erore
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How do I check, after a soldier has shot, where the bullet went? I have a fire event, I have a bullet name but how do I find out, where it was shot and where it ended? Many thanks for help..
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OK, I grouped them. Now the vehicle that should be in the middle keeps changing position with the last one (have 3 UAZs). I thought the problem might be as there is a soldier with the highest rank. But if I lower it (to the same level as the others or even lower), it is all the same. What could cause that problem? Thank you very much.
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I am trying to make a convoy, three UAZs. I want to have them independent, as I do not want anyone to be in charge and give orders to the other two UAZs. But one UAZ keeps behaving as if the driver was drunk. One the middle car always turns left and instead of following the road, it goes offroad and goes to the waypoint. All of them are the same UAZs (the same rank, skill, no formation... So how do I make a convoy where the cars are independent of each other, i.e. no one is giving orders?
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Nono, I tried this but it is the same...
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I have a jeep and three soldiers outside the jeep. They have a wp get in on top of the jeep. The jeep has two wps, one on top of itself - load and this is synced to get in wp of the soldiers. The other jeep's wp is about ten meters in front of it - move. This wp is synced to a trigger, that is activated at a certain time. The thing is when the soldiers get in and the time switches the trigger on, the jeep should go 10 metres forward. Instead it waits a few seconds, goes backward while turning right. Then it finally goes forward only a meter or so. When I do not sync the soldiers get in wp with jeeps load wp (which means that they do not get in), the jeep goes forward as soon as the trigger is fired, no going back, no turning. Where is the problem? Thanks
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I need to find out if in a certain area a shot has been fired. How can I do that?
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Thanks, but this just immediatelly moves them into the vehicle (no get in = no animation), I want them to run to the car and get in it.
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I have one more question. I have several move waypoints for a vehicle and I want the vehicle to wait at the third for, let's say, a minute. I think I can make it using trigger. But what I edit the waypoint, I can see fields condition and on activation. So I suppose I do not need to use a trigger. But when I put ~5 (to wait 5 secs) into on activation field, it gives me an error - invalid number in expression. So is it possible to do it using this field or do I really have to use a trigger? Thanks.
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What I want is this: have three soldiers and make them get in into a jeep. The jeep has one wp on top of itself - load. And another one in front of it - move. The soldiers have two wp - one on top of themselves (move) which is synced to a trigger. The other is on top of the jeep - get in. But when the soldiers get to the jeep, they stay outside, they do not get in. But if I sync soldiers' get in wp with jeep's load wp, they get in fine. The thing is, that I do not want to have it synced. The jeep's load wp is synced to another trigger (time) and what I want is, if the soldiers do not make it until certain time, the jeep goes bye bye. Another thing is when the wps are synced, the jeep then moves wierdly. Thanks for help.