deathsai
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Everything posted by deathsai
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I looked through some of the pages there, all I saw was MP respawns. Unless, of course, the things with Respawn markers, etc. works with AI.
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Oh, ok.
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Neither of those work. I barely understood the first one, and the second one only has MP respawning. I want AI groups respawning!
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Yes, I want this for SP only. Say, 6 Higgins boats at a time, or 4 groups of Russians or Africans at a time. The officers are close to the battle. Can you use game logic to set up a respawn point, where the officesr would be instead? or just a trigger, since I don't know how to use the game logic? If you could show me how to adjust limitations (I.E. How many units will spawn before no more are spawned, for example), I would be grateful.
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Right now I am making a campaign that illustrates the actions of the U.S. Rangers, D-Boys, Chopper pilots, and convoy drivers on that day in Mogadishu, Somalia, based on the book Black Hawk Down. It isn't going to be anything flashy. I plan on using mods primarily from BAS & Tonal. I need help testing the campaign primarily, and having people adjust it, make suggestions, etc. If anyone would like to help me, leave me their e-mail address. I'll send you new versions of the mission as they become availiable.
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Good points. I'll be using names that are not those of the deceased. It feels really weird, it isn't like making a WW2 campaign. People fought in Mog when I was alive and playing with toys. Really changes the whole mood, now that I think about it.
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? [ECP_max_whiz_sounds] call ECP_is_null : ECP_max_whiz_sounds = 4 Setting the 4 to a 12 really helped out a lot, but there still aren't many whizes. Only about 1/6 shots close to me are whizzing. I set it as high as 120000, which didn't do anything. What about the trigger effect? A heavy combat ambience would be nice.
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Bump, always in need of more testers. I've only got one person helping me right now.
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I love ECP. I haven't posted in this topic, but I've been using it for awhile. Questions and Suggestions: 1. Is it possible to increase the frequency of the "bulletwhizbys"? I rarely ever hear them with any unit. 2. Can you create a heavy combat ambience, which is just a jumble and mix of all the sounds in ECP? To make it seem like some very heavy combat, right in-your-face action, such as in an Omaha-beach landing mission?
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http://www.3-75thinf.com/addonshack/download.php?view.8 SGH Mogadishu. http://www.flashpoint1985.com/cgi-bin....sitions Thread for WWII Fight Positions. I never got your e-mail. Please send all e-mails to me at deathsai@valp.net
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Thanks for the weapons names, I'll go about putting them in right away I understand that Mog wasn't what OFP was designed for, which is why there won't be much of the wild shooting and ducking behind walls, since the AI can't use cover. It will be more of holding back waves of enemy forces. I intended to make my own Shugart/Gordon mission, except you would play as the wounded Durant in one of the missions, and you would play as a Little Bird pilot in the other portion of the mission, doing constant gun runs and dodging RPGs, that sort of thing
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Ok, I sent everyone the latest version of the first mission. Check your e-mails.
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Hmmmm, I guess I will arm them with JAM M21s then. I'll look for the SAW without optics. And I'm going to try to do my own cutscenes for now.
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I don't know what else to use for West Soldiers, but I have already armed the Rangers with JAM M16s and M60s, but I left the SAWs in with optics. The only mission with Delta in it will have them using their regular sniper rifles.
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Excellent, I can use these in my new Mog mission.
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I'm planning on maiking 2 versions of this mod, one for SGH Mog and a second for Leave No man behind. I'm going to use SGH first. The streets are wider much wider (A MUST) and the map is much less laggy than Leave No Man Behind. Right now I'm working on some adjustments in SGH 1st mission, I may not be able to send out the mission til tommorow.
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Ah, finally a working link after a fruitless search! Thank you. If this is better than SGH Mog, I'll transfer all the stuff from the previous missions onto this and e-mail the first mission to everyone. You said its not correct. Does it resemble SGH Mog? Because SGH has the key areas (Wolcoot and Durant crash sites, etc.) that I plan on using. A request: Can anyone do good camera scripts? I'll need someone to do intros and outros, as well as scripting to win/lose the missions.
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Ok, I'll send you the first mission. Send me some feedback, right now I'm working on the second mission.
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Bump, I sent you both the mission.
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CSLA 2 is a HUGE download...And it wouldn't let my Download Accelerator work with it. It took 6 hours for me to DL it on cable. The recoil was huge on the rifle you get in FDF, then. And the dispersion was big, too. The only actual killing spree I did in FDF was when your on recon, and your team that brings you home gets killed. After ambushing the camp of Russians with that awesome rifle you get, I got tired of trying to sneak around the hidden base, and just decided to snipe everyone. I utterly destroyed the entire garrison, plus the patrols in the woods.
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FDF is fun...but VERY short. I beat it in a few hours. Not to mention the rifle you always have is inaccurate as hell, and bloody annoying to use.
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WWII Campaign. We have nothing right now.
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Anyone? Just any respawn script at all?
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I have a problem with I44. Whenever I try to play with anything German that isn't Fallschrimjaeger, I get an error that says cannot open germaninfantry\german infantry\german schutze.p3d Can anyone help?
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Well, do you know what my problem is Ex-Ronin? Interesting, same post time I don't know which demo to get. I think the one on their old site was the one that only had 4 units in it, etc. so I never downloaded it there. Can you give me a link?