djura
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Will be moved to Communityy wiki
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hmm... I have to agree...
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Isn´t writed: " Cities were to be laid siege to, or defended. They weren't for fighting in. You couldn't see, you couldn't group, you couldn't manoeuvre and you were always going to be up against people who knew the place like their own kitchen. " ? I don´t like cities. Free landscape (I realy don´t know why so few missions are about fighting in free landscape) or towns are much better.
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I have seen VBS trailers few minutes ago and I want to know, if some improvements (building demolitions, walking in cargo space in trucks, planes and boats, animals...) will be in ArmA (or Game2 at least). Thx. DJura. HEAVEN
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I spoke about it with Placebo and he wrote: ...hmm
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I can imagine external instalator, witch use central database of packages (it download them from internet). Packages will be archives with adon/mission and description of all content. In game should be any interface for package manager (will be adons able to run external programs?).
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I think, that adons folder in OFP isnt too much tabular and is compicate to know witch adons I need for witch mission after some time of playing and installing new ones. It can solve this problem: Missions will be in packages, wich will be installed by game and this pakages will contain names and downloading paths for required adons, scripts or mods... Is it good idea?
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And way for running deamon scripts, witch will be started (by engine) if any condition is accomplish and after its run will be stopped. Its better than horible loops with waiting command in the end. Syntax OFP scripting language is terible. Using Ruby, Python (if wont be any different way Objective C) etc. as inspiration during creating new version is realy good idea.
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I think, that system levels of importance in radio comunication can be very useful too. When I ambush enemies camp, my gunner in tank and other team partners start to speak about enemy units, witch they can see and I cant give fire command to gunner.