

delaware
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Top weapon looks like a large anti-materiel rifle due to the straight magazine and the length of the barrel. If that's true, it's almost definitely an M82A1A. Yep, I'm bored.
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Thanks for the help! Very much appreciated.
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Hi, I wasn't able to find an answer in any tutorials or forum searches. Is there a way to save the "state" (e.g. location, aspect, etc.) of a texture image in O2? I'm using an image to model a weapon and if I close O2 I have to realign the texture to match the model. Thanks, Chris
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Try KMM's International Soldier: http://mods.kmarns.net/modules....r_model Be sure to read the license ... it's a little different (in a good way).
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My bad ... what I suggested was broader than I realized at the time. Â I meant different animations for Safe, Aware and Danger. Thanks, Chris
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Funny shit. Â Haven't laughed that much since the last episode of MXC.
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Looks great so far! Â If I may, a suggestion... In the 'safe walk' animation (e.g. picture 1), could you extend the index finger on the trigger hand so that it rests outside of the trigger guard? A picture for reference: http://media.militaryphotos.net/photos/ussocom_training/z_sft03 It'd be a small touch that'd greatly increase realism. Thanks!
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That's a lot to ask of anyone that's already spending months of their time on one version without any financial reimbursement. Instead, if it's technologically feasible, I hope OFP2 offers realistic environmental weather effects so that seasons are dynamically modelled in-game. Imagine snow piling up on car hoods, only to scatter off as you speed up; large puddles forming in ditches after a storm that splatter when you run through them; leaves falling from the trees as you fight your way through a forest... These are high hopes and definitely not expectations.
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Realistic military callsigns
delaware replied to delaware's topic in OFP : MISSION EDITING & SCRIPTING
That helps immensely. Â Thanks! -
Is there a standard nomenclature for US military units? Â For example, if I had an operation involving: (1) HQ element (2) Helicopters for transport (2) Helicopters for CAS (2) Infantry squads What would be a realistic assignment of callsigns for these units? I've searched these forums as well as Google; I may be using some bad search terms, but so far everything has been irrelevant. Â I greatly appreciate any insight. Regards, Chris
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Vouching for realism, militaryphotos.net has some pictures of SF using ACOGs and M203s together: http://media.militaryphotos.net/photos....d_sfa07 http://media.militaryphotos.net/photos....d=018_G I don't see a leaf sight in the second picture so they must(?) use an alternative method of aiming.
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Would it be possible to create a page to view bugs that have been previously submitted? Regards, Chris
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There's a great Ghost Recon site displaying VIP duty SF personnel: http://www.planetrainbowsix.com/dtd/buttons/karzai/2DELTA.jpg It'd be great if something similar existed in OFP ... is anyone currently working on such a project? Regards, Chris
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I've noticed one negative issue about these grenadiers. Â When they're a good distance behind you and you're near enemies, they'll fire their 203s and often injure / kill you in the process. Is it possible to script the AI so they consider the effects of their fire? Â Maybe a wound / kill radius could be defined for grenades, and before any AI fires a grenade, the radius around their target is checked for friendlies. Â If positive, have them use their rifle or pistol ... otherwise, proceed. If more complexity / generalization was required, the AI soldier could search its inventory for weapons which have an appropriate wound / kill radius, starting with the most damage-inducing (read: powerful). Implementing the checking of friendlies would have to be visually-based, in the way that AI soldiers currently "see" and identify things. Â This way, no indirect observations are made and things are kept realistic. Applicable to hand grenades, mortars, shotguns and more. Thoughts? Regards, Chris
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That's been the highlight of the campaign (thus far) for me, too. Â I haven't seen an opportunity like that in any other missions, so it was a lot of fun. Â As you said, it was over in 10-15 seconds and I don't think the enemy got a single shot off. Â Violence of action. One small but rewarding surprise I've experienced throughout this campaign is the Ranger grenadiers. Â I don't know if BAS, Snake Man or someone else modified their AI, but they're using their 203s more often and they tend to drop 'em right on target. Relying on MGs and GLs is a good thing. Excellent campaign, Snake Man.