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deathsai

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Everything posted by deathsai

  1. deathsai

    1800's addons?

    Looking good. One question: Do you have any plans to make Africans with spears? I know that that kind of addon unit would be appreciated by many, and a mission/campaign based on the movie, "Zulu!" about the British fighting against the Zulus in the 1800s would kick so much ass.
  2. deathsai

    Any funny campaigns out there?

    There was a funny campaign awhile back, named "Teh crap campaign" or something like that.
  3. deathsai

    OBLIVION 2

    My only complaint is that it looks like the Chinese soldier is going to shoot his hand when he starts to fire with that gun. Wish we had more Chinese addons to choose from...
  4. deathsai

    Black Hawk Down

    That's exactly what we are going to do. Well, I (and, obviously, most of the community here) would probably be more interested in this mod if you reported on your progress in the campaign.
  5. My problem with missions is that I try to be too exact...I end up trying to make sure that THIS guy is pointing his rifle EXACTLY at the right angle around the door, THAT Anti-tank gun only has one, EXACTLY one inch protruding from the bush, etc. And I get so exact, the mission never really "blends" and feels like an OFP mission. I never seem to grip that OFP is a combat simulation. I end up trying to make my missions more like Call of Duty's single player than Operation Flashpoint, and I'd like help getting over this obstacle. So I'd just like a mission that I can open up in the OFP mission editor that is just a simple mission. I'd prefer it to be using the Liberation mod, but anything else is OK. I just want something to base my missions on, so I can just finish them up. While I'm asking, how do your missions go? Do you just plop a guard point with a 50 meter radius on a town for one group, then take an enemy group and give them a move waypoint into the town? Or are your attacks more complicated, your defense systems more complex?
  6. deathsai

    Black Hawk Down

    Are you speaking on behalf of EVERYONE who has downloaded an addon, if so, when was the election held? Or did you ASS U ME ? Just because you played an addon for 20mins doesnt mean everyelse does. Even if it is, so what? Its free and PROBABLY(not a fact) the addonmaker made it only for his mod or himself and thought to share. What you do with it is none of the addonmaker's concern. Whine all you want, but i must congratulate you for finding out for yourself what your problem is. The next step would be to find a solution, whining aint gonna help. Get hold of the editor, place a few troops and triggers then publish it. Let others comment on your work. No worries, i wont lamblast you, but will help beta test for you, not that i am a good tester for i have pretty low expectations! There was a large thread a few weeks back that talked about this exact subject-why there are so few missions in Operation Flashpoint, and yet why people orgasm whenever the 523th Apache or 204th M-4 has been released. There was another large thread, where that wasn't the main topic, but people got talking about why missions weren't being made, and most people said they were just fooling around with addons, never really trying to make a mission. I can't speak on behalf of everyone, but I can voice the many opinions I've seen. I'm not whining, I'm wondering what this mod has got that other addons don't already have. It's already been shown that we have all the units required to make a BHD campaign. If the BHD mod team devoted their time to making a good BHD campaign instead of addons that we already have, they'd get a lot more respect and have a much happier community to talk to.
  7. deathsai

    Black Hawk Down

    Thanks for being the 40th person to bring that up...Frankly, I couldn't care less if its the 500th set of M16/M4 series rifles. All I care about is that addon-makers, such as myself and the BHD team, are keeping this game alive. The simple answer is, if you disagree with the way a mod is spending their time, get over it and find something else to do with your time other than bitch on here - Note: Thats not aimed at you Miles, your comment was innocent enough, it was aimed at everyone else who saw fit to make posts solely containing "AHMAHGAWD! More M16s!" etc. Anyway, I'm really liking the weapon models. Looking forward to a release. Sorry to break it to you, but, like I said, you are only providing 20 minutes of life to the game, for when the players go in and mess around with the addon, then discard it. The people who are keeping this game alive are the people who make Finns, Union and Confederates, WWII Soviets and Germans, and even Zombies. And then the people who make missions and campaigns using these innovateive addons, they are the ones who keep this game alive. So, unless you are going beyond the steps of simple addon-makers and starting the quest for making a Black Hawk Down campaign for your mod, then you are only going to give the game another twenty minutes.
  8. deathsai

    Y2K3 Version 7.3

    The AI does have crazy accuracy. But the AI is also too stupid to make use cover. They just hit the dirt and hope for the best. As for your arguments on not using scripts because of lag...Pardon my harshness, but I feel like I am entitled to call you quite the hypocrite. I cannot make any large armored battles because of the Abrams unit you chose. Yes, it's a nice Abrams, especially because they pop smoke (Don't even know if it works against the AI, but whatever) automatically. That slows my system (AMD Athlon 2.2 Ghz, 1 gig of RAM, Radeon 9800 Pro 256MB) down to a crawl whenever they engage the enemy. I set up a tank fight between 12 T-80s and 8 Abrams (which is also pretty stupid, the Abrams are near invincible, you should at least think of some balance before you add such an unstoppable unit) and my game froze for around 10 seconds, and then only continued with a lot of lag. While the smoke can probably be disabled through scripts, I don't see why I should have to work my ass off in each mission, just to get Abrams that don't lag the game all to hell.
  9. deathsai

    Black Hawk Down

    Eh? I think they do I think 90% of addon makes will disagree with your statement(s).. Anyway, this isn't getting off-topic, it's almost fallen of it.. - Ben That's hardly criticism of the addons themselves.
  10. deathsai

    Black Hawk Down

    Wann know why? 1. With addons, you are free to plan your own missions to the style you want, the time you want, the accessories you want. 2. Missions are intricate and subjective - some like it, some hate it and worse still, some armchair critic who have never contributed anything to the community lamblasts it here in the forum shaming the poor guy who used his limited time and efforts to create FREE missions/campaigns for all to play, DISCOURAGING him from even attempting anything else again. Its not a matter of being thin or thick skin. Its about constructive criticism. Why use words to tear down a person when you can build him up slowly and gently? Is it 'cool' to be cynical?? Is it so easy to put a person down just because it is free and still learning his best to put a mission together without documentation? Thus most would probably create their own mods and campaigns within their own editors until the mindsets of the community start to change. Do give them the best support u can if u want a vibrant mission making community. If it sucks, tell them why, not just 'it sucked' and how to improve on it. While the mission maker cant accept everyone's idea as missions are subjective and intricate no matter how simple it seems, as long as there is participation, mission making skills will improve. 1. With addons, people just fool around and make their own missions, but they are nothing you'd want to release. It's just that-messing around, and little more. I understand where you're coming from, but it doesn't help the mission-less OFP community much more. 2. If mod teams can take these kinds of criticisms, why can't mission makers? Oh, because mod makers and addon makers don't get criticized. They just get "OMG AWESOME! WE HAVE A 2853727352 M-4 ADDON OR A 1289421827 APACHE ADDON! TIME TO GO PLAY WITH IT FOR 20 MINUTES IN THE MISSION EDITOR BEFORE I FORGET IT EXISTS!" Except for those 20 minutes, most addons are useless until people start making missions with them.
  11. deathsai

    Black Hawk Down

    making missions will be probably harder than making addons..... we have all needed addons but no BHD campaign, probably becouse of what you just pointed out.... That's how it is for all OFP addons-Everyone orgasms as soon as a new addon or mod is released, but interest in it dies down because too many people are making addons, and not nearly enough people are making campaigns.
  12. Those look pretty nice. But when can we expect our cavalry? Also, does bayonetting repeatedly still get you stuck in the ground?
  13. deathsai

    Black Hawk Down

    Care to explain how your mod is going to be so superior to these already high-quality addons? I only agree with you on the island problem, there's been a lot of Mogadishu islands, but nothing that really immerses you in a large, desert-African-urban enviorment. And I'll only agree with you on the Militia problem if you make weapons with very high dispersion, much more than the weapons the Tonal Militia use. Or at least the armed civvies.
  14. deathsai

    Example of a good mission

    NO! NOOOOOO!!!!! NEVER "defend" a town with just a group standing or walking around randomly like a bunch of idiots! I can't tell you how many times I've played an assault mission, only to find the target "guarded" by 12 idiots standing in the middle of town, wedge formation, just sitting there waiting for shooting to start. For defense, you should almost always have some units in static positions around the perimeter, as well as a few units walking around the perimeter. To make it look like a real base, you should also have some units inside of tents/buildings/whatever that are sitting or talking to each other, on a "guard" WP. When the fighting starts, they will pick up their rifles and go to action. Last, you should have some patrols a few hundred meters outside of the base that patrol the obvious attack routes, unless you want to make things extremely easy on the player. Objects, empty vehicles, and other decorations are always a nice way to 'touch up' the area. Check the example mission for this script, it has a pretty decent town defense laid out. I had started to make that for a mission, but ended up using it to demo that script instead. http://ofpec.com/editors/resource_view.php?id=639 Hey, does this crouch script keep the units crouched effectively? It seems to be a very simple script, compared to previous attempts at getting units to stay crouched.
  15. deathsai

    Liberation 1941-1945: Barbarossa

    Do people make individual accounts just to post stupid, inflammatory comments like this?
  16. deathsai

    Liberation 1941-1945: Barbarossa

    I thought that the first Tigers were used at Stalingrad, but then the first major use was in early 1943 with Hoth's foul-up of trying to save Paulus. And I know that there were a ton of German T-34s. They look pretty cool, painted in Feldgrau and with iron crosses on the side.
  17. deathsai

    Liberation 1941-1945: Barbarossa

    I don't think that all of the T-34/76's had been replaced by '85s in 1942. So, we need a Tiger to at least fulfill a role as a T-34 killer. Or some sort of heavy German armor, at least. I wouldn't mind seeing Ferdinands
  18. deathsai

    Mine Pack

    I'd just like to bump this topic, and see if anyone could translate the addon and release it in English. These mines are excellent, but they aren't much use if you put a punji trap where you want an anti-tank mine. I don't think those bamboo sticks are going to damage the treads of a T-80. Using triggers and init fields is time consuming, as the value in the init field has to be adjusted for each mine you make. I'd rather not use the CoC mine pack, due to the scripting involved and having to enable them. It's much easier and less time-consuming to just be able to plop down some mines.
  19. deathsai

    Liberation 1941-1945: Barbarossa

    What's next on the Lib agenda? I know it's early to be asking, and I have by no means worn out Barbarossa's units, but I'd like to know when we can be getting some middle- or late-war addons, like Tiger tanks, MG-42s, BF-109s, and some of those sweet Russian heavy Tank Destroyers. Especially Tiger tanks, not just because of their popularity, but because the Germans in Lib really don't have much to stand up against KV-1s or numerically superior T-34s. I know that's how it was in 1941, but the German tankers generally had more skill, yet that can't really be reflected as well in OFP.
  20. deathsai

    Liberation 1941-1945: Barbarossa

    I think the german didn't use Panzerfausts till 1944. As for Axis planes, some other addon makers have made some nice fighter and bomber addons, such as from AIA. But because of the side problem, they can't be used in Liberation Mod. Really a pity!! No, Panzershreks were released in 1944. Panzerfausts had been used long before that, although at the very start of Barbarossa, they were not avaliable. And to fix the side problem: Just put a unit of the enemy side in charge of the units you want to be on that side, and set the enemy unit in charge to 0% probability of prescence.
  21. deathsai

    Liberation 1941-1945: Barbarossa

    YES! I've waited so long for this! Download now! I've always dreamed about recreating some of the battles from Blood Red Snow in OFP. In case you didn't know, Blood Red Snow is one of the best first-person accounts of the war on the Eastern Front. It was written by a German machine-gunner, (actually, it is a compilation of his diaries, which he translated into a book) who got into the war right when the Soviets turned the tide at Stalingrad, and he fought the Russians all the way back to Germany at the end of the war, where he finally managed to get into an American POW camp instead of a Soviet one. It's an excellent, exciting book. Before now, I've kind of had a lack of interest, but since Liberation is looking to be the best WWII mod for OFP, my desires have been sparked again.
  22. deathsai

    3rd, Jul. 1863

    I could use the "staying in line" script that he used, too, and maybe a de-pboed version of this mission that I could use in the Mission Editor. I don't know how to de-pbo anything. deathsai@valp.net is my e-mail.
  23. deathsai

    Dynamic USMC mission

    or do you use the respawn description.ext called "description with respawn (crashes my ofp).ext", i guess that should not be used anyway Installed that, now it just goes back to the main menu.
  24. deathsai

    Dynamic Afghanistan

    Yes, I've done both of those. Time to start over...
  25. deathsai

    Dynamic Afghanistan

    It's only after around 6 missions. Support for the terrorists is moderate. And I've done missions in the same place a few times after this was happening, and before, and there are no bodies from older missions left behind after resting.
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