NFG WhatHiMean
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Everything posted by NFG WhatHiMean
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Help with spawning compositions script
NFG WhatHiMean posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to spawn in preset mini missions on mission start using the script from this post I'm not %100 I set this up correctly but I followed the instructions as best as I could and I wasn't able to get it working. This is more complicated then the stuff I've been doing so far and I'm still learning so sorry for any dumb questions. I've also looked at this post which is basically what I want, I found the post above from here Anyways on to my actual issues, I get this error loading the mission in the editor saying This is how I'd like to use the function in my own script, real simple, I just want to pick a random marker and then spawn the composition on said marker one time. I made and run a mission in a pvp scenario with some friends who memorize and prioritize targets like, the enemy artillery. So unless I can make it dynamic enough to change spawn locations the balancing of the mission is fucked up in two or three runs. I have read through the posts multiple times and read through every comment to see what issues other people have had and found nothing that worked for me. Any help would be greatly appreciated as this seems to be the only way to spawn in things like triggers or modules with all settings intact and functioning. I've looked around online for a while now and I can't find a way to spawn in compositions while keeping data like trigger settings, not just object variable names and similar simple data. Thanks in advance! To make sure I have the install correct, these are the other files larrow had me add/change description.ext The full LARs\spawnComp\functions\ file structure with all the fn_~~~.sqf files and other nested files. All of this is placed in the root mission folder and should be in place according to larrows post -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nothing can ever be easy, after we fixed the first pos error, now it's a direction error -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The file structure is how larrows said in their post, it appears I got it working by removing a snippet of not completely necessary code. The code looks like it checks that the position is valid and not at [0, 0, 0] so as long as the markers are correct and/or I manually check to make sure they spawn right, it should be fine. I'll just have to keep in mind that bit of error checking is no longer in there and I have to manually do it. That's fine by me I just want this to work so I can move on in my mission making lol -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After removing this, && { getMarkerPos _compPos != [0,0,0] } from larrows script which looks like it checks if the position is valid and not at 0,0,0 it seems to be working -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same error 😕 -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, the markers are just like this, only change is name and placement around the map -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Larrow says everything other name the name is optional so apart from the incorrect formatting of offset I thought I was good. Not sure why ignore atloffset was true too Still getting this error, can't tell if it's a issue on my part or the script (probably me tho) -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is a snippet of code where the error is at I am using empty markers, could that be a issue? -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ty I have changed to that however once I tried the mission I received this error -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, I've been using notepad++ for a few years now with my on/off coding experience. I only recently got into the scripting side of arma mission making, so I defined the sqf language for ++ and it seems to be working well. -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh interesting alright, ty -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New error, I did check my description.ext and it should be defined as a function not sure why it can't see that tho -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ty, ngl I was high when I was first looking into this so half of what I have was written / researched by high me lmao -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ty I'll try and track it down then and find the specific issue -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I see, the commented out "Name that the composition is spawned by" confused me, reading it again it makes more sense lol. When I go to call the spawn function I use the class name "ArtyMission" in this case right? -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so just from starting the mission I get both of these errors Either I messed up the marker placement OR the script itself is broken IDK 😕 -
Help with spawning compositions script
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tyty like I said in the op I'm not a very good scripter, so if you'd explain why do I need the //? -
Eden Composition Spawning
NFG WhatHiMean replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ignore this comment, I decided to make my own post about my issues/errors/questions for more in-depth q/a without spamming this post. If you're looking for my issues and answers about them here's the post link -
Random Vehicle spawn based of empty marker pos / rotation
NFG WhatHiMean posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm attempting to make a script for dynamic civ vehicle spawns in a city, right now I have my idea down on how I want to do it but I can't implement it properly. I'm still new to scripting and can't figure out exactly what I'm doing wrong here. Thanks for the help in advance! I'm kinda lost atm, maybe I've been working on this too long lol -
Random Vehicle spawn based of empty marker pos / rotation
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, guess I'm not very good at searching lol -
Random Vehicle spawn based of empty marker pos / rotation
NFG WhatHiMean replied to NFG WhatHiMean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is super helpful! Love the comments! 🙂 I realize now that I didn't implement it the way I wanted it. I plan to run this script for multiple cities and I want only one or two vehicles to spawn instead of every marker spawning. Quick other question is there a way to change the loading screen from whatever map to a custom image? I've looked around for a answer and I couldn't find anything other then the tiny loading image which I got working fine. -
PvP Mission with different "win/lose ending" per player side (east/west)
NFG WhatHiMean posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Exactly what the title said. I want to end the mission and have the player and their side see their respective win/lose screen. I have already read through this post but I don't think I can apply it, or I'm too dumb to figure it out. Either way, thanks in advance!