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ewan

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About ewan

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  1. ewan

    Game balance air vs ground

    I my origonal post i did say that I wasnt so much concered about the realism but the game balance. at the momenet you cant realy put attack helos on mp senarios because they dominate the game too much. small arms allready damage helos but the AI wont open fire on an airborn helo. If they did then you would have to be alot more carefull how you flew them. the radar is unrealistic at the moment. it picks up everything, even out of sight ground targets, which makes flying low and map of the earth allthough still usefull for other reasons not so good. additional an infantry man with a SAM launcher and a maximun on one huge missle can only paritaly damage a helo. now ive seen footage of stingers completely blowing up all sorts of aeroplanes. If the infantry had this sort of weapon a helo pilot would have to be alot more carfull To say a black hawk can survive a RPG hit that will take out a BMP and still keep flying is ridiculous. OK they may be pretty much armoured against small arms but then they do very little damage with each hit. There is allways the chance of hitting somthing vital which i think is fairly represented by the chipping away of its hit points by bullets
  2. ewan

    Game balance air vs ground

    I think the simplest solution would be just to turn off helecopter and plane radar in veteran mode. But i still think: 1: SAMs should take out aircraft in one hit 2: AI soldiers should shoot at aircraft with thier guns
  3. ewan

    Game balance air vs ground

    ANyone else think that air power is too effective to be balanced in multiplay games? guided missiles can easily take out ZSUs and vulcans form outside thier effective range and SAMs only partialy damage helos. The most dangerous thing to a helo pilot i have found is 50 caliber machinegun emplacements, as they dont show up on the radar, are hard to spot and keep plugging away at you while your trying to drop off troops or give supporting fire or whatever. I would like to see Less effective radar, ground based targets shouldnt show up untill they are much closer. low flying helos should also be more stealthy more effective SAMs you should be able to take out a helo in one shot. atm RPGs are more effective than SAMs and you get more shots! AI infantry should target helos with thier small arms. A bunch of guys all shooting at a helo with thier M60s and M16s will take it down easy, but the AI wont open fire unless it lands! aircraft should be supplied with some anti aircraft weapons, nose cannons should be able to target other aircraft. atm the best way to take down another helo is with dumb fire rockets! I dont know if this would make the game more realistic or less but it would mean that you could put attack helos into a MP game without it turning into, whoever has the last helo alive wins the game
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