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dig69

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About dig69

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  1. Thats where i got the name of the 2 bunkers i was trying they are Land_garaz_bez_tanku and Land garaz_s_tankem something like that.. i guess i just assumed that all buildings are destructible. the later of the 2 i put 5 dead on hits with LGB's and about 10 rpgs.. and at least 6 satchels,,, and dunno how many HEAT and Sabot rounds from a T72,,, and nothing. then i tried the first one.. still standing after 8 satchels so i gave up.. they are both the old style tank depots from classic OFP cti.. guess i'll just have to try a different building. or de compile all the building and look at the cfgs. thanx for the reply doolittle.. hows that cti coming?
  2. is there a list of the buildings that are in destructible in Arma? cant seem to find a tank depot that will blow up...
  3. Do AI make their own waypoints between the waypoints given to them on the fly... example: i make a unit and give him a WP to move to... wp = grp addwaypoint [pos,5]; Now .... everything I know and have read say that this waypoint is number 1 in the sequence.... yet if i add this to the code [grp,1] setwaypointstatements ["true","do this stuff"]; the bastard will only drive part of the way ... then "do this stuff" at a random spot ... testing it multiple times gives a different result each time.. but he only seems to make it to the given location of the made up WP when it is only a short distance.. if the position is .... say 3 towns away .. he will get maybe a 1/4 of theway there and the "do this stuff" will happen like he's at the waypoint... I can only assume that the AI make up multiple WP's between him and the one I created for him... which push that WP way at the top of the sequence. I suppose I could create one waypoint far away and then make several setStatements like this. wp = grp addwaypoint [pos,5]; [grp,1] setwaypointstatements ["true","hint "this is 1""]; [grp,2] setwaypointstatements ["true","hint "this is 2""]; [grp,3] setwaypointstatements ["true","hint "this is 3""]; and so on... Things aren't Jive'ing in the world of AI and script created waypoints.. some strange crap going on.
  4. dig69

    Looping waypoints

    I think "SENRTY" works too.
  5. dig69

    Multiplayer problems

    My problem isn't with a DLL. error... i dont get any errors just freezing after a few minutes of online play then when it unfreezes i have wierd graphical errors on screen for a short time and someimes eventually i loose all sound. this repeats itself randomly.. i have a amd fx 57 running at 2.2 gforce 7800 gt 2 gb kingston ram x-fi gamer sound card roadrunner cabel conection alt tab to check system heat thinking that might be it and it was at 42c (cod 2 ran hot at around 58c with no problems) single player plays fine all nigth long with outta burp but MP gets random freezes. gonna try a bunch of stuff this weekend .. will report any success on here
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