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klabauter444

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About klabauter444

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  1. when i want the dir from some object a create a new marker that is taken as referance so for example i spawn a heli on"spawn1" want it to face a specific direction and get the direcktion from "spawn2" i know taht means manuely placing markers but its a way for gettig direcktion if you want to see my script "_spawn1 = getMarkerPos "spawn1"; _spawn2 = getMarkerPos "spawn2"; _dirVector = _spawn2 vectorDiff _spawn1; _height = (_spawn1 select 2) + 15.4; _vehicle = createVehicle ["B_Heli_Light_01_dynamicLoadout_F", _spawn1, [], 0, "NONE"]; heli1 = _vehicle; _vehicle setVectorDirAndUp [_dirVector, [0,0,1]]; _vehicle setPos [_spawn1 select 0, _spawn1 select 1, _height]; execVM "scripts\racketosweggos.sqf";" i hope this is a help for you.
  2. hello i have a deathmatch mission and every time players spawn they get send in the arsenal but the players need to press (strg + r) or press manuely the button for randomizer. so my questin is if i can use this randomizer in script or do i need to add every weapon and gear to a script for the random picking of gear?
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