ANyone else think that air power is too effective to be balanced in multiplay games? guided missiles can easily take out ZSUs and vulcans form outside thier effective range and SAMs only partialy damage helos. The most dangerous thing to a helo pilot i have found is 50 caliber machinegun emplacements, as they dont show up on the radar, are hard to spot and keep plugging away at you while your trying to drop off troops or give supporting fire or whatever.
I would like to see
Less effective radar, ground based targets shouldnt show up untill they are much closer. low flying helos should also be more stealthy
more effective SAMs you should be able to take out a helo in one shot. atm RPGs are more effective than SAMs and you get more shots!
AI infantry should target helos with thier small arms. A bunch of guys all shooting at a helo with thier M60s and M16s will take it down easy, but the AI wont open fire unless it lands!
aircraft should be supplied with some anti aircraft weapons, nose cannons should be able to target other aircraft. atm the best way to take down another helo is with dumb fire rockets!
I dont know if this would make the game more realistic or less but it would mean that you could put attack helos into a MP game without it turning into, whoever has the last helo alive wins the game