easydays
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thanks anyway i was thinking since u can use paintball in multi it be easy to do in sp
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how do i make a sp mission with the units firing paintball
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Airdrop.sqs hmmve dissapiers when it touches
easydays replied to easydays's topic in OFP : MISSION EDITING & SCRIPTING
thank you -
Airdrop.sqs hmmve dissapiers when it touches
easydays posted a topic in OFP : MISSION EDITING & SCRIPTING
am setpos a hmnvee 100m in air the camcreate a parachute and then script it to be carry by the parachute two problems  i get  car1 variable already reserved and when hmnvee hits gound it vanished hmnvee name is  car1 parachute is name chute1b hmnvee is a empty vehicle also am trigering the script from the addaction menu put to my soldier car1 setpos [getpos this select 0,getpos this select 1,(getpos this select 2)+100] chute1b = "parachutec" camcreate getpos car1 chute1b = this select 0 car1 = this select 1 endcargosession = false goto debug #here x = (getpos chute1b ) select 0 y = (getpos chute1b ) select 1 z = (getpos chute1b ) select 2 car1 setpos [ x , y , z] car1 setdir (getdir chute1b) goto "here" exit -
how do u make a mission with units using paintball (like in mp) i havent seen any scripting references
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will opf res editor have support for 3rd party tools like (ofpseditor by "Manteau") script editor (ofpdlc by "JaTe"0 ext editor for the sounds i hate having to leave the editor to make changes would be nice
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Where and how to edit config.cpp?
easydays replied to Hasha's topic in OFP : MISSION EDITING & SCRIPTING
the cofig.cpp is inside the addon , so if u want to edit the ch47 u need to depbo the ch47 pbo file or u can go to ofp editing center and see the totorial on cpp files -
any info on this where does "independace lost" fit in with "resistance"
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Setpos loop/forgot how to do it
easydays replied to easydays's topic in OFP : MISSION EDITING & SCRIPTING
yes thats it thanks -
am trying to get an objetc to continuasly reset their pos to a vehicle i remenber a post a while ago about how to carry barrels in a truck \it was something to do with the loop command if u can help thanks
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thz, gues i have to try that
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how do u get a unit to fire at the target practice obj in the editor i went to the mission sqm and manually change them from civ to east and still west soldiers dont shoot at targete (this is the name of obj in the editor) is the re a way to do this if u guys can help thanhz
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when u ask a unit to report theeir position the unit responds by send a radio message u see the text of the message like[ ap cf56] u also hear the voice of the soldier over the radio my question is is this a text-to-speech respond or is it a sample of sounds put together to create the respond am not talking about descrition.ext ,files i know u put radio messages as text and the voice for the text,
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 thankz
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they are probelly move to attack just set a waypoint right on them on the roof HOLD that way theyll stay on the roof if u want then to be prone all the time sniper1 setunitpos "down" <this makes unit go prone or "up" <this makes unit stand or "auto" <makes unit choose positin :0:0:0