Hi all,
I'm trying to activate a layer through script. The layer is called "Layer2" in the editor and has Activation Type "ON_TRIGGER_ACTIVATION".
I have a trigger that has an "OnActivate" script. In this script I would like to tell the game to activate "Layer2" (and subsequently all entities below it). I currently have this code:
class Trigger1_Class: SCR_FactionControlTriggerEntity
{
override void OnActivate(IEntity ent)
{
SCR_HintManagerComponent.GetInstance().ShowCustomHint("Trigger fired", "Success", 15); //The hint pops up when the trigger fired, which proves the trigger is set up correctly
IEntity nextLayer = GetGame().GetWorld().FindEntityByName("Layer2"); //The script gets Layer2; but now how do I activate it?
}
};
Any help is greatly appreciated!