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digitalae

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Everything posted by digitalae

  1. digitalae

    Digitalae Stargate Addons

    Well you's didn't have to wait long for more news; I've added some more pictures to my Gallery here: http://www.digitalae2k.pwp.blueyonder.co.uk/Pages/Gallery.htm You can find WIP pictures for the Wraith Dart (might re-do the model), Railgun, Goa'uld Crate, more and I have also added some pictures of the none Stargate addons I have made. Also thought I would release an old addon, the TER from SG-1. http://www.digitalae2k.pwp.blueyonder.co.uk/Pages/AB_Downloads.htm Well that should keep you's busy untill the next update, which might be soon
  2. digitalae

    Digitalae Stargate Addons

    Well as promised a small update today. Here is the picture of the Daedalus Bridge WIP, doesn't look like much right now because I had to start it again (first one didn't look right to me and this will have much more detail). Good news is that the hard part is done so the rest should be done much faster now, and I've also started on one (hint) of the Hatak Bridges. Hopefully much more news this week or on the weekend. http://www.digitalae2k.pwp.blueyonder.co.uk/Images....dge.jpg
  3. digitalae

    Digitalae Stargate Addons

    Hi Don't worry I haven't stopped working on the Addons, I've been back in work after taking some time off so I haven't had much time to post any news, but I have still been working. Currently I'm working on finishing off the Jumper and Daedalus, the Daedalus bridge is in development along with the mess hall and the engine room. The Hatak and Alkesh have also been improved and I will start working on their bridges tomorrow. I will try and upload some new shots of the models by the end of the weekend.
  4. digitalae

    Digitalae Stargate Addons

    Yes the X304 has a forward railgun on it at the moment and is also able to fire missiles, I'm currently looking in to using scripts to add multiple railguns along the ship to give the same fire archs as the series has. The main problem is getting the missiles to fire like on the show, the missiles launch upwards then fly to the target from across the top of the ship. I'm going to see if I can use the same launching technique as the Scud launchers in OFP. I'm also working on a shield for the X304 and the Hatak. From what I can tell from some screen caps of a Hatak and the X304, the Hatak is slightly bigger, however the models I have at the moment are still a little too small, so they will be resized before the final release. I am currently looking for help to complete these models, so if you have a lot of experiance in scripting & configing or even texturing please drop me an E-Mail.
  5. digitalae

    Digitalae Stargate Addons

    Hi all, well more good news; The X304 (daedalus Class) is in-game and I've added some in-game shots of it along with a Hatak and Alkesh, to my website. http://www.digitalae2k.pwp.blueyonder.co.uk/Pages/News.htm I have seen all the latest episodes of SG-1 and Atlantis so I've got some screens caps of the Ori ships, they are huge especially when you see a Hatak fly over, which the Ori ship is about 5-6 times larger. I'm going to try and add that ship in, but I don't think OFP will handle a ship that large, but all I can do is try. I'm not going to make a super gate though, not much point since it has to be in space and this would have to be slightly larger than the Ori ships. I also thought about making the Ori satelite and having it either stionary of the ground or as a very slow moving vehicle. Atlantis S3 Spoiler ahead! If you think the Ori ship battle is big, season 3 of Atlantis has a Ancient Replicator controlled Atlantis City, which apparently flys to Atlantis to attack it (city vs City style). The city is about 10 x bigger than the Ori ships, so if I do model the city it won't be moving and will comprise of many small models joined together.
  6. digitalae

    Digitalae Stargate Addons

    Hopefully none of the addons will be just static, unless they are things like gun implacements (but these will be operable too), the cruiser and capital class ships are flyable (such as the daedalus and Hatak ships), so far though I am having problems with the Geo lods as they can't be too big, which is why ships can fly through my other larger ships. Someone suggested that I use loads of small Geo's to fix this, but I'm not sure how yet. I don't think the ships will allow you to walk around them while in flight, another limit to OFP, but while they are landed I might add some areas to walk around in, I would prefer to keep them as vehicles instead of static locations to walk around in though. Vehicles like the Jumper will allow you to walk around the rear section and I am adding things like the Hatak 'Pel'tak' (bridge). I'll be adding some screen of the ships ingame this week (just added some new images before too). I am also planning to start work on Atlantis's City (this will be static and built onto a map), Wraith Hive & Cruisers along with the dart which is allready underway and the SG-1 Ori Battle Cruiser and Asgaurd ships.
  7. digitalae

    Digitalae Stargate Addons

    Hi Sorry about the broken link, I've just checked it and it is working now. The Addon contains a readme file and the dae_jumper1.pbo The Puddle Jumper is a ship from the Stargate Atlantis & SG-1 TV series, this is an early version which only has basic functions & textures, so it doesn't represent the final version, it also doesn't have all the cool features the TV show version has, yet. I've released this just to show that I haven't stopped working and to try and get some support and help with the addons. Heres what I've made so far (that I can remember): Hatak MALP UAV X303 - BC303 (Prometheus) X304 - BC304 (Daedalus) X302 - F302 Zat Staff Weapon P90 Ribbon (hand device) Alkesh (Goa'uld Bomber) Atlantis Drone Chair (outpost) + Drones Staff Cannon (static version) and some other....
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