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FinalBiologic

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  1. FinalBiologic

    GF Set AISkill Script

    Whats up, My name is FinalBiologic /Final, and I'm the creator of the first Zombie Warlord in Arma 3. " (https://steamcommunity.com/id/FinalBiologic/ | https://steamcommunity.com/sharedfiles/filedetails/?id=3042783734) " I post my description.ext here in the forum so you can see what I mean. I need a code that determines and defines the AI sklii for each of these units, for example I want the sniper (90% skill and the grenadier, for example, only has 60% skill) If possible, I would like to write this in the description.ext under the corresponding group or externally in a document with classe (soldier) and skill level. EXAMPLE: class CfgWLRequisitionPresets { class MyWLAssetList { class WEST { class Infantry { class B_recon_TL_F { cost = 100; requirements[] = {}; _setAIskil = 60% }; class B_T_Recon_TL_F { cost = 150; requirements[] = {}; _setAIskil = 80% }; class B_recon_JTAC_F { cost = 200; requirements[] = {}; bla bla bla }; class B_T_Recon_JTAC_F { cost = 250; requirements[] = {}; bla bla bla }; class B_W_Soldier_CBRN_F { cost = 4975; requirements[] = {}; { title = "GF_Set_AISkill"; values[] = {0,1,2,3,4,5}; default = 1; texts[] = {"Novice","Rookie","Recruit","Veteran","Expert","Random"}; }; How is it possible to accommodate this so roughly? And if not, how can I change the particular class, for example? 70% 80% blablabla Class B_W_Soldier_CBRN_F Class B_W_Soldier_CBRN_F blablabla Class B_T_Recon_JTAC_F Class B_T_Recon_JTAC_F blablabla Class B_recon_JTAC_F Class B_recon_JTAC_F blablabla or class B_W_Soldier_CBRN_F (80%); Class B_T_Recon_JTAC_F (90%); Class B_recon_JTAC_F (blablabla) How do I get it right that when the unit is called, it has the right skill. (and what / for files for example) do I need or do I have to create? I know that there IS a script or code for this! But I don't know him and on the Discord of the Arma I am not helped either, I am only sent further and further into other chats, but does anyone help me? NO! Here is my Custom Asset List: /*-------------------------------------------------------------------------------------------------- MISSION DESCRIPTION --------------------------------------------------------------------------------------------------*/ showGPS=1; debriefing=1; briefing=1; /*-------------------------------------------------------------------------------------------------- MP HEADER --------------------------------------------------------------------------------------------------*/ class Header { gameType = Warlords; minPlayers = 0; maxPlayers = 32; }; /*-------------------------------------------------------------------------------------------------- RESPAWN / REVIVE --------------------------------------------------------------------------------------------------*/ disabledAI = 1; Respawn = 3; RespawnDelay = 10; respawnTemplates[] = {"MenuInventory","MenuPosition"}; RespawnDialog = 0; respawnOnStart = 1; respawnButton = 1; respawnVehicleDelay = 0; saving = 0; ReviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes ReviveUnconsciousStateMode = 2; //0: basic, 1: advanced, 2: realistic ReviveRequiredTrait = 0; //0: none, 1: medic trait is required ReviveRequiredItems = 2; //0: none, 1: medkit, 2: medkit or first aid kit ReviveRequiredItemsFakConsumed = 1; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed ReviveDelay = 6; //time needed to revive someone (in secs) ReviveMedicSpeedMultiplier = 3; //speed multiplier for revive performed by medic ReviveForceRespawnDelay = 10; //time needed to perform force respawn (in secs) ReviveBleedOutDelay = 300; //unconscious state duration (in secs) */ /*-------------------------------------------------------------------------------------------------- CORPSE & WRECK MANAGEMENT --------------------------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------------------------- RESPAWN INVENTORY --------------------------------------------------------------------------------------------------*/ class CfgRespawnInventory { class Loadout1 { #include "loadouts\loadout1.sqf" }; class Loadout2 { #include "loadouts\loadout2.sqf" }; class Loadout3 { #include "loadouts\loadout3.sqf" }; }; class CfgRoles { #include "roles\roles.sqf" }; class CfgWLRequisitionPresets { class MyWLAssetList { class WEST { class Infantry { class B_recon_TL_F { cost = 100; requirements[] = {}; }; class B_T_Recon_TL_F { cost = 150; requirements[] = {}; }; class B_recon_JTAC_F { cost = 200; requirements[] = {}; }; class B_T_Recon_JTAC_F { cost = 250; requirements[] = {}; }; class B_recon_medic_F { cost = 300; requirements[] = {}; }; class B_T_recon_medic_F { cost = 350; requirements[] = {}; }; class B_recon_exp_F { cost = 400; requirements[] = {}; }; class B_T_recon_exp_F { cost = 450; requirements[] = {}; }; class B_recon_LAT_F { cost = 500; requirements[] = {}; }; class B_T_Recon_LAT_F { cost = 550; requirements[] = {}; }; class B_T_diver_F { cost = 600; requirements[] = {}; }; class B_T_diver_exp_F { cost = 700; requirements[] = {}; }; class B_recon_F { cost = 800; requirements[] = {}; }; class B_T_Recon_F { cost = 850; requirements[] = {}; }; class B_recon_M_F { cost = 900; requirements[] = {}; }; class B_T_Recon_M_F { cost = 950; requirements[] = {}; }; class B_Recon_Sharpshooter_F { cost = 1000; requirements[] = {}; }; class B_Deck_Crew_F { cost = 50; requirements[] = {}; }; class B_soldier_repair_F { cost = 475; requirements[] = {}; }; class B_T_Soldier_Repair_F { cost = 525; requirements[] = {}; }; class B_W_Soldier_Repair_F { cost = 575; requirements[] = {}; }; class B_Soldier_GL_F { cost = 625; requirements[] = {}; }; class B_T_Soldier_GL_F { cost = 650; requirements[] = {}; }; class B_W_Soldier_GL_F { cost = 675; requirements[] = {}; }; class B_Patrol_Soldier_AR_F { cost = 725; requirements[] = {}; }; class B_Patrol_HeavyGunner_F { cost = 750; requirements[] = {}; }; class B_HeavyGunner_F { cost = 775; requirements[] = {}; }; class B_W_Helicrew_F { cost = 1100; requirements[] = {}; }; class B_W_Helipilot_F { cost = 1200; requirements[] = {}; }; class B_spotter_F { cost = 1300; requirements[] = {}; }; class B_T_Spotter_F { cost = 1350; requirements[] = {}; }; class B_sniper_F { cost = 1400; requirements[] = {}; }; class B_T_Sniper_F { cost = 1450; requirements[] = {}; }; class B_ghillie_ard_F { cost = 1500; requirements[] = {}; }; class B_ghillie_sard_F { cost = 2000; requirements[] = {}; }; class B_ghillie_lsh_F { cost = 2500; requirements[] = {}; }; class B_T_ghillie_tna_F { cost = 3000; requirements[] = {}; }; class B_soldier_PG_F { cost = 4000; requirements[] = {}; }; class B_T_Soldier_PG_F { cost = 4050; requirements[] = {}; }; class B_soldier_UAV_F { cost = 4450; requirements[] = {}; }; class B_T_Soldier_UAV_F { cost = 4650; requirements[] = {}; }; class B_W_Soldier_UAV_F { cost = 4850; requirements[] = {}; }; class B_W_Soldier_CBRN_F { cost = 4975; requirements[] = {}; }; }; class Vehicles { class B_G_Offroad_01_armed_F { cost = 5500; requirements[] = {}; }; class B_LSV_01_armed_black_F { cost = 6800; requirements[] = {}; }; class Night_B_MRAP_03_hmg_F { cost = 8500; requirements[] = {}; }; class Night_B_MRAP_03_gmg_F { cost = 9500; requirements[] = {}; }; class B_APC_Wheeled_01_cannon_F { cost = 10500; requirements[] = {}; }; class B_T_APC_Wheeled_01_cannon_F { cost = 10750; requirements[] = {}; }; class NHV_Gorgon { cost = 12500; requirements[] = {}; }; class B_APC_Tracked_01_CRV_F { cost = 14500; requirements[] = {}; }; class B_T_APC_Tracked_01_CRV_F { cost = 14750; requirements[] = {}; }; class B_APC_Tracked_01_AA_F { cost = 28500; requirements[] = {}; }; class B_T_APC_Tracked_01_AA_F { cost = 28750; requirements[] = {}; }; class Steve_IFV_Warrior { cost = 35000; requirements[] = {}; }; class B_MBT_01_TUSK_F { cost = 42000; requirements[] = {}; }; class B_T_MBT_01_TUSK_F { cost = 42250; requirements[] = {}; }; class Steve_MBT_Kuma { cost = 50000; requirements[] = {}; }; class B_AFV_Wheeled_01_up_cannon_F { cost = 79422; requirements[] = {}; }; class B_T_AFV_Wheeled_01_up_cannon_F { cost = 79672; requirements[] = {}; }; class B_MBT_01_arty_F { cost = 158593; requirements[] = {}; }; class B_T_MBT_01_arty_F { cost = 158843; requirements[] = {}; }; class B_MBT_01_mlrs_F { cost = 271875; requirements[] = {}; }; class B_T_MBT_01_mlrs_F { cost = 272125; requirements[] = {}; }; class B_Quadbike_01_F { cost = 1000; requirements[] = {}; }; class B_T_Quadbike_01_F { cost = 1250; requirements[] = {}; }; class B_LSV_01_unarmed_black_F { cost = 2500; requirements[] = {}; }; class Night_B_MRAP_03_F { cost = 4000; requirements[] = {}; }; class I_E_Van_02_vehicle_F { cost = 5000; requirements[] = {}; }; class B_Truck_01_transport_F { cost = 6000; requirements[] = {}; }; class B_T_Truck_01_transport_F { cost = 6250; requirements[] = {}; }; class B_Truck_01_covered_F { cost = 7000; requirements[] = {}; }; class B_T_Truck_01_covered_F { cost = 7250; requirements[] = {}; }; class B_Truck_01_medical_F { cost = 8000; requirements[] = {}; }; class B_T_Truck_01_medical_F { cost = 8250; requirements[] = {}; }; class B_Truck_01_fuel_F { cost = 9000; requirements[] = {}; }; class B_T_Truck_01_fuel_F { cost = 9250; requirements[] = {}; }; class B_Truck_01_Repair_F { cost = 10000; requirements[] = {}; }; class B_T_Truck_01_Repair_F { cost = 10250; requirements[] = {}; }; class B_Truck_01_ammo_F { cost = 11000; requirements[] = {}; }; class B_T_Truck_01_ammo_F { cost = 11250; requirements[] = {}; }; }; class Aircraft { class B_Heli_Transport_03_unarmed_green_F { cost = 33984; requirements[] = {}; }; class B_Heli_Transport_03_F { cost = 67968; requirements[] = { "H" }; }; class B_Heli_Transport_01_camo_F { cost = 90625; requirements[] = { "H" }; }; class B_Heli_Attack_01_dynamicLoadout_F { cost = 113280; requirements[] = { "H" }; }; class B_T_VTOL_01_vehicle_blue_F { cost = 125000; requirements[] = { "A" }; }; class B_T_VTOL_01_armed_blue_F { cost = 125000; requirements[] = { "A" }; }; class B_Plane_CAS_01_dynamicLoadout_F { cost = 135937; requirements[] = { "A" }; }; class B_Plane_Fighter_01_Stealth_F { cost = 158594; requirements[] = { "A" }; }; class LDF_V_C_IND_GRIPCAM { cost = 181250; requirements[] = { "A" }; }; class B_T_UAV_03_dynamicLoadout_F { cost = 362500; requirements[] = { "A" }; }; class B_UAV_02_dynamicLoadout_F { cost = 407815; requirements[] = { "A" }; }; class B_UAV_05_F { cost = 498438; requirements[] = { "A" }; }; }; class Naval { class B_Lifeboat { cost = 500; requirements[] = { "W" }; }; class C_Rubberboat { cost = 1000; requirements[] = { "W" }; }; class C_Boat_Transport_02_F { cost = 2500; requirements[] = { "W" }; }; class B_Boat_Armed_01_minigun_F { cost = 6500; requirements[] = { "W" }; }; class B_SDV_01_F { cost = 8000; requirements[] = { "W" }; }; }; class Gear { class Box_NATO_Ammo_F { cost = 40; requirements[] = {}; }; class Box_NATO_Support_F { cost = 80; requirements[] = {}; }; class Box_NATO_Wps_F { cost = 100; requirements[] = {}; }; class Box_NATO_WpsSpecial_F { cost = 200; requirements[] = {}; }; class Box_NATO_Grenades_F { cost = 30; requirements[] = {}; }; class Box_NATO_AmmoOrd_F { cost = 50; requirements[] = {}; }; class Box_NATO_WpsLaunch_F { cost = 250; requirements[] = {}; }; class Box_NATO_Uniforms_F { cost = 75; requirements[] = {}; }; class Box_NATO_Equip_F { cost = 90; requirements[] = {}; }; class B_supplyCrate_F { cost = 120; requirements[] = {}; }; class Box_NATO_AmmoVeh_F { cost = 1000; requirements[] = {}; }; }; class Defences { class B_Static_Designator_01_F { cost = 50; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_GMG_01_F { cost = 60; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_GMG_01_A_F { cost = 70; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_HMG_01_F { cost = 80; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_HMG_01_A_F { cost = 90; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_HMG_01_high_F { cost = 100; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_GMG_01_high_F { cost = 125; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_static_AT_F { cost = 200; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_static_AA_F { cost = 225; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_Mortar_01_F { cost = 8750; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class I_E_Radar_System_01_F { cost = 17500; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class I_E_SAM_System_03_F { cost = 35000; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; }; }; class EAST { class Infantry { class O_recon_TL_F { cost = 100; requirements[] = {}; }; class O_T_Recon_TL_F { cost = 125; requirements[] = {}; }; class O_R_Patrol_Soldier_TL_F { cost = 150; requirements[] = {}; }; class O_R_recon_TL_F { cost = 175; requirements[] = {}; }; class O_recon_JTAC_F { cost = 200; requirements[] = {}; }; class O_T_Recon_JTAC_F { cost = 220; requirements[] = {}; }; class O_R_recon_JTAC_F { cost = 240; requirements[] = {}; }; class O_V_Soldier_JTAC_hex_F { cost = 260; requirements[] = {}; }; class O_V_Soldier_JTAC_ghex_F { cost = 280; requirements[] = {}; }; class O_recon_medic_F { cost = 300; requirements[] = {}; }; class O_T_Recon_Medic_F { cost = 315; requirements[] = {}; }; class O_R_Patrol_Soldier_Medic { cost = 330; requirements[] = {}; }; class O_R_recon_medic_F { cost = 345; requirements[] = {}; }; class O_V_Soldier_Medic_hex_F { cost = 365; requirements[] = {}; }; class O_V_Soldier_Medic_ghex_F { cost = 385; requirements[] = {}; }; class O_recon_exp_F { cost = 400; requirements[] = {}; }; class O_T_Recon_Exp_F { cost = 425; requirements[] = {}; }; class O_R_recon_exp_F { cost = 475; requirements[] = {}; }; class O_recon_LAT_F { cost = 500; requirements[] = {}; }; class O_T_Recon_LAT_F { cost = 525; requirements[] = {}; }; class O_R_Patrol_Soldier_LAT_F { cost = 550; requirements[] = {}; }; class O_R_recon_LAT_F { cost = 575; requirements[] = {}; }; class O_T_Diver_F { cost = 600; requirements[] = {}; }; class O_T_Diver_Exp_F { cost = 700; requirements[] = {}; }; class O_recon_F { cost = 800; requirements[] = {}; }; class O_T_Recon_F { cost = 850; requirements[] = {}; }; class O_recon_M_F { cost = 900; requirements[] = {}; }; class O_T_Recon_M_F { cost = 925; requirements[] = {}; }; class O_R_recon_M_F { cost = 975; requirements[] = {}; }; class O_Pathfinder_F { cost = 1000; requirements[] = {}; }; class O_R_soldier_M_F { cost = 1025; requirements[] = {}; }; class O_R_Patrol_Soldier_M_F { cost = 1035; requirements[] = {}; }; class O_V_Soldier_M_hex_F { cost = 1065; requirements[] = {}; }; class O_V_Soldier_M_ghex_F { cost = 1075; requirements[] = {}; }; class O_soldierU_repair_F { cost = 575; requirements[] = {}; }; class O_R_Patrol_Soldier_GL_F { cost = 615; requirements[] = {}; }; class O_R_recon_GL_F { cost = 685; requirements[] = {}; }; class O_R_recon_AR_F { cost = 715; requirements[] = {}; }; class O_Urban_HeavyGunner_F { cost = 785; requirements[] = {}; }; class O_T_Helicrew_F { cost = 1100; requirements[] = {}; }; class O_T_Helipilot_F { cost = 1200; requirements[] = {}; }; class O_spotter_F { cost = 1300; requirements[] = {}; }; class O_T_Spotter_F { cost = 1350; requirements[] = {}; }; class O_sniper_F { cost = 1400; requirements[] = {}; }; class O_T_Sniper_F { cost = 1450; requirements[] = {}; }; class O_ghillie_ard_F { cost = 1500; requirements[] = {}; }; class O_ghillie_sard_F { cost = 2000; requirements[] = {}; }; class O_ghillie_lsh_F { cost = 2500; requirements[] = {}; }; class O_T_ghillie_tna_F { cost = 3000; requirements[] = {}; }; class O_soldier_PG_F { cost = 4000; requirements[] = {}; }; class O_T_Soldier_PG_F { cost = 4250; requirements[] = {}; }; class O_soldier_UAV_F { cost = 4500; requirements[] = {}; }; class O_T_Soldier_UAV_F { cost = 4750; requirements[] = {}; }; }; class Vehicles { class B_G_Offroad_01_armed_F { cost = 5500; requirements[] = {}; }; class O_T_LSV_02_armed_black_F { cost = 6800; requirements[] = {}; }; class I_MRAP_03_hmg_F { cost = 8500; requirements[] = {}; }; class I_MRAP_03_gmg_F { cost = 9500; requirements[] = {}; }; class O_APC_Wheeled_02_rcws_v2_F { cost = 10500; requirements[] = {}; }; class O_T_APC_Wheeled_02_rcws_v2_ghex_F { cost = 10750; requirements[] = {}; }; class I_APC_Wheeled_03_cannon_F { cost = 12500; requirements[] = {}; }; class O_APC_Tracked_02_cannon_F { cost = 28500; requirements[] = {}; }; class O_T_APC_Tracked_02_cannon_ghex_F { cost = 28750; requirements[] = {}; }; class I_APC_tracked_03_cannon_F { cost = 35000; requirements[] = {}; }; class O_MBT_02_cannon_F { cost = 42000; requirements[] = {}; }; class O_T_MBT_02_cannon_ghex_F { cost = 42250; requirements[] = {}; }; class I_MBT_03_cannon_F { cost = 50000; requirements[] = {}; }; class O_MBT_04_cannon_F { cost = 79422; requirements[] = {}; }; class O_T_MBT_04_cannon_F { cost = 79672; requirements[] = {}; }; class O_MBT_04_command_F { cost = 100000; requirements[] = {}; }; class O_T_MBT_04_command_F { cost = 100250; requirements[] = {}; }; class O_MBT_02_arty_F { cost = 158593; requirements[] = {}; }; class O_T_MBT_02_arty_ghex_F { cost = 158843; requirements[] = {}; }; class O_MBT_02_railgun_F { cost = 200000; requirements[] = {}; }; class O_T_MBT_02_railgun_ghex_F { cost = 200750; requirements[] = {}; }; class I_Truck_02_MRL_F { cost = 271875; requirements[] = {}; }; class O_Quadbike_01_F { cost = 1000; requirements[] = {}; }; class O_T_Quadbike_01_ghex_F { cost = 1250; requirements[] = {}; }; class O_T_LSV_02_unarmed_black_F { cost = 2500; requirements[] = {}; }; class I_MRAP_03_F { cost = 4000; requirements[] = {}; }; class I_C_Van_02_vehicle_F { cost = 5000; requirements[] = {}; }; class O_Truck_02_transport_F { cost = 6000; requirements[] = {}; }; class O_T_Truck_02_transport_F { cost = 6250; requirements[] = {}; }; class O_Truck_02_covered_F { cost = 7000; requirements[] = {}; }; class O_T_Truck_02_F { cost = 7250; requirements[] = {}; }; class O_Truck_02_medical_F { cost = 8000; requirements[] = {}; }; class O_T_Truck_02_Medical_F { cost = 8250; requirements[] = {}; }; class O_Truck_02_fuel_F { cost = 9000; requirements[] = {}; }; class O_T_Truck_02_fuel_F { cost = 9250; requirements[] = {}; }; class O_Truck_02_box_F { cost = 10000; requirements[] = {}; }; class O_T_Truck_02_Box_F { cost = 10250; requirements[] = {}; }; class O_Truck_02_Ammo_F { cost = 11000; requirements[] = {}; }; class O_T_Truck_02_Ammo_F { cost = 11250; requirements[] = {}; }; class O_Truck_03_device_F { cost = 12000; requirements[] = {}; }; class O_T_Truck_03_device_ghex_F { cost = 12250; requirements[] = {}; }; }; class Aircraft { class B_Heli_Transport_03_unarmed_F { cost = 33984; requirements[] = {}; }; class B_Heli_Transport_03_black_F { cost = 67968; requirements[] = { "H" }; }; class O_Heli_Light_02_v2_F { cost = 79297; requirements[] = { "H" }; }; class B_Heli_Transport_01_F { cost = 90625; requirements[] = { "H" }; }; class O_Heli_Attack_02_black_F { cost = 101953; requirements[] = { "H" }; }; class LDF_V_C_IND_COMMAN { cost = 113280; requirements[] = { "H" }; }; class O_T_VTOL_02_vehicle_grey_F { cost = 125000; requirements[] = { "H" }; }; class O_Plane_CAS_02_dynamicLoadout_F { cost = 135937; requirements[] = { "A" }; }; class O_Plane_Fighter_02_Stealth_F { cost = 158594; requirements[] = { "A" }; }; class LDF_V_C_IND_GRIPDES { cost = 181250; requirements[] = { "A" }; }; class O_UAV_02_dynamicLoadout_F { cost = 362500; requirements[] = { "A" }; }; class O_T_UAV_04_CAS_F { cost = 498438; requirements[] = { "A" }; }; }; class Naval { class O_Lifeboat { cost = 500; requirements[] = { "W" }; }; class O_Boat_Transport_01_F { cost = 1000; requirements[] = { "W" }; }; class I_C_Boat_Transport_02_F { cost = 2500; requirements[] = { "W" }; }; class O_Boat_Armed_01_hmg_F { cost = 6500; requirements[] = { "W" }; }; class O_SDV_01_F { cost = 8000; requirements[] = { "W" }; }; }; class Gear { class Box_East_Ammo_F { cost = 40; requirements[] = {}; }; class Box_East_Support_F { cost = 80; requirements[] = {}; }; class Box_East_Wps_F { cost = 100; requirements[] = {}; }; class Box_East_WpsSpecial_F { cost = 200; requirements[] = {}; }; class Box_East_Grenades_F { cost = 30; requirements[] = {}; }; class Box_East_AmmoOrd_F { cost = 50; requirements[] = {}; }; class Box_East_WpsLaunch_F { cost = 250; requirements[] = {}; }; class Box_CSAT_Uniforms_F { cost = 75; requirements[] = {}; }; class Box_CSAT_Equip_F { cost = 90; requirements[] = {}; }; class O_supplyCrate_F { cost = 120; requirements[] = {}; }; class Box_East_AmmoVeh_F { cost = 1000; requirements[] = {}; }; }; class Defences { class O_Static_Designator_02_F { cost = 50; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_GMG_01_F { cost = 60; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_GMG_01_A_F { cost = 70; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_HMG_01_F { cost = 80; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_HMG_01_A_F { cost = 90; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_HMG_01_high_F { cost = 100; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_GMG_01_high_F { cost = 125; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_static_AT_F { cost = 200; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class B_static_AA_F { cost = 225; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_Mortar_01_F { cost = 8750; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_Radar_System_02_F { cost = 17500; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; class O_SAM_System_04_F { cost = 35000; requirements[] = {}; offset[] = { 0, 5.3, 0 }; }; }; }; }; }; WLAIRequisitonBlacklist[] = { "B_Deck_Crew_F", "B_W_Helicrew_F", "B_W_Helipilot_F", "B_G_Offroad_01_armed_F", "B_LSV_01_armed_F", "B_T_LSV_01_armed_F", "B_LSV_01_AT_F", "B_T_LSV_01_AT_F", "Night_B_MRAP_03_hmg_F", "Night_B_MRAP_03_gmg_F", "B_APC_Wheeled_01_cannon_F", "B_T_APC_Wheeled_01_cannon_F", "B_APC_Tracked_01_CRV_F", "B_T_APC_Tracked_01_CRV_F", "B_APC_Tracked_01_AA_F", "B_T_APC_Tracked_01_AA_F", "Steve_IFV_Warrior", "B_MBT_01_TUSK_F", "B_T_MBT_01_TUSK_F", "Steve_MBT_Kuma", "B_AFV_Wheeled_01_up_cannon_F", "B_T_AFV_Wheeled_01_up_cannon_F", "B_MBT_01_arty_F", "B_T_MBT_01_arty_F", "B_MBT_01_mlrs_F", "B_T_MBT_01_mlrs_F", "B_Quadbike_01_F", "B_T_Quadbike_01_F", "B_LSV_01_unarmed_F", "B_T_LSV_01_unarmed_F", "B_CTRG_LSV_01_light_F", "Night_B_MRAP_03_F", "I_E_Van_02_vehicle_F", "B_Truck_01_transport_F", "B_T_Truck_01_transport_F", "B_Truck_01_covered_F", "B_T_Truck_01_covered_F", "B_Truck_01_medical_F", "B_T_Truck_01_medical_F", "B_Truck_01_fuel_F", "B_T_Truck_01_fuel_F", "B_Truck_01_Repair_F", "B_T_Truck_01_Repair_F", "B_Truck_01_ammo_F", "B_T_Truck_01_ammo_F", "CH49_Mohawk_FG", "B_CTRG_Heli_Transport_01_tropic_F", "B_Heli_Attack_01_dynamicLoadout_F", "B_Lifeboat", "B_Boat_Transport_01_F", "I_C_Boat_Transport_02_F", "B_Boat_Armed_01_minigun_F", "B_SDV_01_F", "Box_NATO_Ammo_F", "Box_NATO_Support_F", "Box_NATO_Wps_F", "Box_NATO_WpsSpecial_F", "Box_NATO_Grenades_F", "Box_NATO_AmmoOrd_F", "Box_NATO_WpsLaunch_F", "Box_NATO_Uniforms_F", "Box_NATO_Equip_F", "B_supplyCrate_F", "Box_NATO_AmmoVeh_F", "B_Static_Designator_01_F", "B_GMG_01_F", "B_GMG_01_A_F", "B_HMG_01_F", "B_HMG_01_A_F", "B_HMG_01_high_F", "B_GMG_01_high_F", "B_Mortar_01_F", "B_static_AT_F", "B_static_AA_F", "I_E_Radar_System_01_F", "I_E_SAM_System_03_F", "I_MRAP_03_F", "I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F", "O_T_Helicrew_F", "O_T_Helipilot_F", "B_G_Offroad_01_armed_F", "O_LSV_02_armed_F", "O_T_LSV_02_armed_F", "O_LSV_02_AT_F", "O_T_LSV_02_AT_F", "I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F", "O_APC_Wheeled_02_rcws_v2_F", "O_T_APC_Wheeled_02_rcws_v2_ghex_F", "I_APC_Wheeled_03_cannon_F", "O_APC_Tracked_02_cannon_F", "O_T_APC_Tracked_02_cannon_ghex_F", "I_APC_tracked_03_cannon_F", "O_MBT_02_cannon_F", "O_T_MBT_02_cannon_ghex_F", "I_MBT_03_cannon_F", "O_MBT_04_cannon_F", "O_T_MBT_04_cannon_F", "O_MBT_04_command_F", "O_T_MBT_04_command_F", "O_MBT_02_arty_F", "O_T_MBT_02_arty_ghex_F", "O_MBT_02_railgun_F", "O_T_MBT_02_railgun_ghex_F", "I_Truck_02_MRL_F", "O_Quadbike_01_F", "O_T_Quadbike_01_ghex_F", "O_LSV_02_unarmed_F", "O_T_LSV_02_unarmed_F", "I_MRAP_03_F", "I_C_Van_02_vehicle_F", "O_Truck_02_transport_F", "O_T_Truck_02_transport_F", "O_Truck_02_covered_F", "O_T_Truck_02_F", "O_Truck_02_medical_F", "O_T_Truck_02_Medical_F", "O_Truck_02_fuel_F", "O_T_Truck_02_fuel_F", "O_Truck_02_box_F", "O_T_Truck_02_Box_F", "O_Truck_02_Ammo_F", "O_T_Truck_02_Ammo_F", "O_Truck_03_device_F", "O_T_Truck_03_device_ghex_F", "O_Heli_Light_02_unarmed_F", "I_Heli_Transport_02_F", "B_CTRG_Heli_Transport_01_sand_F", "LDF_V_C_IND_COMMAN", "O_Lifeboat", "O_Boat_Transport_01_F", "C_Boat_Transport_02_F", "O_Boat_Armed_01_hmg_F", "O_SDV_01_F", "Box_East_Ammo_F", "Box_East_Support_F", "Box_East_Wps_F", "Box_East_WpsSpecial_F", "Box_East_Grenades_F", "Box_East_AmmoOrd_F", "Box_East_WpsLaunch_F", "Box_CSAT_Uniforms_F", "Box_CSAT_Equip_F", "O_supplyCrate_F", "Box_East_AmmoVeh_F", "O_Static_Designator_02_F", "O_GMG_01_F", "O_GMG_01_A_F", "O_HMG_01_F", "O_HMG_01_A_F", "O_HMG_01_high_F", "O_GMG_01_high_F", "O_Mortar_01_F", "B_static_AT_F", "B_static_AA_F", "O_Radar_System_02_F", "O_SAM_System_04_F" }; class CfgWLAssetCostOverride { Airdrop = 0; Scan = 100; FastTravel = 0; LastLoadout = 10; Arsenal = 10000; FundsTransfer = 1; ResetVoting = 20000; }; (please help)
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