drkhrt532
Member-
Content Count
23 -
Joined
-
Last visited
Never -
Medals
Community Reputation
0 NeutralAbout drkhrt532
-
Rank
Private First Class
-
Need editing advice for hostage rescue
drkhrt532 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hey All! ok, im doing a spec op mission where u rescue a hostage or 2 ........now lets say the player screws up the rescue and the hostage gets killed, i want to make a trigger that will end the mission should the hostage die. any ideas? P.S. i would like triggers only, i dont like doing scripts ( im a simple guy) -
yea no joke...if you wanna do a prop drivien plane do a skyraider with some napalm and white phospherous bombs and rockets
-
dammit, i thought you were talking about the Corsair of the vietnam years..... *sighs* i need to learn my planes hehe well if youre gonna do dogfights....what about the Raye fighter....or as the americans called it, the Mitsubishi Zero?? gotta have an opponent ya know well if was gonna do a WW2 fighter addon, id do the P-47d; better known as the "Jug" who wouldnt fall in love with it?? its the A-10 of the 1940's!! it can take a hole in the wing big enough to put 2 men through, and also sports eight 50 cal machine guns *drool* enough of my ranting
-
That would be a good addon.....they called it the bird dog......i think that would make a great mission....being a FAC (foward air controller) pilot. You would fly around, keeping in contact with ground patrols, calling in gunships and fast movers for air support, locating downed pilots and such......could be another good aviation mission (*wink, wink* cumboy)
-
hey yall, drkhrt rant.............. The A-4 does have ground attack capeabilities...although not like the ground attack capeabilities of todays F-15E or F/A-18....the whole idea of the A-4 was to make a fast attack aircraft hence the "A" in A-4; "A" is the designate for "attack". Like i mentoned, the A-4 was used alot for AAA and SAM suppression because of its high speed, (over 600 miles an hour, fast for an attack plane.) small size (about half the size of an F-4 Phantom) and heavy armament (twin 20mm cannons pluss rocket and bomb load out) as for ground attack capeabilities, when you consider the timeframe, it was quite advanced. it was designed in the 1950's and one had to use the old fashioned mark 1 mod 0 eyeball to spot the enemy on the ground........of course, it could carry some AIM-9 sidewinders for defence, but it mostly relied on its twin 20mm cannons......some of the pilots in vietnam called the A-4 the "last of the gunfighters" because of its emphasis on guns over missiles. But yes, the A-4 has attack capeabilities....it cant pick out a tank at night in the desert like an A-10 or F-15E (unless you cheat and use the Maverick's onboard camera:)) but given it has a good enough pilot, it can chew up almost anything on the ground or in the air.
-
those new helicopters for the vietnam pack are out at the editing center but it wont let me download!! grrrr...... anyone else have a problem???
-
hey all another drkhrt rant.... yes the A-4 did carry Mavericks, but that was only in the later years.....however it did carry other guided air to surface missles such as the old school "bullpup". But I'm trying to concentrate on the vietnam years...... the A-4 of the mid to late 1960's could carry up to 3,500 pounds of ordenance. In vietnam during the time of operation rolling thunder, the bombing of north vietnam, the Skyhawk would many times play the vital role of AAA and SAM suppression alongside the Corsair and Crusader. Much of the time it carried LAU and Zuni rockets and its twin Mk 12 20mm cannons. it also carried bombs as well, most of the time using Mk-82 500 pounders, the Mk-82 snake-eye high drag bomb were also popular..........hell im thinkin on doin a campaign myself using the skyhawk......its a very well made addon.....what i want, like most others, is an aircraft carrier, perhaps the USS Ranger?? but then again those things are monolithic to say the least and we still need a tailhook on the Skyhawk.......can you imagine trying to land one in this game on a carrier? its hard enough to land an A-10 on a runway, let alone a small fighter on the pitching deck of a carrier.......although i could FINALLY put my carrier deck crew addon to work perhaps ill use the skyhawk as a marine campaign and fly from an airfield. well thats it, hope you history buffs enjoyed
-
A realism issue that seriously needs addressed..
drkhrt532 replied to Warship NWS's topic in ADDONS & MODS: COMPLETE
i totally agree about the gunners and helos......but i think that RPG's and LAW's could be used aganst a helo when its on the ground picking up or letting off troops. The VC did that lotsa times during Vietnam.....youd think theyd teach the average Ruskie "ground-pounder" that an RPG can put a serious dent in a helicopter loading/offloading troops. Another problem....have you noticed when youre the pilot of a helicopter, and you tell your gunner to target a specific soldier sometimes he says "engaging" over and over again?? sometimes i just drop him in a hot zone so he will shut the hell up. that needs fixing..... Aslo about the Hind helicopter....in the real life Hind, its canopy and windscreen can take a direct hit from a 50 cal round. however in afghanistan the rebels noticed that one well placed shot in the oil cap next to the engine can bring down a Hind quite quickly. -
ok, ya'll, i need to know how to place a satchel charge and set a decent timer on it so the guy can get away (say, 90 seconds) and i really dislike doing this on the whole notepad thing (in fact, i [/i]cant do notepad, im not smart enough ) can someone please tell me how to do this by way of triggers and waypoints por favor? id really appreciate it. thank ya kindly
-
i got an idea.....you could "jerry rig" a recording by using 2 two way radios, have one next to the mic, then go 2 the other side of the room and talk into the other radio........pretty ghetto i know, but i think it jus might work
-
holy sh-t y'all out did yourelves this time.... i already made a lil special forces camp and hamlet on my jungle everon and the thought to all the individual units was a rreally nice touch too i got one question though.....whats the radio for? at first i thought it was jus for looks but theres an action option using the radio.......................ANY IDEAS?? i know someone who knows the answer will skip reading my reply all together i love that pack dunno what the radio is for other than looks also. im a hardcore player of OFP and im sure there are hundreds of thousands like me. ......but i get kind of annoyed when my M-16A1 runs out of ammo......im just so used to having my M-16A2 and my 30 round mags.....id go rockin and rollin and run out of ammo and id be like WTF?!?! another thing (rant-rave time ) who said that the grenaders carried up to 30 rounds of grenades....all i can carry is 8 (which is more than twice the standard load) but come on.....8 rounds of HE go quicker than you think on a hot LZ
-
Excelent!! the M-79 will carry plenty of ammo for my lil shoot-em-up jobs.....the buckshot is a good idea too....but like 75% of the time i always get killed more than 200 meters from the bad guy. and at that range a canister round would only piss him off i love the idea about the RTO, ...so is the guy with the PRC-77 (prick77 in slang) gonna be the only guy who can call in fire support? and if he gets killed? hehe if they are making this pack as realistic as i hope, this mod shall be quite interesting...
-
ok thanks guys.....dunno if i can wait till christmass though......whens that tales of war mod commin out again??
-
good evening or morning here in michigan.. well i got a new idea......another rant and rave ok, so i was thinking about SEALs in Vietnam and there was one weapon one gun that was used only by the SEALs in Nam..(the marines hated it cause it was hard to maintain) ok enough backround....im taking about the Stoner light machine gun....it fire 5.56 jus like the M-16s. again like i said the SEALs were the only ones to use it cause it had a number of hassles ( hard to clean/maintain, had a nasty habbit of goin off in full auto sometimes when only set to semi. and mostly was the individual ammo links were in such short supply...i heard stories of stoner gunners picking up links on the battlefield links in a lil sack during firefights to reuse the links later) but the number one reason the SEALs carried the stoner was alot of firepower at a comparatively small weight penalty (the early variants of the M-60 weighed 23 lbs empty) but the stoner could chew up whatever it was pointed at so the SEALs loved it, pluss the SEALs are notoriuosly religious in their weapons prep and cleaning so they took the extra maintenance in stride. but anyhoo.........this i think would make a great addon for those SEAL mission lovers.....also i think it would be nice to have some of the "quirks" designed into the addon like the full auto thingy well im done....if you read this thing all the way through, pat yourself on the back
-
true but like its been said a real life pilot comes into an lz goin so fast....he knows that he has to keep low so he will start slowin down by flaring and when he does this he eases up on his collective so the blades loose lift......the belly at this point is pointing at the ground so the bird is just skimmin at the same altitude bleeding off airspeed....think of it like a stone skipin accros the water......the surface of the water is the set altitude hes flyin at during combat (say, 30 feet off the deck) and he wont go under that plane or surface untill hes at a slower foward speed so he keeps his altitude slowin down.....you see normally, when you put the nose up, you go up right? well you find that equilibrium so where youre loosin altitude by easing up on your collective but your nose is pointing up, therefore the nose up and the down collective cancel out and you dont go up or down but you DO slow your forward airspeed and when youre slow enough you put the bird down. thats what i want.......and in the game even at airspeed the AI doest think of the airspeed changes like you or i......like for instance when youre drivin down the road goin 50 and you see a sign that says 35, most people just coast and let speed bleed off.....in the game it wants a sudden and dramatic chane in speed.....so a helicopter will momentarily flare at a new waypoint as if its goin to land.....a hum goes to a different waypoint gradually, in a gentile curve...the AI thinks in straight lines....see? i know im ranting again...sorry fellas......thanks to the guys who are offering advice