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dsm

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Everything posted by dsm

  1. O.K. Only had a quick go so far, but the camera motion whilst running nearly made me sick. As far back as OFP, BIS have simulated the visual motion of running and it's pretty good, but this is something else akin to cinema visuals, such as Blair Witch, Cloverfield, et-al. Looking through your eyes and looking at an image through a viewfinder are 2 very different things. Your eye muscles and your brain stabilise the image as you move through the world, whereas a camera does not. I can only think BIS have done this under influence from the glitzy and immediate needs of the console market demanding 'realism'. Shame, it's just bloody annoying. Love to see a patch that could fix this issue as the rest of the game looks absolutely stunning. Really.:) Did I reload whilst running or did I imagine it?:j:
  2. dsm

    Full SLI / Crossfire Support

    Yup! I guess general society's flashy, instant-hit mentality means that games of this magnitude, with long, steep learning curves, just don't sell enough units for NVIDIA or AMD/ATI to bother about them. When was the last time you saw 2 people playing chess? See what I mean? We are a rare and dying breed, us who quest for the long term goals...
  3. dsm

    Full SLI / Crossfire Support

    Cheers for the info. will wait till it comes out and some bod says yes or no before I upgrade this time.
  4. Jeez! I thought the link was going to be about the murder-mystery weekend at that hotel in India, but it took me from this off topic weapons nerd-fest to a story about a lifestyle-sim nerd-fest!!!! Â Â Anyways, the game looks cool; not in an XBox kind of way, all slick and filmic, but in a way that you know it's going to be vast and complicated. Â Since I found OFP in a bargain bin years ago, I haven't been able to play anything else. Â Too many titles are franchise based, flashy, one-dimensional, with easy and predictable gameplay/environments these days (I sound like an old fart). Â The companies involved do not rate the buyer/player. Â Their sole focus is on the accounts department, being more interested in number of units sold in the first week than whether the buyer will still be playing it in a years time. Â Check the 'Poochie' episode of The Simpsons. Nice to see BIS are still able to keep the purse holders at arms length when it comes to development. I'm imagining the cities and towns will have come on a bit since ARMA. Â The anim for stepping over a wall is a welcoming site (weird what gets you going!(oo-er)). Can't wait.
  5. dsm

    Full SLI / Crossfire Support

    God I hope it has crossfire support. The 'AFR_friendly D3D' work-around was frustrating with it's flicker and white-out problem, but tantalising as it was brilliant when it did actually work. I doubt AMD or NVIDIA will support though as ARMA is not a major release. Does anyone know how many people bought the game worldwide?
  6. nice to see this vid is pretty much the game itself bar some shaky-cam and soft focusing here and there. In the OFP2 trailer it's quite hard to distinguish what is actually game-play. That is very honest of BIS, laying their cards on the table, so to speak. I'm guessing that OFP2 will be more like BF2, COD4 in it's presentation. But hey, we play this series for the depth and adaptability, not necessarily the looks. I hope that BIS keep the feel of OFP & ARMA. By that I mean what some would describe as clunky and slow, and some of us would regard it as what gives the game its sense of realism and timing; i.e. having to stop moving to reload, length of time to change weapons etc. All the OFP format needs is bigger environments with more stuff in them, as our PCs grow and the programming gets better. I think ARMA may have been released as a work in progress to raise some cash or something, and ARMA2 being the finished product. If that's the case, and if the engine is more efficient, after all the glitches, lousy and occasionally unrealistic missions that drove lots of us round the bend in ARMA, BIS can be forgiven. Promising video. Interesting location.
  7. dsm

    Mushroom

    for psilocybe semilanceata or 'liberty cap', you should check the gentle slopes at the base of mountain ranges on Northern Sahrani between sept - november. The fruit bodies appear higher up the slopes at the start of the season and move down into the valleys come november. The first ground frost will kill them off. I don't know the by-laws on Northern Sahrani, so watch out for the men in blue! As for identification - about 3- 8cm high, small cap .5-1.5cm, and a inky blue stripe through the base of the stem. Anything similar aren't poisonous so no worries. Check where ever sheep poo!
  8. dsm

    SLI Flicker

    Seems a few people have picked up on several separate issues here that have the same result i.e. flicker and white/blackout. Arma is not set up to run with dual graphics, that's for sure. Check out older threads in this section. I have ATI crossfire on mine. Depressing as I built the machine for the sole purpose of the release of Arma. I checked the specs which stated ATI and Nvidia supported. But from this I assumed SLi would work as it was existing technology at the time of Arma development. Also I assumed that SLi was just how the computer sorts normal graphic information, and didn't think that games would have to be specially written to incorporate this feature. Indeed, when it works in Crossfire (1 in 10 times exiting to desktop then loading the game again) using the 'AFR-FriendlyD3D'.exe thingy it's bloody amazing! Even runs Sakaka al Jawf quite well. There must be some boffin out there with huge frontal-lobes who has an answer to this problem. It's frustrating as it works so damn well when it does actually work. Phew that was a year and a half of silent anguish over this issue vented on your thread. Thanks
  9. Hi I'm intent on getting stuck into this map making malarky, and I've had an idea in my head for a year or so now. What I need to know is just how big a map can be created? I've heard that the content streams so is it only limited by drive space and convienience, or is there a physical limit on map size? thanx
  10. OK. Is there any chance of some REAL in depth info of how to get into map making, either as a thread or Biki. I've only used selfcontained progs before like Hammer(nice but tiny,...and boring gameplay). I see Unreal editor has been used by someone else as well. The thing is I've no experience with the Windows side of all this, eg copying .file types etc that I haven't a clue what they do, and using .txt files (I didn't know .txt files could be used to program with. What is the language?) etc. A run down of the file types, their job and how they were made would be a start. Great fan of OFP (awesome game, totally underrated)but never edited it so I'm technically years behind. A project layout would be good too, showing the progs you need before you start, and what parts you will be tackling with them. An example of the process involved in say getting to a 3D landscape from an O.S. map. I know it sounds like moronic stuff but there must be loads of people totally thrown by Visitor. Anyway Santa, I know there's a lot of boys&girls with long letters of selfish want and greed, but just a few off the list would be great
  11. Nice to see plenty of thickies out there. We're safer in numbers guys! And good to see the hardcore are pushing out some tuts for us, as like Edge says, the official writers simply can't go into that kind of detail, and the manual would be so thick that we of greater density would puke just looking at it!! A.J.Sawyer, I turn my computer off and cry too. You are not alone soldier.
  12. dsm

    chATI Catalyst 7.9 WHQL

    Is Crossfire now officially working with this driver or are we still having to rename the ArmA.exe and continue having seizures from the strobing that results most of the time?
  13. This is great folks. I have to say the OFP/ArmA community understands the meaning of community. The encouragement and freedom of knowledge is really cool. A couple of years back whilst footling around with Hammer editor I posted a problem on the Hl2 forum only to recieve about 18 replies, all of them insults and sarcasm. Cheers people! lol
  14. Nice one. Thanks for the clues. I hope Visitor3 projects will be compatible with ArmA2 as once I get into this I think it maybe a long one!
  15. nice one allie thanks to all
  16. lol You'll have to excuse me. You're going to think I'm a right numpty. I have absolutely no idea what you are talking about (at the moment, as I plan to learn)! My experience of world building is small. I have only used Hammer for HL2, and that's pretty much self contained. What other programs will I need to create a map from scratch? I have WinPBO already, and believe me, using that proved to me that there is a lot more to mapmaking than just stretching a few polygons! I guess I need to know what the various file types actually do as well.
  17. cheers fasad That's HUGE! Thanks for the time scale as well. A great help. (I had envisaged it keeping me busy for the next year at least, but it will stop me mugging old ladies in my bored moments )
  18. dsm

    ATI CROSSFIRE

    Hi I've got dual x850's running in xfire mode. There seems to be no difference to Fraps with xfire on or off. I then tried renaming ArmA.exe to AFR-FriendlyD3D.exe to force AFR as advised on another forum. When it works it's brilliant, but most of the time the screen either strobes, burns out, or fades out. Does any one know if there will be a fix from BIS or ATI to get AFR working properly? Or does anyone know any tweaks to stop the strobing? Any help would be great. thanks ATHLON 64 3500+ ASUS MVP32 DELUXE X850 x850 CROSSFIRE
  19. dsm

    ATI CROSSFIRE

    So, not BIS's fault as development started before the technology was there. But it kinda works with a tweak, so I presume ATI can patch CCC to get it bang on. Does anyone think ATI will bother? Their support service is pants. What .exe names work best or does this not matter? I've named it AFR-FriendlyD3D.exe.
  20. dsm

    ATI CROSSFIRE

    It appears not. I get the same fps with or without crossfire on. Can you shed some light on what the Catalyst A.I. actually does? I'm figuring it swaps the mode of GPU sharing. Cheers for sharing an interest in my woes anyway.
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