Hello,
I would like to use Event Handlers for Fired but I am little lost.
I want create trigger area for example 10x10 m and if anyone, AI or player shoot inside that trigger it will activate code trigger. I do not really know what to write inside condition area.
flrObj = "F_40mm_white" createvehicle ((player) ModelToWorld [0,100,200]); flrObj setVelocity [0,0,-10];