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The Rook

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  1. I managed to get it working by trying some things I saw in your first link. Anyway, thank you very much!
  2. I have already seen something similar while searching on the internet, but it's not really what I want. In what you are proposing, simply having the key unlocks the door. What I am looking for is that the player has to perform an action on the door to unlock it, not just possess the key. I will test that when I have a bit of time
  3. Hey there, Just wanted to give you a heads up first, I'm not very skilled with scripting, just manage to tinker around with a few things. But on what I'm trying to do right now, I'm really stuck. Here's what I'm attempting: 1.Picking up a key (got that part working) 2.Adding an addAction to a door of an existing building (that's where I'm having trouble) 3.Opening the door if we have the key (haven't done it yet, but I should know how) The main issue is that I can't seem to retrieve the door from the building, only the building for now. I've tried a bunch of things with what I've found online but haven't managed to get anything conclusive. If anyone could point me in the right direction, I'd really appreciate it!
  4. I tested it out and it seems to work fine. Except that the boolean in "code executed on completion" now only seems to change its value only for the player who completed the action. When this boolean switches to true, it lead to other events. It was working fine for all the players before. I suppose it's still my execution method that's wrong.
  5. I tried that out, but again same problem. Perfectly works for one player, but as soon there are more than one player on the server, the action gets duplicated as many times as there are players, and the AI get desynchronized (I mean by that the player who released it will see the AI free and moving, but the others players won't). Plus the action won't disappear even if one player completed it.
  6. Hey, So I've been struggling with this for a while now. I tried every solution I found online, but I didn't manage to make it work. It's probably a mistake from me because I'm not familiar at all with server and network related things. Anyways, so I got an action that I want visible for every player, but if one player completes it, it disappears for every other players. Also, the code executed upon completion must be executed for every player. Here's what I have so far : In the init.sqf: The releasePrisoner.sqf : I tried differents things, including booleans but...not working. If anyone could put me on the right path that would be awesome !
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