Jump to content

Brian Turner

Member
  • Content Count

    34
  • Joined

  • Last visited

  • Medals

Community Reputation

8 Neutral

About Brian Turner

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Brian Turner

    Having weapons do damage

    This may seem like a crazy idea but... I got hit by a Remy 2x getting fired by a newbie with 20 kills. I died. I shot a different newbie (54 kills) 3x with a Remy, and my friend shot them 3x with a Vz assault rifle. They didn't have armor. They didn't stop to heal. They killed us both (1 shot each with M4) and were only at half health. So, WTF? I mean, come on guys. This is getting pretty F'ing ridiculous at this point.
  2. Brian Turner

    Remove jumpshot in Vigor, it's ridiculous.

    I completely disagree! Without jumping head shot, experienced players stand absolutely no change at all against new players. Right now, the meta is players with sub 100 kills are getting head shots any time they shoot anywhere near an opponent, even after they are dead, even with crap white weapons at long distance. Additionally, the sub 100ks are eating hits from guns that would kill a 15k kill player. Saw a raincoat with zero kills eat 4 point blank Remy shots -- no armor, no problem. Then they proceeded to ace two players who both had 2500 kill badges showing. Pop, pop. 2 shots. Raincoat has an ES. The other players bugles. If you take away jumping headshot, the newbies will be unstoppable.
  3. Brian Turner

    Introduce a "cheating" flag system

    There are no "implications". No one is being "falsely accused of cheating". This system bans the player who reports from encounters with the player they are reporting. It's irrelevant if the player they are reporting is actually cheating or not because it is the person who is choosing to report who is affected by the reporting. It's _literally_ exactly what you say your current system does for "negative attitude" -- except your current system doesn't actually do anything. If a very aggressive player is consistently murdering everyone and ruining everyone else's play regardless of whether or not they are actually cheating, players should have the ability to choose not to play with that player. It's _EXACTLY_ the same as if Michael Jordan was showing up at neighborhood basketball courts and destroying everyone. Lots of people would simply stop playing against him because he isn't any fun. Either the player changes their attitude, or they end up playing against only players who want to be abused.
  4. Here's a suggestion: You could put a thing in the game where you can mark down players as cheating, having a negative attitude and/or being AFK. It will be super easy. All you have to do is take the existing system and have it actually do something. I had an obvious cheater. I marked him as "cheating" and "negative attitude" in 5 CONSECUTIVE MATCHES. Yet somehow I still ended up with him every single time. If I mark them as cheating or negative attitude, it means that I don't want to play with them. Ban _me_ from their games. It's fine. I'll wait an extra 5 min to NOT have to play with them. If I'm overdoing it, then I can't get matches. If everyone thinks they are cheating, then they can't get matches. It's a perfect system, assuming you actually do it.
  5. It's pretty simple. Since you clearly don't check the reports of cheating or negative attitude, you need to give players a way to remove people they don't want to play with. It's self balancing. If player A blocks player B, and player B gets onto a map first, the player A has to wait until a map is avail with people he hasn't blocked. Block too many players, no maps available. It's absolutely insane that you don't allow players to avoid people who are harassing them or threatening them with violence in real life.
  6. Brian Turner

    Give us "BAN"!

    I know we can "report" cheating and negative play, but everyone knows that does nothing. Give every player the ability to choose who not to play with. A "Never put me on a map with this jerk ever again" choice. If a player overuses it, then they can't find games easily. If a player is so consistently abusive that they get banned by everyone, then they deserve to be gone. It's a simple solution that solves a ton of problems for players who don't enjoy being killed by the same jumpshot sniper every single game.
  7. Brian Turner

    This game needs tiers desperately

    Yet again, gunned down by yet another "SKULL_(name)". That's 4 different players all with the same clan handle, all just ruining the game non-stop each with 40+K kills. It'd be different if someone else killed me even once in a while. Or, heaven fing forbid, I make it out of the zone ONE TIME.
  8. I'm not a great player. I'm relatively new, but I'm really really really f'ing sick of knowing EXACTLY who in the lobby is going to kill me, when and how before the encounter even starts. Literally can call it 100% of the time. "SKULL_(name) with 40k kills is going to headshot me approximately 3-5 min into the match after I've looted about 6 items." Doesn't matter where I start. Doesn't matter where they start. Doesn't matter what map it is. Doesn't matter if I go to a POI or avoid the POI. Every single match. Every single time. Always. Why the F are players with 40k kills on the same maps with players with 600, 60 or even just 6 kills? Just so that the players with 40k kill can grind up to 50k easy? I promise you you are losing more players than you are keeping by allowing this. Put in a tier system for maps. Players with 10k kills or more are on the Legends maps -- no resources, maybe always a timed, barred and a container. Players with 5k to 10k are on the Veterans maps Players with less than 5k are on the Recruits maps You already track this stat. This should be an easy thing to do.
×