added in the mission editor
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why are you putting screenshots on my thred?
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