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ebns72
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Everything posted by ebns72
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Nice work! Any possibilites for randomized rolled up sleeves, or maybe open vests?
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On the anims-IMO, the run anims look good but all others look like they have crap in their pants or something
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Oo..where did you get that engine demo? But something I have been thinking about recently... I have no idea whether this is even possible. It is a possibility it has been done before, though. What would be cool is dynamic polygon deformability. Instead of having set ways wings fall off or certain debris and parts falling off during an explosion, why not have it dynamic? Would it be possible to make it so the physics engine counts the amount of pressure on a certain polygon/vertice, and if damage is great enough it breaks off or bends? this would make for some really cool crashes. Actually, now that I think of it several games do this with the way debris comes off with explosions, but I have yet to hear about this happening with maybe a car crash or wings coming off aircraft. Yeah, it sounds confusing, but picture it as "crash and debris ragdoll." For example: If I headon into a tree with my jeep at a fast speed, the polygons will get bent on the front of the jeep depending on how hard I hit it. Or if I maybe hit the tail of a blackhawk with an rpg, if the force is great enough the physics could calculate the polygons breaking off completely, thus the tail of the blackhawk comes off. Ahh one can dream Even if this was possible it would probably be way too processor heavy for the game to calculate.
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I have a 1GB of ram, 2.4ghz pentium 4, but unforutnately only a geforce4MX440. I get anywhere from 10-30 FPS depending on where I am located environment-wise or what special effects are going off (things like napalm kill my computer.) However, somtimes in dense maps like ashau valley or in the fields of anjou I get even lower than 10fps. I play with shadows off, low terrain detail, 850 viewdistance, and I think 3.5 (or maybe 4.5?) visual quality. Also, i have a 22-inch monitor so I play at 1280 by 1024 resolution, which seems to be what this monitor was designed for-that resoultion fits like a glove.
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Heh, found this awhile ago...was some funny stuff . I actually never found the briefcase man, but I did find it in the archives.
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Hmm cool I am going to try it.
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What is dynamic range?
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Hmmm, one more thing-anyone else see that cool shake effect in the helicopter? Even when he got out the propwash made the camera shake. That was really cool
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Wow. The voice acting sounds a lot cooler-no offense, the one we got in the final campaign was kinda cheesy...was it just me, or during the end was there a soldier cursing the "s word" 3 times in a row... the running anim looks pretty good, but did you see the walking anim? Guys looked like the had weights in their boots. other than that tho, besides some sound effects it really doesn't look much different from the current game. Just one thing I noticed is that comp got really high framerates compared to waht I get
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Great job on the pack I love the ironsights and sounds...first time I've seen an animated ironsight. Great pack. Yes, first mission not loading to me either.
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Is it possible to put the actual proxy in front of the computer screen but but the camera angle in the viewport for turret control? If so, that could be done..I am pretty sure that can be done with a custom proxy.
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Winter stuff isn't that hard to apply, just open photoshop and spray on a white airbrush.
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Mr. Burns, what is the pickup truck with the machinegun in your adf pictures?
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heh, was about to say that looks exactly like the stryker from AA. But someone definately needs to make this thing.
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by the way, can you equip them with INQ's AK47cz (the one used by resistance, not the russian one..it looks cartoony :P) or maybe even the new rhs AKs would be cool too.
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I am really looking forward to these guys-excellent job. Finally something other to kill than russians...
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Hyk modern u.s. infantry pack released
ebns72 replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
err... oops. But if you look around the site I believe woodland is somewhere in there...I think the green needs to be a bit brighter than it currently is. -
Hyk modern u.s. infantry pack released
ebns72 replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Nice-only a few recommendations: I believe the kneepads are worn underneath the clothing in cold weather gear, like so: Also, colors need to be altered a little bit in hue and lightness, especially the green: http://www.henrikc.dk/camouflage/details.asp?autono=37 By the way, thats a great site for camo reference. Overall, I am looking forward to your next release. We have needed some new winter soldiers for quite some time. -
Hyk modern u.s. infantry pack released
ebns72 replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
somehow I missed HYK's return. The picture is broken, but I am dying to see the new units-anyone got a pic to post? -
what mmo is that?
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Looks great! Looking forward to killing zombies in cornfields on your new island
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MAAM: Mutually Accepted Ammo & Magazines addon
ebns72 replied to theavonlady's topic in ADDONS & MODS: COMPLETE
Hmm, not BIS's, suchey and earl's or if not the INQ weaponpack sounds (which are esentially america's army sounds) As for rpg, as long as it sounds remotely like a rocket it is good in my book -
Great Job! Excellent work. These are quite useful in the desert. However, I still use FK's humvees in woodland for 2 reasons: 1. Custom cargo animations. I simply cannot stand the way you shoot someone and a corpse magically appears outside the Humvee. How about them slumping over and dying? 2. The interior is still the same as the BIS Humvees.
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Laser's latest over on Flashpoint.ru
ebns72 replied to ThudBlunderQ8's topic in ADDONS & MODS: COMPLETE
Laser, I must congraluate you on this pack. Do the same for the delta pack and I will worship you. I am glad that you improved the camo patterns quite well (Laser's weren't quite right..) combined with clean, crisp textures these are very nice. IMO they are much better than the BAS ones, these ones have much crisper and nicer textures. Yeah, of course this one has nitpicks such as face lighting, but I mean overall they are the kind of thing that just makes you go "wow" in appearance. I am looking forward to your ranger update. I might have a go at that desert m4 texture, I'll report if I can get it to be good. -
My biggest annoyance is not being able to walk around in moving vehicles. Sucks when you walk into a c130 taking off and it slips out from underneath you. Also, ai and CQB is really annoying too. I hate it when I am laying down a blanket of supressing fire and one of my dumb squadmates runs right into my field of fire.