dznemesis
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ArmA 2 1.01: Bitter Chill - serious bugs
dznemesis replied to MuthaF's topic in ARMA 2 & OA - OFFICIAL MISSIONS
same problem. that mission is a joke. i mean i completed it (without GPS and compass, by navigating from crash spot). but wheres the fun in that?!! -
can anyone tell me how i can "arrest" someone???? there is the task to find this nikolayev in Khelm village. i found him, but he got a pistol and tries to run away, so i shot him in the legs. but there is no option or anything to arrest him??
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need help for a TRUE strategy mode in ArmA
dznemesis replied to dznemesis's topic in ARMA - ADDONS & MODS: DISCUSSION
yeah simply no more time...finished university degree and am now working fulltime. -
1.) arma aircraft controls were only bad in 1.00, after that they fixed the over-sensitive controls...if you liked the OFP-like controls, you will still be dissapointed, because arma has much more realistic controls and thus maybe more frustrating for people that are used to OFP-arcadeness 2.) ArmA graphics was always EXCELLENT...i mean even now, there is not a single game of a similar scope that has such beatiful graphics. of course, you need a reasonably fast system (3ghz, 2gb ram, gf8800GT/GTS) but it was the same with ofp in 2001. 3.) MP: the online-coop is quite dominated by one map type: evolution. in PvP, there is a type called sahrani life, which is more of an RPG mission. for serious PvP i think you should join a league (i don't know any but www.IC-arma.com, where 2 armies fight a 3h battle every week, average player count ingame is 90-100 players).
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dont have more time on hand than for a simple linear mission...simple as that but i hope the creators of the idea will carry it on
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thank for trying 1.) i didnt know about the team members not firing, i dont think there is anything i can do...but you can play it in coop (not dedicated-tested but should work own playerserver) or just leave the soldiers at the start 2.) the darkness is intended; there are flares at the graveyard...i had no problems but maybe other brightness settings? try some that let you see something, but not much 3.) will look into the trigger 4.) will remove the zombiemarkers edit: updated version triggers work now (at least they did with me)
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thanks for the feedback, prototype i didnt know where i could turn the editor part off, i thought this was done automatically if its not played from within the editor? and what did you mean by "pluag the kaos zombies"? a thing i noticed is that sometimes, when ejecting, someone dies....but since its in the start just restart the mission
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ok here it is: Contamination
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my first beta is ready soon, about 97% complete (just small tweaking needed and 3 textmessages) if i cant finish it today (sunday 6.1.) i will put it on a ftp nonetheless so you can have a look
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ok the problem seems to be, that the zombies dont follow ANY waypoints at all! can this be fixed or is this a "feature"? then maybe introduce zombies that do follow their orders?
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no we have to wait for 1.09 (or does it work with the beta?) looks great though!
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hey guys hows it going on with the missions? i had no time until now to check out the zombies+CEP pack, but i am playing around right now things that i have problems with: - zombies dont stand still, they always wander around ...although this is sometimes good, i also need the zombies that i can hide in a house and scare you when you enter (atm they just wander out and away) - the groups created by the CEP dont use their waypoints, they dont even move to the first as it seems - also took me a long time to adapt the group size o_O
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have not had time yet to test the new patch, but after halfway reading through the fixes i have to say this is the best christmas present you (BIS guys) could make for us players so much interesting stuff fixed/changed, this really seems to be a major update and will improve ...well everything thanks for still putting so much work into it even if you get so much negative feedback (but it is easier to complain than to make compliments). i too thought the one or the other time "why dont they comment on the MP-hacking issues? they could at least tell us if they would maybe work on something?". there will be problems of course, after all its a beta and with so much changes, theres also a lot that can go wrong keep up the good work, i hope you have some time to enjoy the holidays!
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cool guys i will send you a PM so i get the good stuff too
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Arma mission makers, how much do you play?
dznemesis replied to Tankbuster's topic in ARMA - GENERAL
with me its always both worlds: one time i play more mp, the other time i get an idea for a mission which sucks me into the realm of editing. in the summer it was mostly editing (StratMode mission framework), now it is almost exclusivley MP (www.ic-arma.com army level battles)