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dig69

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Everything posted by dig69

  1. is there a list of the buildings that are in destructible in Arma? cant seem to find a tank depot that will blow up...
  2. Thats where i got the name of the 2 bunkers i was trying they are Land_garaz_bez_tanku and Land garaz_s_tankem something like that.. i guess i just assumed that all buildings are destructible. the later of the 2 i put 5 dead on hits with LGB's and about 10 rpgs.. and at least 6 satchels,,, and dunno how many HEAT and Sabot rounds from a T72,,, and nothing. then i tried the first one.. still standing after 8 satchels so i gave up.. they are both the old style tank depots from classic OFP cti.. guess i'll just have to try a different building. or de compile all the building and look at the cfgs. thanx for the reply doolittle.. hows that cti coming?
  3. Do AI make their own waypoints between the waypoints given to them on the fly... example: i make a unit and give him a WP to move to... wp = grp addwaypoint [pos,5]; Now .... everything I know and have read say that this waypoint is number 1 in the sequence.... yet if i add this to the code [grp,1] setwaypointstatements ["true","do this stuff"]; the bastard will only drive part of the way ... then "do this stuff" at a random spot ... testing it multiple times gives a different result each time.. but he only seems to make it to the given location of the made up WP when it is only a short distance.. if the position is .... say 3 towns away .. he will get maybe a 1/4 of theway there and the "do this stuff" will happen like he's at the waypoint... I can only assume that the AI make up multiple WP's between him and the one I created for him... which push that WP way at the top of the sequence. I suppose I could create one waypoint far away and then make several setStatements like this. wp = grp addwaypoint [pos,5]; [grp,1] setwaypointstatements ["true","hint "this is 1""]; [grp,2] setwaypointstatements ["true","hint "this is 2""]; [grp,3] setwaypointstatements ["true","hint "this is 3""]; and so on... Things aren't Jive'ing in the world of AI and script created waypoints.. some strange crap going on.
  4. dig69

    Looping waypoints

    I think "SENRTY" works too.
  5. dig69

    Multiplayer problems

    My problem isn't with a DLL. error... i dont get any errors just freezing after a few minutes of online play then when it unfreezes i have wierd graphical errors on screen for a short time and someimes eventually i loose all sound. this repeats itself randomly.. i have a amd fx 57 running at 2.2 gforce 7800 gt 2 gb kingston ram x-fi gamer sound card roadrunner cabel conection alt tab to check system heat thinking that might be it and it was at 42c (cod 2 ran hot at around 58c with no problems) single player plays fine all nigth long with outta burp but MP gets random freezes. gonna try a bunch of stuff this weekend .. will report any success on here
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