janchezs
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End scenario when only 30% of enemy left in trigger.
janchezs replied to janchezs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh thank u so much. It works! -
End scenario when only 30% of enemy left in trigger.
janchezs replied to janchezs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx. will try rn -
End scenario when only 30% of enemy left in trigger.
janchezs replied to janchezs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ive also tried "Siezed by opfor" in trigger settings, but I doesnt work the way I want because opfor has 2 BMP and 1 tank. Also around 60 people. And blufor has 3 bmp and like 50 people. So when all my units launch an assult I get instant win xd -
End scenario when only 30% of enemy left in trigger.
janchezs replied to janchezs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hm. So I just use this code as trigger condition and set trigger to END1? I also think that the code is counting all the units, but I actually need to only count blufor, cuz they are defending and player is on the opfor site -
End scenario when only 30% of enemy left in trigger.
janchezs posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So Im making a big compaign and Iam already working on 3rd mission. So the question is how to make scenario end when only 30% BLUFOR is alive in trigger. Basicly the scenario is: sit in tank. Drive in trigger, after the player is in trigger 2 infantry squads enter the trigger after player. So how do I make *title* ? -
play = ["0128.ogv"] spawn BIS_fnc_PlayVideo;
janchezs replied to janchezs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nvm. I managed to fix it. I just needed to have samller resolution of video. 720p worked! -
play = ["0128.ogv"] spawn BIS_fnc_PlayVideo;
janchezs replied to janchezs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And this is how it meant to look -
janchezs started following play = ["0128.ogv"] spawn BIS_fnc_PlayVideo;
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play = ["0128.ogv"] spawn BIS_fnc_PlayVideo;
janchezs posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So the issue is that the script is playing the video, but video seems to be broken. How do I convert mp4 to ogv to get a good picture in arma? -
Make AI jet fire a specific missile.
janchezs posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So Im in procces of making a big jet mission and it starts with you sitting in car with some soldiers, and while еру driver is following the road 2 helies and one jet fly over you. So I got popping flares on trigger to work. But I actually can figure out how to make a jet fire a missile. The jet is modded su57(t50/PakFa). And the missile is Kh-38MAE (actually dont care what missile will be used, I can use R-77). Code on trigger: su57pil1 forceWeaponFire ["Kh-38MAE"] It doesnt give any errors, just no missile is fired lol