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FoxClubNiner

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Everything posted by FoxClubNiner

  1. FoxClubNiner

    remoteExec and JIP

    I just tested out this new one and it works great for JIP players I couldn't get it to break. This is one slight problem though. I have a trigger area that is supposed to remove the addAction. It works to remove it for all players when they enter the area except for someone who JIP. They have access to even after the trigger was fired. Right now the trigger activates like this: ShowGlobalAction = false; I'm confused as to why JIP players can still see this addAction after the trigger has fired for everyone else. My understanding is since this is a global variable it should be broadcast to all clients. So JIP players should see the addAction but they do. So to be clear I'm trying to remove this addAction for all players including JIP, without using the addAction itself to do so. Basically I give the players this addAction as an option at the beginning of the mission then use a trigger to take that option away if they advance far enough in the mission.
  2. FoxClubNiner

    Have I understood JIP correctly?

    I also would like to understand JIP functionality better. Unfortunately I don't have answers for you, but I would like to note one thing. I have read on some posts from years ago people talking about how the modules in the editor are not friendly for JIP on dedicated servers. I may or may not be experiencing this presently as well. In my mission if a player JIP then the tasks that have already been completed will rapidly cycle through the notifications at the top of the screen for every client connected to the server. I'd like to research this more but I can't find a definitive answer. I've read some posts saying that if you use the BIS functions for tasks inside your SQFs you will have more stability. I have no idea if this is true or not but it may be what I try next for my mission.
  3. FoxClubNiner

    remoteExec and JIP

    Just tested this on the dedicated server and it works perfectly! Thank you for this! This is literally 17 hours of me stumbling in the dark trying a million different things. And now I can move on to the next thing that will take twice as long and is twice as easy for experience scripters haha. A couple questions to help my understanding. First, do I really need "MPScriptGlobal =" anymore? Seems like the heavy lifting is being done by "publicVariable "showGlobalAction";". Second, do I really need to "remoteExec" this since "publicVariable" is global? Shouldn't that sync all the computers up? Haha, this dude comes out of nowhere, makes his third post ever and solves my problem like it was nothing. What an absolute legend! Thanks again!
  4. I'm not sure if this would help but I have a dedicated server on my Windows 11 computer. I don't mind playing your mission file to see if it's any different.
  5. FoxClubNiner

    How to remoteExec a Spawn

    This works on the dedicated server! Thank you so much!
  6. FoxClubNiner

    How to remoteExec a Spawn

    This works in the editor. Can't wait to test it out on the server! Thank you for the help!
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