doofy3210
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Everything posted by doofy3210
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Hi, thanks for this great mod. It really improves Arma. Yet, I've 2 suggestions: all the artillery fires at the same time, that would fit better if there was a sleep of 5 secs between each shot. There is a problem with the javelinmen: they shoot too close and the missile hit the ground behind the tank, they are useless. keep up the good work mate!
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Xtreme ArmA mod onboard radios...
doofy3210 replied to Kristian's topic in ARMA - ADDONS & MODS: DISCUSSION
hi, you must enter enter the coordinates as they are written in the satellite view of the stryker. You should get something like 5400 6580 I don't know how to convert those coordinates in the map griding. do someone know? -
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I don't have this kind of problem with the predator's sound mod, what is your version of arma and do you use any mod sound?
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Tracers Request - Money for Mod
doofy3210 replied to ArmaVidz's topic in ARMA - ADDONS & MODS: DISCUSSION
I think it's not a good idea because the modders are a community and the best reward must be the players's satisfaction and not money. Moreover, it may be illegal to earn money in using the base of a private copy license and it would be wrong to risk a process for a handful of bucks. -
I don't understand why they didn't created another ammo class for the M249 because the machineguns use overcharged ammos and the fact to be able to put M16 magazines in the M249 is useless. I hope the M249 will have more powerful and proper tracers ammo. Good job for the new version (could we have the changelog please).
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Is it possible to put the tracers on the M249 without putting them on the other 5.56? The same thing for the M240 because a sniper who fires tracers round is really unrealistic
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AWS Abrams by denny piranha & venom
doofy3210 replied to Kev's topic in ARMA - ADDONS & MODS: COMPLETE
Good job but I agree with Oswald: the best balancing should be to put a T 90 -
Very good work, that's exactly what I expected and I see you have passed the m4 in full auto. good luck for future mods!
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Authentic sound & weapon Mod
doofy3210 replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
When will the 0.155 release? -
How could I do to decrease the dispertion rate and increase the movement of the sights to simulate the shooter's inacurracy?
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just notice with the vanilla tracers, the night combat looks like a star wars fight
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Authentic sound & weapon Mod
doofy3210 replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
I have played all sounds and here is my opinion: m4:too echo m4 sd: perfect m16a2:perfect m16a4: needs the m16a2 sound spr:too echo and a bit too loud m249:perfect m240:perfect m9: too muffled sound m9 sd: perfect mp5 sd: perfect m24: perfect M2: perfect barret: perfect mk19 and ags 30: need to be changed makarov: too muffled ak74: really too loud svd: need to sound more powerful (it's still and all 7.62! pk: perfect dshkm: perfect aksu:too echo and too loud m203 and gp25 grenade explosion: need more echo (I presume it sounds like a handgrenade) The major problem is the power balance because you only hear the ak in a firefight and I haven't noticed a difference of power in real. The choppers have good sounds except the littlebird which shouldn't have the same sound as the cobra. In my opinion, the planes should have other sounds with more bass. It would be awesome if we could hear a sound of tracks with the tanks, that frightens more when an abram approaches with this kind of metallic noise. good luck! -
Authentic sound & weapon Mod
doofy3210 replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
I agree with predator about the sounds realism. In my personnal experience, I don't really hear an echo when I shoot with a rifle because the recoil and the vibrations (especially on the m16) don't make you pay attention on echo. When you are next to a weapon, you hear it properly despite the shockwave if you're very close. I suppose the echo is clearly heard when you are ahead the weapon (it arrived me only once so I can't say in general). I'm not an expert with the arma engine but maybe it would give a realistic sound if the sounds of the shots are played without echo and this one would replace the supersonic crack. Like this, you would hear echo when under fire but not when you shoot. Another idea is to record several sounds for a same weapon (with more or less echo) and play them randomly. You make a good work guys, continue like that. -
Authentic sound & weapon Mod
doofy3210 replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
Good sound, just 2 problems: the ak and m16 sounds like some 22 and the vulcan sound is really too slow and looks like a M2 -
Authentic sound & weapon Mod
doofy3210 replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
Congratulation for this wonderful sound mod! I have several suggestion: 1- could you make sounds for the switzerland mod to make this mod perfect? 2- could you release another config mod which would be compatible with the other addons and with a normal fov? 3- When you are under fire, that would be nice to hear some ricochet sounds and the power of the impacts on rocks and walls. 4- You should add the sound of the wind but I don't know if the engine allow it. Continue like that, you're the best! -
For the whole game but I don't know if it's possible to delimit areas in the map config
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Everywhere you are in Arma, the weapons sounds same. That's unrealistic because a gun doesn't make the same noise in a building as in a valley. Then is it possible to have several sounds list and play them according to the place where you are (maybe with triggers)?