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dan ick

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Everything posted by dan ick

  1. dan ick

    Odd problem

    Hi ive just got the german version of arma updated it with the 1.02 patch.I can load the small island in the editor and wonder round it ok,but when i go to sahrini and put a man on the map an go to load it just crashes to desktop and says windows has encountered a problem.Before i had applied the patch i tried loading sahrini in mission editor and it loaded it,i then placed a man on the map and loaded into the map i moved 4 meters and it rebooted my comp. Iam unsure on the problem here as i have just installed win xp x64 and im not sure if my performance is great.I have been playing bf2 on highest graphics with no problems but at times it seems to under perform compared to when i had bf2 on normal xp and it ran with no problems. OS.xp x64 amd 3500+ 2gb ram 2x6600's 120gb hd Any help would much appreciated,THANKS. Dan
  2. dan ick

    Demo today....WOOT

    What the heck are you talking about? Â The final game is out in 3 countries and on sprocket. Â And this demo is as accurate to what will be in the UK version as you can get. Â Maybe some bug fixes, but I don't expect anything out of the ordinary. Â And some issues might be because of server lag. Â Like shooting and not scoring a hit. Well i disagree with u there as by the looks of things a few bugs are in the demo that are not in the already released games,so thats what the heck im talking about. Dan
  3. dan ick

    Demo today....WOOT

    Hmmmmmmmmm,you maybe could of worded that a bit better mate.Instead of this game sucks bla,bla,bla. As you probably know its a demo,so in no way does this represent the final game.I wouldnt say it sucks,far from it tbh.I quite like it although when i was playing coop by myself the ai were amazing,not a bad thing actually a good thing. Im impressed apart from sometimes it seems a bit unstable,but like i said its a demo,but i like it.Impressed. All the best Dan
  4. dan ick

    Demo today....WOOT

    THANKS for the links guys See you all on the battlefield,ill probably be the one looking at bushes and stuff like that,just not wanting to fight but enjoy the scenary,for a short while anyway. All the best Dan
  5. dan ick

    Demo today....WOOT

    Hmmmmm, what do you mean by that. Gah,thats a shame. All the best Dan
  6. dan ick

    Demo today....WOOT

    Im really excited now.I can wait to try this THANKS BIS.All i have been doing for the last few weeks is drooling over pics of arma and feeling quite hard in my pants whenever i watch vids of it on youtube. Cant wait for this. All the best Dan
  7. dan ick

    WWIIEC : Caen 1944

    Looking good guys,cant wait for the mod.Keep up the top work.Like someone said ww2ec work is always top. THANKS and all the best Dan
  8. dan ick

    LCWF MOD

    Hi, First of all,great looking mod zerg,cant wait for it.Keep up the excellent work mate. Also does anyone know of a korea style map for ofp? THANKS and all the best Dan
  9. dan ick

    Some addon released

    THANKS dude, Will try as soon as i can,either tonight or tomorrow morning. . From the pics the islands look mint,cant wait to try,keep up the top work . THANKS and all the best Dan
  10. dan ick

    help with adjusting config

    Hi, THANKS mate,It worked. . THANKS for the info,i never would of noticed that without you.You da man . Once again thanks and all the best. Dan
  11. Hi, First of all i would just like to add that this is for personal use.Basically i have unpbo'd a pbo(obviously).Because the units are on the east side and i want them on the west side. I opened the config and changed these lines :- class CfgGroups { class West { name="$STR_WEST" // Grupos Royal Marines - "Campańa Malvinas" class GruposBritanicos3 { name="3ra Brigada de Royal Marines"; // Grupo de los Royal Marine - convencional class grupo_ROYAL { name="Seccion de Combate del 40 Comando"; class Unit0{name="1";side=1;vehicle="mlv_rmarineOf";rank="Corporal";position[]={0,0,0};}; class Unit1{name="2";side=1;vehicle="mlv_rmarineTrop";rank="Corporal";position[]={-12,-3,0};}; class Unit2{name="3";side=1;vehicle="mlv_rmarineBren";rank="Private";position[]={-9,-3,0};}; class Unit3{name="4";side=1;vehicle="mlv_rmarineTrop";rank="Private";position[]={-6,-3,0};}; class Unit4{name="5";side=1;vehicle="mlv_rmarineTrop";rank="Private";position[]={-3,-3,0};}; class Unit5{name="6";side=1;vehicle="mlv_rmarineTrop";rank="Private";position[]={3,-3,0};}; class Unit6{name="7";side=1;vehicle="mlv_rmarineLaw";rank="Private";position[]={6,-3,0};}; class Unit7{name="8";side=1;vehicle="mlv_rmarineTrop";rank="Private";position[]={9,-3,0};}; class Unit8{name="9";side=1;vehicle="mlv_rmarineLaw";rank="Private";position[]={12,-3,0};}; }; // Grupo Apoyo de los Royal Marine class grupo_ROYAL2 { name="Peloton HQ de Combate - del 42 Comando"; class Unit0{name="1";side=1;vehicle="mlv_rmarineOf";rank="Lieutnant";position[]={0,0,0};}; class Unit1{name="2";side=1;vehicle="mlv_rmarineTrop";rank="Sergeant";position[]={-12,-3,0};}; class Unit2{name="3";side=1;vehicle="mlv_rmarineRad";rank="Corporal";position[]={-9,-3,0};}; class Unit3{name="4";side=1;vehicle="mlv_rmarineTrop";rank="Corporal";position[]={-6,-3,0};}; class Unit4{name="5";side=1;vehicle="mlv_rmarineSniper";rank="Corporal";position[]={-3,-3,0};}; }; // Grupo de los Royal Marine - convencional class grupo_ROYAL3 { name="Peloton Apoyo de fuego - del 45 Comando"; class Unit0{name="1";side=1;vehicle="mlv_rmarineOf";rank="Lieutnant";position[]={0,0,0};}; class Unit1{name="2";side=1;vehicle="mlv_rmarineTrop";rank="Sergeant";position[]={-12,-3,0};}; class Unit2{name="3";side=1;vehicle="mlv_rmarineTrop";rank="Sergeant";position[]={-9,-3,0};}; class Unit3{name="4";side=1;vehicle="mlv_rmarineRad";rank="Corporal";position[]={-6,-3,0};}; class Unit4{name="5";side=1;vehicle="mlv_rmarineMG";rank="Corporal";position[]={-3,-3,0};}; class Unit5{name="6";side=1;vehicle="mlv_rmarineLaw";rank="Corporal";position[]={3,-3,0};}; class Unit6{name="7";side=1;vehicle="mlv_rmarineM79";rank="Private";position[]={6,-3,0};}; class Unit7{name="8";side=1;vehicle="mlv_rmarineBren";rank="Private";position[]={9,-3,0};}; class Unit8{name="9";side=1;vehicle="mlv_rmarineLaw";rank="Private";position[]={12,-3,0};}; class Unit9{name="10";side=1;vehicle="mlv_rmarineAT";rank="Private";position[]={15,-3,0};}; }; // Grupo del M. and A. W Cadre class grupo_ROYAL4 { name="Seccion de Combate del M. and A. W Cadre"; class Unit0{name="1";side=1;vehicle="mlv_mandawcOf";rank="Sergeant";position[]={0,0,0};}; class Unit1{name="2";side=1;vehicle="mlv_mandawcTrop";rank="Corporal";position[]={-12,-3,0};}; class Unit2{name="3";side=1;vehicle="mlv_mandawcMG";rank="Private";position[]={-9,-3,0};}; class Unit3{name="4";side=1;vehicle="mlv_mandawcTrop";rank="Private";position[]={-6,-3,0};}; class Unit4{name="5";side=1;vehicle="mlv_mandawcTrop";rank="Private";position[]={-3,-3,0};}; class Unit5{name="6";side=1;vehicle="mlv_mandawcBren";rank="Private";position[]={3,-3,0};}; class Unit6{name="7";side=1;vehicle="mlv_mandawcLaw";rank="Private";position[]={6,-3,0};}; class Unit7{name="8";side=1;vehicle="mlv_mandawcTrop";rank="Private";position[]={9,-3,0};}; class Unit8{name="9";side=1;vehicle="mlv_mandawcLaw";rank="Private";position[]={12,-3,0};}; }; // Grupo Apoyo del M. and A. W Cadre 2 class grupo_ROYAL5 { name="Peloton HQ de Combate - M. and A. W Cadre"; class Unit0{name="1";side=1;vehicle="mlv_mandawcOf";rank="Lieutnant";position[]={0,0,0};}; class Unit1{name="2";side=1;vehicle="mlv_mandawcTrop";rank="Sergeant";position[]={-12,-3,0};}; class Unit2{name="3";side=1;vehicle="mlv_mandawcRad";rank="Corporal";position[]={-9,-3,0};}; class Unit3{name="4";side=1;vehicle="mlv_mandawcTrop";rank="Private";position[]={-6,-3,0};}; class Unit4{name="5";side=1;vehicle="mlv_mandawcSniper";rank="Private";position[]={-3,-3,0};}; class Unit5{name="6";side=1;vehicle="mlv_mandawcBren";rank="Private";position[]={-0,-3,0};}; }; // Grupo Apoyo del M. and A. W Cadre 3 class grupo_ROYAL6 { name="Grupo Especial - M. and A. W Cadre"; class Unit0{name="1";side=1;vehicle="mlv_mandawcOf";rank="Lieutnant";position[]={0,0,0};}; class Unit1{name="2";side=1;vehicle="mlv_mandawcLaw";rank="Sergeant";position[]={-9,-3,0};}; class Unit2{name="3";side=1;vehicle="mlv_mandawcMG";rank="Corporal";position[]={-6,-3,0};}; class Unit3{name="4";side=1;vehicle="mlv_mandawcM79";rank="Corporal";position[]={-3,-3,0};}; class Unit4{name="5";side=1;vehicle="mlv_mandawcAT";rank="Private";position[]={3,-3,0};}; class Unit5{name="6";side=1;vehicle="mlv_mandawcBren";rank="Private";position[]={6,-3,0};}; }; }; }; }; i changed the side from 0 to 1.I then created a new pbo and put it back in the addons folder,however the units are still showing up on the east side.I opened the config again to see if i had missed anything but i cannot see anything else to change.This is the first time i have tried this so iam a little unsure.If anyone could help it would be much appreciated. Iam sorry if i have angered anyone by trying to change the sides.I just thought it would be ok for personal use. Thanks and all the best Dan
  12. dan ick

    Falklands mod progress

    Hi, Great work guys cant wait for this mod. . Anyways keep up the top work. All the best Dan Edit:Good advice mate,Sorry.I shall keep the truth(joke),my thoughts to myself.
  13. dan ick

    help with adjusting config

    Hi mate, THANKS for the reply,No i havnt changed the cfg vehicles as i dont know what to change this is what it says:- class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierEB:Soldier{}; class SoldierEMG:SoldierEB{}; class SoldierEMedic:SoldierEB{}; class SoldierELAW:SoldierEB{}; class SoldierEAT:SoldierELAW{}; class SoldierEAA:SoldierELAW{}; class SoldierEMiner:SoldierEB{}; class SoldierESaboteur:SoldierEB{}; class SoldierESaboteurPipe:SoldierESaboteur{}; class SoldierESniper:SoldierEB{}; class OfficerE:SoldierEB{}; class OfficerENight:SoldierEB{}; I really dont know what to change here,any ideas? THANKS. All the best Dan
  14. dan ick

    Novajev Island released

    you aint looking hard enough then,this is a very detailed island,One of my favourites without a doubt. Anyway is there any news of the release for Novajev or is it still being worked on or is it not being released now(please dont be that one). If it is still being worked on GOOD LUCK.
  15. dan ick

    M1A2 SEP 3.0

    Great Addon mate, Loved the previous version and especially love this one. Keep up the EXCELLENT work. @Shadow nx KNOWN BUGS ========== - while in cargo/loader position there's a bug with the gunner animation, this is because of the missing "look out" option for cargo proxies - old track texture, new T158 texture will be added in an update - few minor texture bugs - smoke grenades are always fired in direction of the hull, not in direction of the turret - sabot effect still working on everything the shell hits ------------------------------------------------------------------------------------------
  16. Â Hi, Would just like to say,nice interview.I am just changing my underpants due to extreme moistness after reading the interview,but personally i think it is better we do not know loads about it,as it will be a nice\excellent\amazing surprise when we finally get our little mission\mod\addon making mitts on it. Thanks for the info Placebo and roll on q4. Once again THANKS. Dan P.S. my first post and hello all.
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