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Isaac Lemoal

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About Isaac Lemoal

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  1. It doesn't work, on single player it does and there is an actual difference of speed of animation but whenever i host the server locally or on a server it just doesn't work and i don't know why.
  2. its in the init field of a playable unit
  3. i used the script here https://community.bistudio.com/wiki/setAnimSpeedCoef and replaced "player" with "_this"
  4. Thank you for replying. Unfortunetly it doesn't work, would there be anything else i need to add in order for the script to work ?
  5. setAnimSpeedCoef which works in singleplayer doesnt work in multiplayer, here is the input i put in "[_this, 0.65] remoteExec ["setAnimSpeedCoef", 1];" if this is wrong feel free to correct me as i would very much like this script to work, thanks in advance.
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