Hi everyone,
I'm a little stuck with a simple problem and hours of reading/Googling hasn't pointed me in the right direction so I'm reaching out here in case someone just happens to know?
The rangefinder functionality of the nightstalker/laser designator (and other similar devices) doesn't work when I press the lase key on my family Exile server. The overlay is there of course but the symbols like "VIS" and the distance simply aren't showing at all.
If I open the editor with the same mods loaded on the client it's working just fine so I'm guessing it's related to the MP server config. I just have no idea what it could be.
Is there a setting that can disable the rangefinder functionality? I've been looking through the ARMA 3 wiki and wasn't able to find it but maybe I just missed it? I'm hoping there is and I just need to change that.
I've included some basic info below, please do let me know what else might be useful and thank you for reading my post 🙂
This is my command line startup showing loaded mods:
start "Arma3" /min /wait arma3server.exe -mod=@exilemod;@@AdvancedSlingLoadingRopePatch;@Advanced_Towing;@CBA_A3;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Extended_Base_Mod;@Extended_Items_Exile;@Vcom_AI_V3.4.0;Kart;Mark;Heli; -servermod=@exileserver; -config=C:\Arma\Tanoa\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=C:\Arma\Tanoa\@ExileServer\basic.cfg -name=SC -autoinit
And my description.ext:
#define true 1
#define false 0
// Required for the XM8, do not remove!
#include "RscDefines.hpp"
///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "www.exilemod.com";
loadScreen = "exile_assets\texture\mod\logo.paa";
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;
class Header
{
gameType = Survive; // Do NOT change this
minPlayers = 1;
maxPlayers = 24;
};
///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1;
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0;
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;
showHUD[] =
{
true, // Scripted HUD (same as showHUD command)
false, // Vehicle + soldier info
true, // Vehicle radar
true, // Vehicle compass
true, // Tank direction indicator
true, // Commanding menu
false, // Group Bar
true, // HUD Weapon Cursors
true // Vehicle Panel (Required for GPS)
};
#include "config.cpp"
class CfgRemoteExec
{
class Functions
{
mode = 1;
jip = 0;
class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; };
class vcm_serverask { allowedTargets = 2; };
};
class Commands
{
mode = 0;
jip = 0;
};
};