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Highlander500

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About Highlander500

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  1. Hi guys Im using KP Liberation on my server, and we are just modifying a few things for QOL. One of these is if only 1 or 2 of us are on the server at a time, respawning or halo in during a firefight is a pain. (If there are many players then its tough cookies we wait for revive) So 2 things: 1. Main issue, I can addAction a menu item for the scroll wheel whilst alive no problem. But when I add in the unconscious true flag to show when unconscious, it does not appear. _player addAction [ ["<t color='#80FF99'>", localize "STR_REVIVE_SELF", "</t>"] joinString "", "scripts\client\actions\do_reviveSelf.sqf", nil, 1, false, true, "", true, 50, true ]; if i omit the last 2 options (the range isnt required really) then it shows in the "alive" menu fine, but setting unconscious to true doesn't. does KP liberation set its own unconscious menu? is it set after death? is it a default and can I override? 2. Disable taking damage after unconscious. not a biggie but nice if only 1 or 2 players Thanks!
  2. Highlander500

    [Solved] enableSimulation problem.

    I was looking for a button to do that, didnt realise you edited the title, will do thanks for the heads up!
  3. Highlander500

    [Solved] enableSimulation problem.

    Yessir as explained i chose a slightly different way to enable simulation (on the units not the squad) and the code works as intended. Thanks
  4. Highlander500

    [Solved] enableSimulation problem.

    It seems after hours of playing about, I have removed the enablesimulation false from the group, set it on the 2 riflemen directly, and not set it on the AT launcher. This seems to work pretty well now after testing several times all good!
  5. Hi all, first time here so hello, and please be nice! 😁 Anyway sorry if this has been answered before. Im usually quite good at googling content but sometimes the context isnt quite there. Most of the searches I have done already for answers leads me here and its been REALY useful so thanks! Ok so I am building a custom mission, but for testing i use a blank mission as i have a scripted intro, just quicker for me to test scripts. I have placed a Mini-Spike Launcher(AA) with crew, and a team leader into a group. I have set enableSimulation False; on all 3 of the objects. On a trigger I have forEach units AA1; (the team variable name is AA1) with _x enableSimulation True; Now for the team leader this works no problem, but the AA crew attached to the spike launcher does not re-enable. I can shoot him, he bleeds, he grunts (lol) but does not die or do anything. Do i need to enable the crewman differently? { _x enableSimulation True; }forEach units AA1; Any help would be appreciated, thought I have noticed the spike launcher does not show inside the group hierarchy but the 2 infantry units do (this seems the norm from what i can tell) Thanks Highlander
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