dab_burns
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Everything posted by dab_burns
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Advanced Combat Environment
dab_burns replied to Exsosus's topic in ARMA - ADDONS & MODS: DISCUSSION
As most people I am looking forward to this mod. I know that what comes out will be good but are you planning on releasing any content for the opfor side? -
This looks incredible, I could imagine having some massive zombie game on this across the whole of Australia
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How about giving some of them an M14 from one of the releases as the M14 is often used as a hunting rifle.
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How about giving some of them an M14 from one of the releases as the M14 is often used as a hunting rifle.
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Hi I'm completely new to this. How do I get the BIsample models into Maya.
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I got one of these helmets in my room, an original rust and all. I think that helmet is a good shape but to small. Its to tight fitting to his head and should be looser
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Does the new city by Optyrex require QG? and nice looking work so far
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cant you use the band of brothers series for reference pics. You got over 10 hours of footage there
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I thought this mod was dead. Really good to see you guys still going and nice looking trenches
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Real TANKs in arma (internal views)
dab_burns replied to Anunnaki's topic in ARMA - ADDONS & MODS: DISCUSSION
yeah BIS failed alot with Arma but this is the wrong section of the forum to moan. -
is there a distance limit on how far away you can set off the claymore like the satchels, and if so could it be replaced by a timer or a radio detonator which has a longer distance by choice.
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Cold War Rearmed v0.36 released
dab_burns replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
imo the Arma UI for the editor is much clearer and easier to use than the OFP one. Also some of the menus are much better in Arma, theres no need to make some bad sections to keep with the original. However saying that I did like the ambush mission and the new soldiers and vehicles are nice. I like the new boats especially. much better than the Arma ones -
1.09 beta patch troubleshooting thread.
dab_burns replied to Placebo's topic in ARMA - TROUBLESHOOTING
Red smoke grenades go through the bridges in corazol. I dont know if this is an old bug but i noticed it today after I added the new beta patch -
you guys make me laugh in a good way
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what about afghanistan that would be allright. i actually voted medieval lol that would be jokes with some robin hood style combat.
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how many people are gonna be able to fit in this huey?
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When I tried out my xbox 360 controller with Arma I found it really hard to use. I generally use my joystick, however seeing as that is about to break I might have to use my 360 controller soon. Just need a bit more practice probably
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This is such an impressive model. The interior is like good luck to the rest of the mod. cant wait to try this out.
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Good work RKSL keep it up. Cant wait for that Merlin
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what vehicle should i use for the UAV. what do people suggest.
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wow these are probably the best scripts i have seen on Arma for a long time.
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is the crashing blackhawk gonna destroy like every building within an acre of the crash zone like it does in vanilla arma
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stop posting requests. everytime someone posts something like this people get excited and then are just disappointed. I saw a model for a mortar in a WWII mod like yesterday. Use the search button
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There is a new 7.10 driver out for the ATI graphics cards. Although at the moment I am not suffering from many graphical errors in Arma this may improve performance. I haven't tried it out yet as I have just downloaded it.
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there is no destroy model for the transformer station or for power cables. What is that about. or am i mistaken