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mf1st0

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About mf1st0

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  1. Happy to report that passing the correct parameters as shown by Kerc Kasha does work to unhitch guns with both these function calls: [vehicle,gun] call SPE_System_Artillery_Towing_Statement_Drop_General; and [vehicle,gun] call SPE_System_Artillery_Towing_Statement_Drop_Wheeled_APCs; Thanks to all for your prompt assistance.
  2. I have already checked function viewer, but could not find this particular function listed. It was listed in the the config viewer for various vehicles. Not sure why it shows up in one place, but details are not available how to call correctly.
  3. On vehicle initialization I am able to automatically hitch a closely placed gun with the following code example: waitUntil { alive towable_gun_name }; this call SPE_System_Artillery_Towing_Statement_Attach_Wheeled_APCs; After the game starts and the vehicle moves to a particular waypoint, I would like the gun to unhitch automatically using only scripts. A live player can unhitch without problems, but using this script call generates errors. Replacing the vehicle name with the gun name does not work either. [vehicle_name] call SPE_System_Artillery_Towing_Drop_Wheeled_APCs; Any insights on the actual parameters required for this function or another mechanism to unhitch the gun would be appreciated.
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