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dznemesis

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Everything posted by dznemesis

  1. no this is impossible in ofp/arma. but if you take a look at the second picture again, try to imagine if you would spot the "inf1" squad if there would be no marker (the picture is small and jpeg compression adds to concealment too, so take them a little bit further). you still cant see units which are not in your line-of-sight, except if they are really close and you zoom out to look over an obstacle. a little bit harder to implement would be a feature, that also draws a marker above enemy squads' heads, but only if your troops/you have eye contact to them. maybe somehow whith "knowsabout", then put a marker at the position but dont let it move with the enemy. if the enemy leaves a specific circle around the marker, then it vanishes and the enemy has to be spotted anew. all in all, the features i suggested should not be too hard to build by a good mapper.
  2. jeah the AI, the AI i am sure BIS will apply some tweaks in the future as no one seems to be satisfied with the current accuracy at range. anyways, all ai will start out with skill 0, except the upgraded ones(=expensive) also, firefights might be quick, but overall infantry movement is quite slow once an enemy is spotted or if one proceeds more carefully. think how long troops need to get from one town to another when there are enemies around. i think it also reproduces the effects seen in rome/warhammer quite nicely: 1. if an army is engaged in combat, it cant just run away or it will be shot down easily 2. infantryfights can take quite some while because soldiers tend to spread out and lie down and crawl around 3. if a squad is attacked from the side, it is very likely to suffer heavy losses 4. ambushes can be worked out; despite the overview of the commander it is still very difficult to spot enemies which are not moving/shooting and are some 100m away
  3. dznemesis

    2nd Beta 1.07.5157 feedback thread

    Con: -i had the same error as apo-ttc once (different texturesize though) -and twice, after some playing (30min maybe), whenever i looked in the direction (not directly, just ground bearing) of the sun, my screen became COMPLETELY white whereas in about 300degrees its fine, its a sudden change, not continuously.it seems to be a HDR lighting bugand can only be overcome by restarting the game.info: i have a 7800GT. Pro: - flight model is very nice atm ..couldnt check it out in great detail though - overall stability seems to be improved - gameplay is more fluent now, FPS arent better but it feels smoother - mp join seems to work better than in 1.06 - no texture problems (texture size "normal", 256mb vram)
  4. dznemesis

    BOS project versions2 RELAISED

    hahaah kristian you are freaking funny searching for the bwmod soldier in the mission.sqs in notepad with your eyes...hahahha as william already pointed out, there is a search functionalty which is a LITTLE more useful the same goes for the addon-free version: 1. get an overview over your used modified units/objects types, for example someaddon_soldier_mg 2. find a corresponding type in the BIS units/objects and get its classname 3. open the mission.sqs in the texteditor, use the "replace all" command, so you just have to do this once per class search for: "someaddon_soldier_mg" replace by: "SoldierWMG" keep the good work up
  5. dznemesis

    Armed Assault videos

    great news!!!! i hadnt expected the patch for another 2 weeks or so...even if it doesnt get releaed today im happy i luv you guys, ever since the ofp 1.0 demo came out looong ago (im already telling people that operation flaspoint->now arma is my own personal game since it just has the right feeling, and that i will buy BIS if i had enough money )
  6. dznemesis

    Armed Assault videos

    as some have already asked: did you use joystick or mouse/keyboard? i would like to see what your throttle settings are, for getting a better feel for the new flight model. what i saw, i have to say, i think i liked the old model better, the new one just seem so...easy - the helicopter just moves a bit like on rails (i know its a littlebird but it has some inertia too). i am missing (therefore i would like to see throttle) the height-loss wich is bound to all the maneuvres you executed, and also a bit the drift, if you lean your heli sideways good video, but i felt a bit dizzy afterwards with all the trackIR head shaking
  7. dznemesis

    Armed Assault videos

    here are my videos: the heli videos are without music, sorry
  8. dznemesis

    Somato night battle

    thx it worked! had the same problem, was wondering at first but after i observed the base, i thought by myself "i dont want to clean all this infantry up ". then i advanced to the waypoint on the street, and some scripted artillery killed the whole base, i only shot one guy at the end haha this is just ridiculous how can they write something like that in the briefing and then not implementing it?
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