droogs
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1 NeutralAbout droogs
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Lance Corporal
core_pfieldgroups_3
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Interests
Photography, cycling, computers, hiking
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IT Engineer
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Nano wire batteries ten tmes the capicity of current battery technology.
droogs replied to walker's topic in OFFTOPIC
@Walker You make some pretty valid points about being first to market. With regard to Big oil , we have to remember that although petroleum and Diesel are big money earners for the oil companies they are infact almost a by product of their main purpose. That is to supply the the basic chemical components for their biggest customers - the chemical companies who produce plastics. We do after all live in the age of plastic. The oil companies may lose out on fuel sales but would maore then make up for it in the new markets that open up with the increased use of high polymer plastics in vehicle manufacture and chassis design as the car builders try to make the strongest and lightest chassis possible to get the most from the battery technolgies that they use. I agree that hot swap batteries are the key to successful E-cars. Of course the problem then becomes the production of electricity in a clean way. Perhaps this is where aftrica could benefit by setting up large scale PV capture sites in unpopulated areas and become exporteers of power to Europe. After the initial investment it would then be low cost power generation that is clean and the income culd be used to improve their lot -
Substance Procedural Textures in 3ds Max 2012
droogs replied to droogs's topic in ARMA 2 & OA : MODELLING - (O2)
Ah thnx PuFu -
Nano wire batteries ten tmes the capicity of current battery technology.
droogs replied to walker's topic in OFFTOPIC
@Tonci87 They can and will. The main issue with the take up of electric cars with the public is not the cost but is their range. Although most ppl only average 200 - 300 miles per week in a car they still want the abiility to go greater distances when they want. Most of the current small to mid size family cars are capable of exceeding 500 miles on a single tank. When you compare that to a range of 100 miles on average for electric cars, that is what puts ppl off. For instance if I wanted to go to the nearest IKEA I would have a round trip of over 350 miles, very doable in a petrol/diesel car in the same day but current electric (only) models mean I would have to arrange an overniight stay and a recharging point for the car. Not very practical at all. So EV manufacturers will happily introduce new tech regardless of the expense in order to increase the appeal of their product. -
Substance Procedural Textures in 3ds Max 2012
droogs replied to droogs's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks jaghetan Cool, use them within max and then convert there before export to O2. Nice, as they seem an excellent way to get some pretty good textures onto models. -
Substance Procedural Textures in 3ds Max 2012
droogs posted a topic in ARMA 2 & OA : MODELLING - (O2)
Hi guys, Have a few Qs for the 3DS Gurus among us. 1. Can we use Substance Procedural Textures for models to be used in ARMA2? 2. Does using Substance Procedural Textures in a model convey any advantages/disadvantages for models intended for use in-game.? 3. Do they cause any problems when importing the model to O2 or once imported while working in O2? 4. Is there any quality degradation/improvement to the resulting in game rendering vis a vis frame rates etc? Asking as they seem to provided a size advantage over using bitmaps and any size advantage is a thing to be sought after -
Stop jets from taking off when placed in airport
droogs replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is the rabbit called "Chocs" by any chance and do you tell him to get "away" :D -
Glad you worked it out m8. Why not write a quick tutorial and upload on Armaholic. Will save you a rather full Inbox methinks.
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Looking good Homer. This will be a must have tool for every map maker's toolbox for a long time to come. well done
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[Solved] Converting OFP model - Bulldozer works, ingame CTD
droogs replied to icebreakr's topic in ARMA 2 & OA : MODELLING - (O2)
Hi Icebreakr Don't know if this will help you any, but found it on the wiki VIEW Geometry This LOD is used for AI view occlusion – what can the AI soldier see. It is also used for occlusion detection for scene drawing optimisation. WARNING: If there is no component in view or fire geometry, players cursor will be not able to activate action menu (for example climb ladder) -
PC Discussion Thread II - All PC related discussion goes here.
droogs replied to Placebo's topic in OFFTOPIC
@SPEKTRE76 post #684have a look here for some timely water cooling advice :) http://www.avforums.com/forums/computer-systems/56924-kramer-other-members-promoting-water-cooling-you-have-alot-answer.html6 -
WIP: Stuff you are working on 2!
droogs replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@DaveP Nice Scimitar, looking forward to seeing it with its make up and party dress on -
[Solved] Converting OFP model - Bulldozer works, ingame CTD
droogs replied to icebreakr's topic in ARMA 2 & OA : MODELLING - (O2)
Maybe there's a suprise under the patio :eek: -
Thanx Max, must have hit the o key at some point and not noticed. I can now see my box and the 7 teapots that are all over the place. so taking that as a sign and off for a cuppa. thanks to 1 and all for the help
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Hi guys In the perspective viewport it shows as [realistic]. i think it is the bounding box I'm seeing but no actual model
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Hi guys Just installed 3ds max 2012 and seem to have made a boo boo somewhere. When I try to create anything, a box say, all I get where the box should be are 3 lines at each corner but nothing else. Have I pressed something and not realized. any ideas how to get my box back. Been at this for 2 hours now and starting to feel like a right mong