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dead meat

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  1. dead meat

    Cobra Vs. UH60 -- Controls.

    According to the wiki (http://community.bistudio.com/wiki/ArmA:_Flying_Helicopters), turning (not banking) a helicopter becomes impossible at high speed (not that high from my experience)
  2. dead meat

    Authentic sound & weapon Mod

    "What does "gunnerCanSee = 1+16+4+8;" do?" after a quick google search, I found on this thread : http://www.ofpec.com/index.p....g_id%25 Basically, if you have these values : #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 then gunnerCanSee = 1+16+4+8 means the gunner can see radar, compass, optics and ear "And what is the "irScanToEyeFactor" ?" Look here Great mod by the way!
  3. dead meat

    Authentic sound & weapon Mod

    "What does "gunnerCanSee = 1+16+4+8;" do?" after a quick google search, I found on this thread : http://www.ofpec.com/index.p....g_id%25 Basically, if you have these values : #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 then gunnerCanSee = 1+16+4+8 means the gunner can see radar, compass, optics and ear "And what is the "irScanToEyeFactor" ?" Look here Great mod by the way!
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