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BOTJamie

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  1. I can't seem to get file patching to work with HEMTT. Does it not work for the C++ header files that hold stuff like CfgVehicles? My structure is basically that in my addon folder (<repo base>/addons/<name of the addon>), I have my config.cpp and my CfgVehicles.hpp files. config.hpp runs an #include on the .hpp file, which is fine when I start up Arma. However, when I wanna make changes, it takes like 3 minutes to load the game again with the mod set I need. So I run my game via .\hemtt.exe launch with the workshop addons configured, which also sets up filepatching for me. However, when I make edits to CfgVehicles.cpp and restart the Eden editor (without closing the game), the edits never actually end up showing up in-game. Anyone know a way around this?
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