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Teutch

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Everything posted by Teutch

  1. I have retextured several other rhs headgears on this same config file, and all work well except this one, there must be something wrong with this line of code : class cfgWeapons { class ItemCore; class HeadgearItem; class H_HelmetB; class Uniform_Base; class UniformItem; class Teutch_m56_gdr: H_HelmetB { author="Teutch"; scope=2; displayName="M56 (GDR)"; picture="\Teutch\logo.paa"; hiddenSelections[]= { "Camo2" }; hiddenSelectionsTextures[]= { "\teutch\data\Teutch_m56_gdr.paa" }; class itemInfo: HeadgearItem { hiddenSelections[]= { "camo2" }; hiddenSelectionsTextures[]= { "\teutch\data\Teutch_m56_gdr.paa" }; mass=5; uniformModel="\rhsgref\addons\rhsgref_infantry\gear\head\M56.p3d"; allowedSlots[]={801,901,701,605}; modelSides[]={3,1}; }; }; }; If anyone can give me a hand I would be eternally grateful!
  2. Well I really can't do it by hand, is there another way to do it ?
  3. Thx for your answer ! Yes I think so, how can I be sure? Do you think this is the source of the error ?
  4. If anyone can help me it would be great, I've tried lots of things and it doesn't work.
  5. Is there a way to ensure that a trigger is activated when a certain number of sectors are in the hands of one side ? A sort of mixture between these two codes : _sector getvariable "owner" == east ({side _x == blufor} count allsector) == 10 Thank you in advance !
  6. It's perfect! thank you very much Larrow !
  7. Wow two legends answered my simple question ! its working now. Thanks guys for your patience !
  8. It seems to work! But one last question my good man: How do you get a trigger to activate when, lets say, 10 sectors are in the hands of one side ? ie : What will we have in it condition ?
  9. Clear and precise, thanks for your quick answer pierremgi !
  10. Thanks Jackal326 ! You were right : after hours of trying to change things at random, I understood that the problem was'nt in the config.cpp but in the geometry !
  11. It's as if its centre of gravity is too far forward. Do you have an idea ? Here are some lines that might give you an idea : scope=2; displayName="NAME"; model="MODEL"; radarType=4; crew="B_Helipilot_F"; transportSoldier=0; typicalCargo[]= { "B_Helipilot_F", "B_Helipilot_F", "B_Helipilot_F" }; driverAction="driver_apcwheeled2_out"; driverInAction="driver_apcwheeled2_in"; driverForceOptics=1; driverOpticsModel="MODEL.p3d"; insideSoundCoef=0.412; wheelCircumference=2.1500001; cost=4000000; threat[]={0.89999998,0.80000001,0.69999999}; armor=500; armorStructural=2; damageResistance=0.0051600002; crewVulnerable=0; LockDetectionSystem=4; IncommingMisslieDetectionSystem=16; smokeLauncherGrenadeCount=4; smokeLauncherVelocity=14; smokeLauncherOnTurret=1; smokeLauncherAngle=70; maxSpeed=60; acceleration=10; terrainCoef=4.5; turnCoef=2.5; precision=10; brakeDistance=3; canFloat=0; preferRoads=0; fuelCapacity=675; camouflage=6.8899999; accuracy=0.25; gunnerCanSee=31; commanderCanSee=31; irscanrangemax=4000; irscanrangemin=500; irscantoeyefactor=1; gunnerUsesPilotView=0; forceHideGunner=0; transportAmmo=0; thank you in advance !
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