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desantnik

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Posts posted by desantnik


  1. @Moderators: please be leniant, I know this isnt about war or anything like that and might be too offtopic for offtopic thread but I am really desperate and on the verge of smashing my keyboard through the monitor. Please be leniant.

    Hello, somehow I managed to get my comp running long enough for me to write a cry of help.

    Yesterday, my friend and I were having a lan party which isnt unusual and I have had no problems with it before.

    The problem started when this computer crashed, and when I tried to restart it didnt work so I just pressed the power button. When the computer was starting up again, it showed the message that some windows system file was corrupted and I needed to do a system recovery. I did, and when I started up again, I really fuked something up big time.

    Pretty much everything has been saved except my account. My user account - the only one on the system - was deleted, and I have to log on with a temporary one each time. I dont know how but my old account is simply not used but all the stuff, like my documents, games, and everything is still on the c drive.

    Also, every single time I start a new application, or click a new window, a microsoft Money 2002 installer keeps starting up and wont let me proceed until I shut it down,

    Here is my question,

    How the hell do I keep that damn installer from starting up every single time I click on the start menu or some other little thing,

    how do I make a permanent user account and transfer all my documents and games to it ( is that understandable?)

    My comp is also really lagging whenever I try to move a window from one place to another, never has happened before and it didnt before the crash, I have a Nvidia 6800 that I just bought and it really ticking me off,

    I really would like some help,

    I would do anything it takes just to start with a clean slate, and a working computer,

    please tell me how to fix this and what drivers I need and all that other stuff.

    Thanks for your help, I really appreciate it.

    sad_o.gif


  2. hey ... quick question... where can I get the patch for the mature language in Vietcong... I already have the bloodpatch....

    by the way... I am suprised no one has mentioned Max Payne 2.. that game really puts you into the story... heck ... the whole thing is one damn good movie that you simply happen to play.

    Also.... Red Orchestra rocks my face.... smile_o.gif


  3. wow... why havent people pressed harder for Deer... I think that this is the animal that will be most usefull to OFP. It adds ambience to the forests, and you finally have something to kill for all those hunters units. Seriously, please introduce deer to OFP, it would make all the deer stands, hunting rifles, shotguns, soooo worth it.

    smile_o.gif


  4. The point is that no matter how much someone has mistreated or hurt you, you are no better than them if you resort to the same tactics...

    I really had sympathy for the Chechen cause and I am a Russian, but this just steps over the line.I think that these Chechen "freedom fighters" just condemned their own people in the eyes of the world. This is pure fucking terrorism. mad_o.gifmad_o.gifmad_o.gif

    I hope that the Russian troops are better prepared for this seige after hoping some lessons from previous situations had been learned.

    Also you cant blame the average Russian conscript for the crimes, it was not his choice to come their, he doesnt want to fight, and if people keep saying all Russians are rapists, muggers, and drug crazed killing machines than I will keep saying that all Chechens are wahhabist terrorist jihadist...

    This is simply not true, so try to have a sympathy for both sides.

    By the way, the way the Chechens are acting now, and looking at how many foriegn ( freedom fighters) are currently in Chechnya, I think that it would be very very stupid to grant Chechnya its independence right now... its just way too unstable, it has no economic infrastructure, it has marauding bands of young angry heavily armed fighters, it has an increasing narcotics trade, and there is no way that any Chechen president, Russian backed or otherwise can control all the groups.. This has been proven in the years of 1996-1998 when militants launched an invasion in Russian Dagestan hoping to spill over the war into Russias neighboring regions. The truth is that most of the republics around chechnya, dont want independence and want to continue to be part of Russia. I ll have some quotes later on.

    It has been proven more recently that the Chechens are beginning to rely more and more on terrorism in order to expose their plight to the world... but how does this make them any better than their invaders? It is f**king sick of what their doing.

    I respect the average Chechen, but Chechnya as a whole is just too unfit to become independent, because if it does, we have seen that the noble Chechen field commanders of the first war turn into warlords between the fighting, and that is precisely what is going to happen again.

    Also, the school was siezed in Northern Ossetia, this is where my cousin was born and this really hits home, I think the whole point is to destabilize the region even farther because this region wanted independence from Georgie and annexation into Russia, I can easily see why, I think 90% of people living there are Russians.

    The point is --- whatever respect the international community had to the Chechen cause ---- has been vaporised. This is pure terrorism and not martydom ---- the foreign fighters ( arabs and other mujahadeen in Chechnya ( wahhabites) probably got some dumb impressional young guy like movsar basayev to sacrifice himself ) This is just crazy.... I know the Chechens have a horrible history with Russia, and a Georgian named Stalin deported the entire country to Kazakstan, but this shows that they are no better than we are.

    sad_o.gif


  5. jooolly shiet.... I mena hooooly shietl... youknow what I mena.....

    YAY!!! biggrin_o.gif

    I will drinkt othe health of the develpe4rs of RO so tha t they can dcontinue making high quality mod.... biggrin_o.gif

    Change log :

    - New Artillery system.

    - Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.

    - Added voice over for artillery system

    - Added Weapon Sway

    - Vehicles - PanzerIV, HalfTrack, T34. Fully functioning

    with tank cannon and MG positions.

    - Panzerfaust, for destroying the tanks.

    - Disable pickup of ammunition if you do not have the gun

    - Reset FOV if you throw weapon when zoomed

    - Added dropping weapon if hit in the hand (with HUD message)

    - New player animations

    - New animations for all Weapoons

    - Map updates

    - New code to better support forward/backward spawning

    - Satchels on Sevastopol

    - Added Semi-Auto Role

    - New parameters for karma death (flying bodies with grenades)

    - Reduced weapon shake during SMG firing

    - New camo sleeves for 1st person

    - New texture files for weapons and characters

    - Adjusted free-aim so there is no longer a "dead-zone" where mouse

    sensitivity has no effect.

    - New in game menu system and menu art.

    - New sound system for vehicles. Supports multiple ambient sounds

    with 3d locational positioning and velocity based pitch/volume

    adjustment.

    - All new sounds for tanks including: Engine idle, start, stop,

    cannon fire, cannon reload, tracks squeaking, interior rumble,

    and hull mg firing.

    - Added turret rotation sounds for PIV and T34

    - Vehicles now can cap objectives. Each person in the

    vehicles counts toward the cap as well.

    - Set the realistic zoom levels for tank cannon optics

    - Set turret rotation to realistic speeds

    - Added damaged vehicle emitter effects

    - Added vehicle hit effects, and hit effects for dirt and

    snow for the tank shells.

    - Added new artillery hit effects.

    - Artillery now has two hit effects depending on the surface

    it hits (snow or dirt.)

    - Fixed the turrets being backwards when you get in the gunner

    position

    - Added roles for tank crew (Tank Commander and Tanker)

    - Tanks may now only be operated by tank crew members

    - Added new scope overlays for vehicles

    - Added a short waiting time when a tank if first entered

    to allow additional crewmembers. If more than 1 person

    is in the tank, the tank may leave instantly. If not

    the player must wait a few seconds before leaving.

    - Added messages notifying the player of Waiting For Crew,

    and various other things such as trying to enter a tank

    when you are not tank crew.

    - Reduced the sound radius on artillery explosion

    - Inactive/completed objectives are now grayed out

    on the overhead map.

    - Replaced the portal 3d scope with a different

    3d scope that uses texture rendering. Doesn't

    have the jitter problems, non smooth movement

    problems, or view deficiencies that the portal

    scope system had.

    - Added a different style of view shake when

    firing sniper rifles.

    - Fixed prone rotation to be equivalent in speed

    to standing rotation.

    - Added code to make many of the weapon transitions

    appear much smoother, especially the transition from

    iron sights back to free-aim.

    - Kalinin has been modified to allow the germans to

    retain thier forward spawn until the Allies capture

    both forward villages.

    - Fixed an issues with bullets not appearing correctly

    on bolt action rifles.

    - New prone transition

    - Multiplayer menu is now RO's not UT2k4s.

    - Players view now does not roll with the terrain they

    are on. Makes prone less disorienting.

    - Fixed artillery not giving the person who called in the

    strike credit for the kills.

    - Added icons for artillery strike, panzerfaust and tank cannon kills

    - Fixed 3d scoped view being angled when player is on

    an incline.

    - Added death icons for satchels

    - Added a tank icon while in tanks. The icon replaces

    the player icon, and displays the health of the

    vehicle, the rotation of the turret, and which positions

    in the tank are occupied.

    - Added ballistics for the tank cannon shells.

    < 500 meters is pretty much a straight shot. Farther than

    that, and you need to compensate by aiming higher.


  6. Hi.. All from Bratislava... I just spent the last two days touring several countries from Ukraine.... to Hungary to Austria... beautifull places but back to the offtopic ontopic topic. rock.gif

    Anyway... there really is no system such as steam or ubisoft for UT2004... you simply lauch the mod... head over to multiplayer... refresh list... click and play the most immersive WW2 FPS there ever was is or will be!!!biggrin_o.gif

    Quote[/b] ]I didn't like how in UT2004 you sorta glide around, is it the same with this? Or is it a bit slower and realisticer

    Yes it is slower and more realisticer wink_o.gif

    The animations are really well done and this stage of the mod should be a landmark in the game...

    I wouldnt compare it to COD at all... COD is a fun game... RO is a realistic hardcore simulator...which is fun too. smile_o.gif

    In my opinion it is simply worth it too buy the game and download the mod just to the thank the developing team who created this simulation out of a frag and glide game.

    Go buy Ut2004 and download RO... you wont regret it... plus you get all the other cool ut2004 mods that come with it. Its simply a must have.

    sorry about the rant... I am just stuck in Europe for a week after the RO gets out and I wont be able to play... mad_o.gifmad_o.gifmad_o.gif

    So go have fun for me!

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