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dwringer

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Posts posted by dwringer


  1. I enjoy playing BF2, and I even got a big kick out of BF2142 for a while after it came out (say what you will, those aerial transports are hella fun to fly), so my opinion is apparently inferior, but . . .

    I generally have few qualms about AI in ArmA - it's not real life, but it's sure doing a lot more than the AI in most other games [arguably, all other games]. That said, I will point out that occasionally, the AI CAN see through foliage that no human would ever have a chance of. And I'm not referring to AI units watching you duck down for concealment, then shooting you through the bush. I set up some OPFOR soldiers around a hotel, with a bunch of trees in the back, and gave myself a 4 man team to attack over the hills which came about 75 meters away from the courtyard behind the hotel. My AI squad and I came over the nearest hilltop towards the hotel, but I couldn't engage the enemy because there were a lot of trees obstructing our view. I went prone and tried to pick off anybody who got flushed out by my AI team that I left to continue the direct assault. The next thing I new, an AI unit that I had NEVER seen shot me through some tree branches which SHOULD have concealed his view of the entire hillside (he was located just behind the thickest part of the foliage). I was dead in 2 shots; didn't even have time to react. When the death-cam flew in to highlight my killer, it was obvious that there was NO way he could've seen me if he were a real person. So the anecdote above about the AI shooting someone through some bushes and 2 trees while lying in tall grass doesn't surprise me at all. I agree, most of the time, there IS a rational explanation for why the AI is shooting at you, but this is the one [and only] exception that I've ever encountered.


  2. haha, now that's a good insight, i think.

    The main problem with arguments against the AI really can only boil down to, "man, it's a shame these AI aren't actual humans"

    never mind the fact that our meager CPU's are trying to simulate hundreds of their little brains at a time smile_o.gif


  3. I have always wondered about the inability to make a sequence of waypoints mid-mission for your men. I guess this is related to the fact that only Groups can be assigned different waypoints in the editor. It's kind of a shame, as this doesn't allow for complex fireteam management. I wonder if there'd be some sort of workaround through scripting?


  4. Well, I think most people are just overly apt to try and protect people from the Mods, who frequently close topics they view to be inappropriate. Whether non-moderators are really supposed to be MAKING such judgements is something else entirely, but perhaps this is why some people immediately jump on anyone saying things that might be construed as trolling/flamebaiting [i.e. certain complaints against ArmA/BIS]

    I'm not offering any judgements of my own here, and discussion of moderation is to be taken up in a different topic, I forget which forum in which it's located.

    EDIT: plus, everything said in the post above smile_o.gif


  5. And as for the complaints about weapon sounds... I don't really understand where they're coming from. I haven't fired nearly as many weapons as are modeled in ArmA, but I can tell you that the Makarov and SVD sound good enough that I can't tell them apart from the real thing [er, other than the obvious fact that no speakers will EVER sound like a real gun]. I think the key may be to get some good, loud speakers and turn the volume up.

    You may be comparing the in-game sounds to the insanely overproduced hollywood type gun sounds you hear most everywhere else, which certainly mimic the piercing effect of a real gunshot. But this also misrepresents the actual sound. In reality, that effect comes from the VOLUME, not fancy EQ. So ArmA, turned way up, sounds more real to me than almost anything else. [i qualify with "almost" because I know there are still going to be better examples out there]


  6. SLI does NOT double the available VRAM.

    And since my 8800 GTS 320 sucks so bad compared to even people with 7 series geforce cards, I'm guessing that ArmA LOVES it some VRAM.

    Which means we need to wait for 1GB + Video cards to really enjoy this the way it's meant to be (well, for several hundred more dollars sad_o.gif)


  7. I agree about balance - if the M107 dIDN'T have massive recoil when crouched/standing, then it would become essentially an ubercannon- like a rapid-fire version of the railgun from Quake 2. Combine that with the crosshair view and it would be pretty much unstoppable. It's already kind of ridiculous at close range while prone/crosshair-viewed.


  8. Forgive me if this is old news, but I found it today and thought it might be worth sharing. If anyone remembers the ORIGINAL beastie boys video for this song, that is. If not, then you're really not going to get it (well, you may get it, but I guess it won't be funny/nostalgic). I dunno what kind of exposure the beastie boys get outside of the USA... (until now i guess) smile_o.gif

    EDIT: might help if i gave the link.

    http://www.liveleak.com/view?i=656_1178194983

    EDIT 2: And it just occurred to me, if any Mods feel this should go under the Military Humor topic instead, feel free to move it. I admit in retrospect that may have been more appropriate.


  9. heh, I get about the same fps now with a P4 3.6, and 8800GTS 320Mb as I did with a P4 2.6 and a 9800 pro...

    but now I can also increase the graphics detail to a mixture of Low/Medium/High (depending on whether it's CPU or GPU intensive, I can't turn up the CPU hungry options as much) and the FPS remains consistent. I can also up the resolution.

    Dropping the settings back doesn't seem to help, though; my fps stays about the same anyway - it's just ugly as sin.

    So it really seems like ArmA is trying to scale its performance to each system so that the fps can remain 'consistent', but there must be some kind of glitch here because sometimes it drops into the low teens, and other times it flies up to like 40 or so.

    I really won't complain, because the game just came out in the USA 2 days ago, which means the "real" support can now begin. Plus, comparing a 2 day old (i know it's older than that but, ultimately, it's not) game to Oblivion, which is more like two YEARS old, is frankly ridiculous.


  10. that's kind of funny; to be honest, I never really noticed anything weird about the head direction on the roll at all - i think it's still kind of instinctual to sort of blank out whenever your brain can't integrate it's view so head spinning isn't really that noticeable when rolling in real life either :\


  11. I always thought of this thread as being more about the specific guide itself (written by dyslexci or however it's transposed ;p), more like "Tactics, Techniques and Procedures for ArmA" were the title of the Actual GUIDE, and not the suggested topic of discussion for this thread. Perhaps this thread should simply be renamed to indicate this fact; although it's a moot point if no other thread on Tactics is allowed to operate.

    Basically, I don't think this thread specifically was intended for general discussion of Real-Life tactics in ArmA as much as it was intended for the release, dissemination, and discussion of the ShackTactical guide...

    *shrug* I CERTAINLY don't mean to be controversial here, just dropping in my two cents wink_o.gif


  12. and a 3.4 GHz P4 won't run quite like an old lady with even an 8800GTS 320, but the key is , as has been mentioned before by some of the devs even, to TURN DOWN SHADER DETAIL.

    it's not fair. i know the 8800 is supposed to eat everything else alive when it comes to shaders. but the cpu overhead makes it pretty much prohibitive :\


  13. tell me about it, i think 8800 drivers and arma have to be the two buggiest pieces of software out recently

    ;p

    that said, I think if it weren't for the 8800 drivers, arma might not seem so buggy after all, it's just overloading the feeble capabilities of these drivers...


  14. I just set up a test in the editor with a minefield intersecting a road, then I had various vehicles drive over it one at a time (restarting the mission each time). I noticed something definitely odd.

    As expected , HMMWV's don't set them off at all.

    5-ton truck: set them off

    5-ton truck, open: set them off

    5-ton truck, machinegun: did NOT set them off

    This doesn't really make sense to me, the truck with the MG had an extra passenger and the gun, meaning that it SHOULD have weighed more, but apparently it didn't. I have yet to try loading up other 5 ton trucks with 1 or more passengers to see what happens.


  15. I just set up a test in the editor with a minefield intersecting a road, then I had various vehicles drive over it one at a time (restarting the mission each time). I noticed something definitely odd.

    As expected , HMMWV's don't set them off at all.

    5-ton truck: set them off

    5-ton truck, open: set them off

    5-ton truck, machinegun: did NOT set them off

    This doesn't really make sense to me, the truck with the MG had an extra passenger and the gun, meaning that it SHOULD have weighed more, but apparently it didn't. I have yet to try loading up other 5 ton trucks with 1 or more passengers to see what happens.


  16. Hm, this is kind of related... that pagefile trick would likely do NOTHING for the problems I've been having... ArmA is only using about 900 Mb of my RAM (out of about 1700Mb free when I go to start it), and it's not even TOUCHING the pagefile. Anybody got a clue why THAT might be? :\


  17. Let me start by saying that I LOVE the support from NaturalPoint, not only do they patrol their own forums almost constantly, but they patrol OTHERS too! Great to see them standing by the product when others might let a good idea go to waste with rude support staff, ignored problems/questions/complaints, etc.

    Anyway, I have a related issue because I never sit still enough or consistently enough to use the Z-axis properly (It's always zooming all over the place, and rather than mess with smoothing/sensitivity/chair placement/trackIR placement I Just disabled that axis in the profiler) ... I think the FOV is too WIDE by default. With trackIR I find myself holding the right mouse button almost constantly because I kind of get seasick from the way it ends up looking. of course, the zoom position is not wide enOUGH, but switching back and forth works pretty much ok...

    I Just had a thought, however. If I remember correctly, all the trackIR axes are simply bound to commands in ArmA, so the Zoom can be controlled by any 1-dimensional analog control. I'm not at my computer so I can't verify this. This means a joystick slider could be bound to the Zoom control, and your level of zoom could be adjusted with that (much the way I always did it in Lock-On since it didn't support more than 2DoF prior to flaming cliffs)

    Anyone tried this? I'll try and hop on later if i get a chance to test it out; but it would seem to work for "tightening up" the FoV. If you want to widen it, the advice already given is the only thing I could think of. If you don't use z-axis, then I dunno what to tell you if you still think it's too narrow an FOV smile_o.gif


  18. that the HMMWV windshield stops m249 bullets isn't surprising, since they use the same caliber as the m4/m16's.

    as for the weapons firemode selection, i agree that going from semi- to auto/burst- is super simple, which is nice, but back to semi does, as pointed out above, take far too long. this might not be easily remedied, however, without an additional keybind or something which i'd guess has to be done by BIS?

    anyway, I tried reading through here to find out, but does this patch make the game multiplayer-incompatible with 1.05?

    and, if so, does switching back between the beta patch and 1.05 on the Sprocket version use up an activation each time? Or once you've activated both, can you continue to use both?


  19. Err? I, for one, get MUCH improved performance when running SaraLite as opposed to Sahrani... I'd guess on average something like 5-15 fps higher, although this is unscientific. Not untested, however; I've spent literally weeks tweaking the graphics settings on this game, and am at the point where I can't even move a single setting without the performance dropping below acceptable. smile_o.gif

    EDIT: I'm not talking about the SaraLite version with much reduced grass, although it WAs modified with the "drier" textures.

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