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Riker2335

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About Riker2335

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  1. Hi everyone, I'm a little stuck with a simple problem and hours of reading/Googling hasn't pointed me in the right direction so I'm reaching out here in case someone just happens to know? The rangefinder functionality of the nightstalker/laser designator (and other similar devices) doesn't work when I press the lase key on my family Exile server. The overlay is there of course but the symbols like "VIS" and the distance simply aren't showing at all. If I open the editor with the same mods loaded on the client it's working just fine so I'm guessing it's related to the MP server config. I just have no idea what it could be. Is there a setting that can disable the rangefinder functionality? I've been looking through the ARMA 3 wiki and wasn't able to find it but maybe I just missed it? I'm hoping there is and I just need to change that. I've included some basic info below, please do let me know what else might be useful and thank you for reading my post 🙂 This is my command line startup showing loaded mods: start "Arma3" /min /wait arma3server.exe -mod=@exilemod;@@AdvancedSlingLoadingRopePatch;@Advanced_Towing;@CBA_A3;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Extended_Base_Mod;@Extended_Items_Exile;@Vcom_AI_V3.4.0;Kart;Mark;Heli; -servermod=@exileserver; -config=C:\Arma\Tanoa\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=C:\Arma\Tanoa\@ExileServer\basic.cfg -name=SC -autoinit And my description.ext: #define true 1 #define false 0 // Required for the XM8, do not remove! #include "RscDefines.hpp" /////////////////////////////////////////////////////////////////////////////// // Server Settings - Modify at will /////////////////////////////////////////////////////////////////////////////// author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "www.exilemod.com"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0, 2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 24; }; /////////////////////////////////////////////////////////////////////////////// // Exile Settings - Do not change these! /////////////////////////////////////////////////////////////////////////////// forceRotorLibSimulation = 2; skipLobby = 1; joinUnassigned = 1; respawn = "BASE"; respawnDelay = 120; respawnDialog = 0; respawnOnStart = 0; respawnButton = 1; respawnTemplates[] = {"Exile"}; corpseManagerMode = 0; corpseLimit = 20; corpseRemovalMinTime = 1800; corpseRemovalMaxTime = 3600; wreckManagerMode = 0; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; scriptedPlayer = 1; disabledAI = 1; enableItemsDropping = 0; briefing = 0; debriefing = 0; allowFunctionsLog = 1; enableDebugConsole = 0; allowFunctionsRecompile = 0; showSquadRadar = 0; showUAVFeed = 0; reviveDelay = 6; reviveForceRespawnDelay = 3; reviveBleedOutDelay = 120; showHUD[] = { true, // Scripted HUD (same as showHUD command) false, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator true, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors true // Vehicle Panel (Required for GPS) }; #include "config.cpp" class CfgRemoteExec { class Functions { mode = 1; jip = 0; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; class vcm_serverask { allowedTargets = 2; }; }; class Commands { mode = 0; jip = 0; }; };
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