Jump to content

RyuukoMatoi

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Everything posted by RyuukoMatoi

  1. For context, my script is currently doing a comparison of distance on Init, using a few memory points i've added to my model LOD. The problem starts when my script is comparing the two distances to find the smallest one, for some reason in engine, under object init, the selectMin command returns -1. https://ibb.co/BCGmzwn https://ibb.co/LtYD6rJ These images represent my script in its current state of which i've swapped apply for a forEach loop, and selectMin for BIS_fnc_lowestNum and then BIS_fnc_findExtreme in 0 mode. All 3 attempts have netted -1 as a result which will not help me in anyway meaningful.
  2. Ah, so you are right, the systemChat wasn't properly configured, so i was reading the find instead of selectMin, which was probably working now i just need to work through the damages caused by the numerous iterations i've made the script for this one error Thanks for spotting that, cant believe i'm caught out by a "_" again. Edit: Solution for it not working come from the fact that i was attempting to find the distance in the Names Array instead of finding the Index i needed for the names array to then use for the memory points.
  3. I've been building terrains for a little while now, followed by a short break and then a restart as of recent, and i'm having an issue with the terrain textures "blending", any help with this would be appreciated even if its a link to a specific part of a guide. https://ibb.co/R2xcfR0 In this image you can see the severe and almost immediate change to the grass texture compared to the sand texture, it also happens with the stone and seabed textures i'm using.
  4. RyuukoMatoi

    Terrain textures aren't blending?

    Terrain is blending now thanks man, struck me as odd that it wasn't working earlier but now i've got some more information to improve future terrains.
  5. RyuukoMatoi

    Terrain textures aren't blending?

    Ahhh okay, i'll change a few things and report back to you on this, the 40x40 bit i remember doing but not what it did, so maybe that is what i was missing. Thanks for the help
  6. RyuukoMatoi

    Terrain textures aren't blending?

    its 512x512 10m Cell 512x512 with again 10m of resolution on the Source Image 512x512 for the surface mask tiles, with a 16px overlap and a texture layer of 10x10 see attached image for the full frame https://ibb.co/NNQs2zM
  7. RyuukoMatoi

    Terrain textures aren't blending?

    The terrain still doesn't blend after exporting with 5 textures, the closest thing I could imagine would be the issue is the RVMATs, as explained earlier though i've not been doing this long and still have minimal clue what i'm doing, i seem to remember the issue not being present on previous tries, but i could be wrong, its been 6 months since the last terrain I built. https://pastebin.com/vEX3bFKg There is a link to both RVMATs, if it could be those.
×