Jump to content

TheConfessor

Member
  • Content Count

    18
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About TheConfessor

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. How can I use this script for AI controlled units?
  2. TheConfessor

    Edit model config

    I see. Thanks for comprehensive answer.
  3. TheConfessor

    Edit model config

    So, is there any tool to re-binarize a .p3d file?
  4. TheConfessor

    Edit model config

    I'm making a replacement addon for my CUP-based campaign, and I want to edit some weapon models to make some of their elements permanently visible. Can it be done through simple editing of model.cfg, or it should be re-binarized with .p3d file?
  5. By the way, may I ask you some questions about CUP assets? I would like to mod them, so they blend better in my CUP-based campaign.
  6. TheConfessor

    NIArms Release Thread

    Thanks, I've already downloaded AiO version. Now, I just need to figure, what should I do with all this variety... Ok, what are my impressions of NIArms: 1. Excellent addition of firearms for any CUP or RHS mission maker, without their annoying "features" (e.g. CUP G36s default scope mount). 2. MP5s textures need some fixing: why there is a "618" number on receiver and handguard? 3. Some animations need fixing (G3 pistol grip, AUG A1 "error" message, AUG A3 handguard/foregrip). 4. Some weapon packs are incomplete (AK-100 family, GL version of full-length G3s (A3 and A4), M249/Minimi variants, rifle grenades for G3 and FAL). 5. AUG magazines are hiding behind arms in first person view. 6. Problems with magazines compatibility with CUP weapons (G36 magazines from CUP and G36 rifles from NIArms). Magazines GUI are not Vanilla or CUP-compatible (even compatibility with RHS is partial). 7. Inconsistence with weapon variants and their models. Some of RIS variants has anytime visible rails (like SIG 550), some - don't (G3, AK). It would be better, in my opinion, to make ONE variant, that would support weapon-specific (like L2A2 for FAL) AND Picatinny rail attachments.
  7. TheConfessor

    How to create a campaign intro?

    Thanks a lot, but I already know how to make a mission intro. The thing is, how to make a mission, that have ONLY intro? What scenario stage should I use? If I use "intro" stage, how should I make a transition into next mission RIGHT AFTER the end of an intro? And if I use "scenario" stage, how to make it without "Mission Completed" screen? Or, maybe, I should make everything in "Outro" stage?
  8. Hi everyone. Currently, I'm making my own campaign and I have a question: how to make an intro for it? The idea is, I want to create a mission, that contains only Intro stage and proceed directly to next mission - on different map and with its own Intro. Like in Peacemaker custom campaign.
  9. TheConfessor

    NIArms Release Thread

    Hi, guys. Is there any way to download selected NIArms weapon sets? Do you have some kind of "compendium" of all your standalone mods with ACE/CUP/RHS compatibilities? Unfortunately, download links are not working. Plus, what about compatibility?
  10. Hm-m, I see. So, presence of only one mortar carrier is just a port from Operation Arrowhead.
  11. What a shame... Well, arty is already little OP, so ability to easily move it around would be too much.
  12. By the way, do you plan to add new fire support vehicles, like mortar carriers (M1129 and M1064 for BLUFOR, and 2K32 "Deva" for OPFOR), SP Howitzers (M109 and PzH 2000 for BLUFOR, and 2S1 "Gvozdika" and 2S3 "Akatsiya" for OPFOR), SAMs (proper SPAA - with radar) (9K31 "Strela-1" and/or 9K35 "Strela-10" for OPFOR)?
  13. Yeah, I saw that. And "damn boy, he is thick". New variants of modern uniform? Or, maybe, some russian old one. Maybe Soviet uniform for Cold War scenarios? "New" it's new vehicles, or just revamped models/textures? I hope we will get similar number of Tigr vapiants, as we did with Humvee. I like what I see.
  14. Wow. Could you share some information about your plans on future update? Maybe, new hardware for Russian Armed Forces (SVDM, new Picatiny rail scopes)? Or new G3 variants (A4, KA4, /SG1, HK51, HK79 UGL, drum mag, ZF1 scope)? AK rifles revamp (unify default, N and RIS variants (or make rail permanently visible), like in Insurgency)? New Steyr AUG variants (A2, A3, F88 Austeyr and its variants for Australians)? P.S. Pretty please...
  15. I've asked my friend, who uses another provider, to download CUP, but he got the same problem. I was abled to download CUP using method... well, "some consider to be unnatural". And I've got latest versions of addons I needed, except for Vehicles - there are still 1.17.0. About Workshop. After one incident, related to game, published at Steam, I try to keep that kind of stuff as close to myself as possible. But, nevertheless, thanks. P.S. By the way, does anyone heard any news from CUP Team? Their last message was on Twitter on 18.05.2022 about fake CUP mod on ArmA Reforger. And still no news from that time.
×