demonhunter212
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0 NeutralAbout demonhunter212
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Corporal
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Interests
Playing Guitar, OFP, Resident Evil, GIRLS!!!!<br><br>What i look for in girls: Girls that play guitar(SEXY), Girls who wear black(SEXIER), Girls who wear black and wear short skirts(SEXIEST)
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Doh!!!! I Completely forgot...sorry
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Hey, When i put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "pipebomb" I always get this area saying "Error creating pipebomb with scope = private" This has never happened to me before and I have not installed any addons lately. Plus, I tried adding the satchel charge to a default unit.
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Hi, in my mission you are supposed to hold out against a lot of enemies. Then, a transport chopper comes in and is supposed to pick you up. What I was wondering was, is there anyway that once the helicopter enters a trigger, that all units within the base withdraw/dash to the chopper?
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srry if this is a noob question but i havent installed them yet. Are these units on the West, East, or Res side?
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Hyk modern u.s. infantry pack released
demonhunter212 replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
DAMN!!!!!! these are good? What is funny is that when ever i need to make a modern time mission say like 1993 Somalia BOOM i ur addons work fine for that situation. Then an Iraq mission BOOM ACU's Keep up the perfect work man!!!! -
I can only wonder how much it took for you guys to endure and how much time it took to create such a beautiful mod i mean its just one of those DAYMNNN!!!!!! mods as i like to call
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FFUR 2006 2.5 ... Full Pack
demonhunter212 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
iI've loved your guys' FFUR Packs absolutely love em so, I don't have much to say so I will say it in a nutshell DAYMNNNNN!!!!!! -
Hyk modern u.s. infantry pack released
demonhunter212 replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
My dad was over the other day and he said these were extremely accurate. He also said those ACU's are pretty sweet looking so i said "Go get your ACU's dad!" so we compared them and he said "DAYMN!!!! thats a perfect camo match". Keep up your awesome work dude -
Hey, i've been working on a mission for quite some while and i've been having trouble with the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"OBJ_1" objStatus "Done" thing. I put this in my HTML briefing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <meta name="GENERATOR" content="vb"> <title>ALIVE</title> </head> <body bgcolor="#FFFFFF"> <h2><a name="Main"></a></h2> <! --- popis mise s odkazy na markery> <h6> <B>May 10, 2006</B> – Today we are going to Nogova to secure some hostages because there will be an Airborne Operation 3 hours after we are finished. The Captain says "It's not gonna be easy". Intel Reports that the Hostages are inside the City Hall. Who took them in.....we do not know. The Plan here is to swoop in via Helo move to the Observation Point over looking the Town and Infiltrate it silently. Intel shows about 40 guys but, thats no hassle for the SEAL team. Bloodhound and Hawk are going to be our sniper/recon team and will support us from Point Charlie. Wardog says tonight is going to be a test of our abilities. Specter thinks that there might be a few T-80's if there are then we're pretty fucked - Eagle </h6> <! --- konec popisu mise> <hr> <! --- podrobný plán mise step-by-step> <p><a name="plan"></a> <hr> <p><a name = "OBJ_KONEC1"></a>Move via Helo to the <A HREF="marker:Insertion">Insertion Point.</A></p> </p> <hr> <p><a name = "OBJ_KONEC2"></a>Move to <A HREF="marker:Charlie">Point Charlie that over looks the town.</A></p> <hr> <p><a name = "OBJ_KONEC3"></a>Infiltrate the town <A HREF="marker:Town">silently.</a></p> <hr> <p><a name = "OBJ_KONEC4"></a>Move into The City Hall <A HREF="marker:City Hall">and secure the building.</a></p> <hr> <p><a name = "OBJ_KONEC5"></a>Secure The Hostages and move to <A HREF="marker:Delta">Point Delta.</a></p> <hr> <p><a name = "OBJ_KONEC6"></a>Move to the <A HREF="marker:Extraction">Extraction Point.</a></p> <! --- konec plánu> <! --- -----------------------------> <! --- sekce debriefingu ---> <! --- -----------------------------> <hr> <br> <h2><a name="Debriefing:End1">Success?</a></h2> <br> <p> Good Job Team now that the Hostages are secured we can begin the Airborne Operation now!!!! </p> <br> <hr> <br> <h2><a name="Debriefing:End2">All is lost</a></h2> <br> <p> The Hostages were killed the Unknown Organization has all the Intelligence they need. </p> <br> <! --- konec debriefingu ---> </body> </html> The Notes and Plans work ingame they show up fine and the links to the markers work but, when i put in the "Obj_1" objStatus "Done" in a trigger then i would get to that trigger and nothing would happen could anyone help me out?
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Anyside attacks Civilians (Rebels)
demonhunter212 replied to demonhunter212's topic in OFP : MISSION EDITING & SCRIPTING
Yes i remember the scripts now thank you but, if i just group one Civ. with a Res. member will that make the whole Civ. Population a Res. group cuz thats what i'm really wanting, or do i have to do them all seprately? edit..... i actually remember a script that i got it is a respawning script so could i possibly use this without grouping a shit load of Civs. cuz that leads to alot of lag for me -
Anyside attacks Civilians (Rebels)
demonhunter212 replied to demonhunter212's topic in OFP : MISSION EDITING & SCRIPTING
Actually i didnt want any Res to exsist in the mission unless its with scripting a causing them not to exsist as in 0% Presence. I also posted that "FacePlant's" Civilians would make a sweet enemy resistance. You're probally thinking "Why doesnt he just use the Res instead" and ill accept that but, is there a way i can do it without grouping every Civ. to a Res member with that [unit1,Unit2,Unit3] join Person cuz i will set the Res person's Prob. to 0% but it never works. -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
demonhunter212 replied to raedor's topic in ADDONS & MODS: COMPLETE
So wait this won't work with FFUR2006 ? -
Anyside attacks Civilians (Rebels)
demonhunter212 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hey, I've had a script before but, i seem to have lost it . I've searched for hours to find how anyside attack Civilians but i couldn't find anything that worked. Here's my mission in a nutshell: You're part of a russian (RHS) squadron in a winter nogova place somewhere near Lipany and you come under attack by a bunch of Civilians wishing to fight back. I would use RES people but i really like FacePlant's Civilian pack as the Rebels. If you could supply me with the script again that would be nice/ -
haha i think yours are way better.....actually ALOT BETTER!!!! my dad served in Iraq for 2 years and he was over the other day and i showed him the Iraqi units and he said "Holy **** I think i know that guy" i think he ment they were extremely accurate!!!! would that be considered a compliment?
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hey sorry for the confusing title but, i am currently having this one problem it says "needed addons ec_m19a11 and INQ_Weaponpack" but the thing is i dont even remember putting these into the mission. Second, i'll add both of the addons and then the message will still stay up there anyone have a solution? srry couldnt add screen