OldManMike
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Hello, I think i'm herer on the right way after a very long seek through many posts! Let's say, i created 3 different tasks in the eden editor: kill/save/interact. How can I make it so that all this 3 tasks do not appear at the same time but in a random order and also at random positions? Like a kind of mini mission generator. Is there the possibility of controlling the random location of the task in the module itself with a script in the init and the random selection of the task via extern script (f.e. myscript.ext)? And how could this work? I just downloaded the tasks expamples of the google drive and was studying in the editor but i don't understand how to do the connection with my tasks. Pls help 🙂 I also have to admit that I am still a beginner in scripting.
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creating tasks: randomized spawning on randomized positions
OldManMike posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I searched the forums for hours but couldn't find a suitable answer: For example, I created 3 tasks in the eden editor: kill/save/interact. How can I make it so that all this 3 tasks do not appear at the same time but in a random order and also at random positions? Like a kind of mini mission generator. Is there the possibility of controlling the random location of the task in the module itself with a script in the init and the random selection of the task via extern script (f.e. myscript.ext)? And how could this work? I also have to admit that I am still a beginner in scripting.- 1 reply
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- creating tasks
- randomized tasks
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(and 1 more)
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Sector Control - Singleplayer, how to save scenario (save button greyed out)?
OldManMike posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, i just want to create a simple Sector Control scenario - me vs. AI, 3 to 5 sectors. Strange for me, that the Sectrol Control modul is to find in mulitplayer, but more strange for me is, that i can't save the scenario! I want to play it in single player mode and the butten is greyed out. Is the Sectrol Control mode for multiplayer (server) only or is ther a trick to play it in singleplayer with gamesaving? -
Hi, i'm just creating a mission with Drongos Map Population and i would like to set/edit a trigger in my base (e.g. radius 200m) that will react if enmies are entering /approaching my base by sending a radio message /e..g"enemies are approaching/are wihing 200m to our base!" And this message should also be sent in combination with an audio radio chatter (e.g. russian/englisch...) How can a do that? Second, i would like to have an ambient radio chatter in every vehicle (e.g. random sentences with a break of 20 seconds) i'm entering and/or when coming close to a radio - like the TPW Mod is doing. I would be very grateful for help but please explain it for dummies 😁